#ifndef _BGC_COTES_NUMBER_H_ #define _BGC_COTES_NUMBER_H_ #include #include "utilities.h" #include "angle.h" #include "vector2.h" #include "matrix2x2.h" // =================== Types ==================== // typedef struct { float _cos, _sin; } BGC_FP32_CotesNumber; typedef struct { double _cos, _sin; } BGC_FP64_CotesNumber; // ================= Constants ================== // extern const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER; extern const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER; // =================== Reset ==================== // inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number) { number->_cos = 1.0f; number->_sin = 0.0f; } inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number) { number->_cos = 1.0; number->_sin = 0.0; } // ================== Set Turn ================== // inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int angle_unit, BGC_FP32_CotesNumber* number) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); number->_cos = cosf(radians); number->_sin = sinf(radians); } inline void bgc_fp64_cotes_number_make_for_angle(const double angle, const int angle_unit, BGC_FP64_CotesNumber* number) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); number->_cos = cos(radians); number->_sin = sin(radians); } // ================== Set Turn ================== // inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number) { return bgc_fp32_is_unit(number->_cos) && bgc_fp32_is_zero(number->_sin); } inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number) { return bgc_fp64_is_unit(number->_cos) && bgc_fp64_is_zero(number->_sin); } // ==================== Set ===================== // void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin); void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin); inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_CotesNumber* number) { const float square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_cotes_number_normalize(number); } } inline void bgc_fp64_cotes_number_make(const double x1, const double x2, BGC_FP64_CotesNumber* number) { const double square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_cotes_number_normalize(number); } } // =================== Angle =================== // inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit) { return bgc_fp32_radians_to_units(atan2f(number->_sin, number->_cos), angle_unit); } inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit) { return bgc_fp64_radians_to_units(atan2(number->_sin, number->_cos), angle_unit); } // ==================== Copy ==================== // inline void bgc_fp32_cotes_number_copy(const BGC_FP32_CotesNumber* source, BGC_FP32_CotesNumber* destination) { destination->_cos = source->_cos; destination->_sin = source->_sin; } inline void bgc_fp64_cotes_number_copy(const BGC_FP64_CotesNumber* source, BGC_FP64_CotesNumber* destination) { destination->_cos = source->_cos; destination->_sin = source->_sin; } // ==================== Swap ==================== // inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2) { const float cos = number1->_cos; const float sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2) { const double cos = number1->_cos; const double sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } // ================== Convert =================== // inline void bgc_fp64_cotes_number_convert_to_fp32(const BGC_FP64_CotesNumber* source, BGC_FP32_CotesNumber* destination) { bgc_fp32_cotes_number_make((float)source->_cos, (float)source->_sin, destination); } inline void bgc_fp32_cotes_number_convert_to_fp64(const BGC_FP32_CotesNumber* source, BGC_FP64_CotesNumber* destination) { bgc_fp64_cotes_number_make((double)source->_cos, (double)source->_sin, destination); } // =================== Revert =================== // inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number) { number->_sin = -number->_sin; } inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number) { number->_sin = -number->_sin; } inline void bgc_fp32_cotes_number_get_reverse(const BGC_FP32_CotesNumber* number, BGC_FP32_CotesNumber* inverse) { inverse->_cos = number->_cos; inverse->_sin = -number->_sin; } inline void bgc_fp64_cotes_number_get_inverse(const BGC_FP64_CotesNumber* number, BGC_FP64_CotesNumber* inverse) { inverse->_cos = number->_cos; inverse->_sin = -number->_sin; } // ================= Exponation ================= // inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* base, const float exponent, BGC_FP32_CotesNumber* power) { const float power_angle = exponent * atan2f(base->_sin, base->_cos); power->_cos = cosf(power_angle); power->_sin = sinf(power_angle); } inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* base, const double exponent, BGC_FP64_CotesNumber* power) { const double power_angle = exponent * atan2(base->_sin, base->_cos); power->_cos = cos(power_angle); power->_sin = sin(power_angle); } // ================ Combination ================= // inline void bgc_fp32_cotes_number_combine(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2, BGC_FP32_CotesNumber* result) { bgc_fp32_cotes_number_make( number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos, result ); } inline void bgc_fp64_cotes_number_combine(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2, BGC_FP64_CotesNumber* result) { bgc_fp64_cotes_number_make( number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos, result ); } // ================= Exclusion ================== // inline void bgc_fp32_cotes_number_exclude(const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant, BGC_FP32_CotesNumber* difference) { bgc_fp32_cotes_number_make( base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin, difference ); } inline void bgc_fp64_cotes_number_exclude(const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant, BGC_FP64_CotesNumber* difference) { bgc_fp64_cotes_number_make( base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin, difference ); } // ============== Rotation Matrix =============== // inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; matrix->r2c1 = number->_sin; matrix->r2c2 = number->_cos; } inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; matrix->r2c1 = number->_sin; matrix->r2c2 = number->_cos; } // ============== Reverse Matrix ================ // inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; matrix->r2c1 = -number->_sin; matrix->r2c2 = number->_cos; } inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; matrix->r2c1 = -number->_sin; matrix->r2c2 = number->_cos; } // ================ Turn Vector ================= // inline void bgc_fp32_cotes_number_turn_vector(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result) { const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2; result->x1 = x1; result->x2 = x2; } inline void bgc_fp64_cotes_number_turn_vector(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result) { const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2; result->x1 = x1; result->x2 = x2; } // ============ Turn Vector Backward ============ // inline void bgc_fp32_cotes_number_turn_vector_back(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result) { const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1; result->x1 = x1; result->x2 = x2; } inline void bgc_fp64_cotes_number_turn_vector_back(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result) { const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1; result->x1 = x1; result->x2 = x2; } // ================== Are Close ================= // inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2) { const float d_cos = number1->_cos - number2->_cos; const float d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSYLON; } inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2) { const double d_cos = number1->_cos - number2->_cos; const double d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSYLON; } #endif