#ifndef _BGC_AFFINE2_H_INCLUDED_ #define _BGC_AFFINE2_H_INCLUDED_ #include "vector2.h" #include "matrixes.h" #include "matrix2x2.h" // ==================== Types ==================== // typedef struct { BGC_FP32_Matrix2x2 distortion; BGC_FP32_Vector2 shift; } BGC_FP32_Affine2; typedef struct { BGC_FP64_Matrix2x2 distortion; BGC_FP64_Vector2 shift; } BGC_FP64_Affine2; // ==================== Reset ==================== // inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2 * affine) { bgc_fp32_matrix2x2_make_identity(&affine->distortion); bgc_fp32_vector2_reset(&affine->shift); } inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine) { bgc_fp64_matrix2x2_make_identity(&affine->distortion); bgc_fp64_vector2_reset(&affine->shift); } // ==================== Make ===================== // inline void bgc_fp32_affine2_make(const BGC_FP32_Matrix2x2 * distortion, const BGC_FP32_Vector2 * shift, BGC_FP32_Affine2 * affine) { bgc_fp32_matrix2x2_copy(distortion, &affine->distortion); bgc_fp32_vector2_copy(shift, &affine->shift); } inline void bgc_fp64_affine2_make(const BGC_FP64_Matrix2x2 * distortion, const BGC_FP64_Vector2 * shift, BGC_FP64_Affine2 * affine) { bgc_fp64_matrix2x2_copy(distortion, &affine->distortion); bgc_fp64_vector2_copy(shift, &affine->shift); } // ==================== Copy ===================== // inline void bgc_fp32_affine2_copy(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination) { bgc_fp32_matrix2x2_copy(&source->distortion, &destination->distortion); bgc_fp32_vector2_copy(&source->shift, &destination->shift); } inline void bgc_fp64_affine2_copy(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination) { bgc_fp64_matrix2x2_copy(&source->distortion, &destination->distortion); bgc_fp64_vector2_copy(&source->shift, &destination->shift); } // ==================== Swap ===================== // inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second) { bgc_fp32_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp32_vector2_swap(&first->shift, &second->shift); } inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second) { bgc_fp64_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp64_vector2_swap(&first->shift, &second->shift); } // =================== Convert =================== // inline void bgc_fp64_affine2_convert_to_fp32(const BGC_FP64_Affine2 * source, BGC_FP32_Affine2 * destination) { bgc_fp64_matrix2x2_convert_to_fp32(&source->distortion, &destination->distortion); bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift); } inline void bgc_fp32_affine2_convert_to_fp64(const BGC_FP32_Affine2 * source, BGC_FP64_Affine2 * destination) { bgc_fp32_matrix2x2_convert_to_fp64(&source->distortion, &destination->distortion); bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift); } // =================== Invert ==================== // inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine) { if (!bgc_fp32_matrix2x2_invert(&affine->distortion)) { return 0; } bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift); bgc_fp32_vector2_revert(&affine->shift); return 1; } inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) { if (!bgc_fp64_matrix2x2_invert(&affine->distortion)) { return 0; } bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift); bgc_fp64_vector2_revert(&affine->shift); return 1; } // ================= Get Inverse ================= // inline int bgc_fp32_affine2_get_inverse(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination) { if (!bgc_fp32_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) { return 0; } bgc_fp32_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift); bgc_fp32_vector2_revert(&destination->shift); return 1; } inline int bgc_fp64_affine2_get_inverse(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination) { if (!bgc_fp64_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) { return 0; } bgc_fp64_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift); bgc_fp64_vector2_revert(&destination->shift); return 1; } // =================== Combine =================== // inline void bgc_fp32_affine2_combine(const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second, BGC_FP32_Affine2 * combination) { BGC_FP32_Vector2 first_shift; bgc_fp32_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift); bgc_fp32_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion); bgc_fp32_vector2_add(&first_shift, &second->shift, &combination->shift); } inline void bgc_fp64_affine2_combine(const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second, BGC_FP64_Affine2 * combination) { BGC_FP64_Vector2 first_shift; bgc_fp64_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift); bgc_fp64_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion); bgc_fp64_vector2_add(&first_shift, &second->shift, &combination->shift); } // =============== Transform Point =============== // inline void bgc_fp32_affine2_transform_point(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point, BGC_FP32_Vector2 * transformed_point) { BGC_FP32_Vector2 distorted; bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted); bgc_fp32_vector2_add(&affine->shift, &distorted, transformed_point); } inline void bgc_fp64_affine2_transform_point(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point, BGC_FP64_Vector2 * transformed_point) { BGC_FP64_Vector2 distorted; bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted); bgc_fp64_vector2_add(&affine->shift, &distorted, transformed_point); } // ============== Transform Vector =============== // inline void bgc_fp32_affine2_transform_vector(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector, BGC_FP32_Vector2 * transformed_vector) { bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector); } inline void bgc_fp64_affine2_transform_vector(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector, BGC_FP64_Vector2 * transformed_vector) { bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector); } #endif