#include #include "angle.h" #include "turn3.h" const BGC_FP32_Turn3 BGC_FP32_IDLE_TURN3 = {{ 1.0f, 0.0f, 0.0f, 0.0f }}; const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3 = {{ 1.0, 0.0, 0.0, 0.0 }}; extern inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3); extern inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3); extern inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source); extern inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source); extern inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2); extern inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2); extern inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn); extern inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source); extern inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source); extern inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second); extern inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second); extern inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third); extern inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third); extern inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant); extern inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant); extern inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn); extern inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn); extern inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector); extern inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector); extern inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector); extern inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector); extern inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2); extern inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2); // ================= Normalize ================== // void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp32_turn3_reset(turn); return; } bgc_fp32_quaternion_multiply_by_real(&turn->_versor, &turn->_versor, sqrtf(1.0f / square_modulus)); } void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp64_turn3_reset(turn); return; } bgc_fp64_quaternion_multiply_by_real(&turn->_versor, &turn->_versor, sqrt(1.0 / square_modulus)); } // ================ Get Rotation ================ // float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit) { const float square_vector_modulus = turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3; if (square_vector_modulus <= BGC_FP32_SQUARE_EPSILON) { bgc_fp32_vector3_reset(axis); return 0.0f; } const float vector_modulus = sqrtf(square_vector_modulus); const float multiplier = 1.0f / vector_modulus; axis->x1 = turn->_versor.x1 * multiplier; axis->x2 = turn->_versor.x2 * multiplier; axis->x3 = turn->_versor.x3 * multiplier; return 2.0f * atan2f(vector_modulus, turn->_versor.s0); } double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit) { const double square_vector_modulus = turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3; if (square_vector_modulus <= BGC_FP64_SQUARE_EPSILON) { bgc_fp64_vector3_reset(axis); return 0.0; } const double vector_modulus = sqrt(square_vector_modulus); const double multiplier = 1.0 / vector_modulus; axis->x1 = turn->_versor.x1 * multiplier; axis->x2 = turn->_versor.x2 * multiplier; axis->x3 = turn->_versor.x3 * multiplier; return 2.0 * atan2(vector_modulus, turn->_versor.s0); } // ================ Set Rotation ================ // void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit) { const float square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_FP32_SQUARE_EPSILON) { bgc_fp32_turn3_reset(turn); return; } const float half_angle = bgc_fp32_angle_to_radians(0.5f * angle, angle_unit); const float sine = sinf(half_angle); if (bgc_fp32_is_zero(sine)) { bgc_fp32_turn3_reset(turn); return; } const float multiplier = sine / sqrtf(square_vector); bgc_fp32_quaternion_make(&turn->_versor, cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&turn->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(turn, square_modulus); } } void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit) { const double square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_FP64_SQUARE_EPSILON) { bgc_fp64_turn3_reset(turn); return; } const double half_angle = bgc_fp64_angle_to_radians(0.5 * angle, angle_unit); const double sine = sin(half_angle); if (bgc_fp64_is_zero(sine)) { bgc_fp64_turn3_reset(turn); return; } const double multiplier = sine / sqrt(square_vector); bgc_fp64_quaternion_make(&turn->_versor, cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&turn->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(turn, square_modulus); } } // ========= Find Direction Difference ========== // int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* first, const BGC_FP32_Vector3* second) { const float first_square_modulus = bgc_fp32_vector3_get_square_modulus(first); bgc_fp32_turn3_reset(turn); if (first_square_modulus <= BGC_FP32_SQUARE_EPSILON) { return BGC_ERROR_TURN3_FIRST_VECTOR_ZERO; } const float second_square_modulus = bgc_fp32_vector3_get_square_modulus(second); if (second_square_modulus <= BGC_FP32_SQUARE_EPSILON) { return BGC_ERROR_TURN3_SECOND_VECTOR_ZERO; } BGC_FP32_Vector3 axis; bgc_fp32_vector3_get_cross_product(&axis, first, second); const float square_product = first_square_modulus * second_square_modulus; const float dot_product = bgc_fp32_vector3_get_dot_product(first, second); const float axis_square_modulus = bgc_fp32_vector3_get_square_modulus(&axis); if (axis_square_modulus <= BGC_FP32_SQUARE_EPSILON * square_product) { if (dot_product < 0.0f) { return BGC_ERROR_TURN3_VECTORS_OPPOSITE; } return BGC_SUCCESS; } const float axis_modulus = sqrtf(axis_square_modulus); const float trigonometry_fix = sqrtf(1.0f / square_product); const float angle = 0.5f * atan2f(axis_modulus * trigonometry_fix, dot_product * trigonometry_fix); const float vector_multiplier = sinf(angle) / axis_modulus; bgc_fp32_turn3_set_raw_values(turn, cosf(angle), axis.x1 * vector_multiplier, axis.x2 * vector_multiplier, axis.x3 * vector_multiplier); return BGC_SUCCESS; } int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* first, const BGC_FP64_Vector3* second) { const double first_square_modulus = bgc_fp64_vector3_get_square_modulus(first); bgc_fp64_turn3_reset(turn); if (first_square_modulus <= BGC_FP64_SQUARE_EPSILON) { return BGC_ERROR_TURN3_FIRST_VECTOR_ZERO; } const double second_square_modulus = bgc_fp64_vector3_get_square_modulus(second); if (second_square_modulus <= BGC_FP64_SQUARE_EPSILON) { return BGC_ERROR_TURN3_SECOND_VECTOR_ZERO; } BGC_FP64_Vector3 axis; bgc_fp64_vector3_get_cross_product(&axis, first, second); const double square_product = first_square_modulus * second_square_modulus; const double dot_product = bgc_fp64_vector3_get_dot_product(first, second); const double axis_square_modulus = bgc_fp64_vector3_get_square_modulus(&axis); if (axis_square_modulus <= BGC_FP64_SQUARE_EPSILON * square_product) { bgc_fp64_turn3_reset(turn); if (dot_product < 0.0) { return BGC_ERROR_TURN3_VECTORS_OPPOSITE; } return BGC_SUCCESS; } const double axis_modulus = sqrt(axis_square_modulus); const double trigonometry_fix = sqrt(1.0 / square_product); const double angle = 0.5 * atan2(axis_modulus * trigonometry_fix, dot_product * trigonometry_fix); const double vector_multiplier = sin(angle) / axis_modulus; bgc_fp64_turn3_set_raw_values(turn, cos(angle), axis.x1 * vector_multiplier, axis.x2 * vector_multiplier, axis.x3 * vector_multiplier); return BGC_SUCCESS; } // ============ Make Orthogonal Pair ============ // static inline int _bgc_fp32_turn3_get_orthogonal_pair(BGC_FP32_Vector3* unit_main, BGC_FP32_Vector3* unit_branch, const BGC_FP32_Vector3* main, const BGC_FP32_Vector3* branch) { const float main_square_modulus = bgc_fp32_vector3_get_square_modulus(main); if (main_square_modulus <= BGC_FP32_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_EMPTY_MAIN; } const float branch_square_modulus = bgc_fp32_vector3_get_square_modulus(branch); if (branch_square_modulus <= BGC_FP32_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_EMPTY_BRANCH; } bgc_fp32_vector3_multiply_by_real(unit_main, main, sqrtf(1.0f / main_square_modulus)); bgc_fp32_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp32_vector3_get_dot_product(branch, unit_main)); const float orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(unit_branch); if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_PAIR_PARALLEL; } bgc_fp32_vector3_multiply_by_real(unit_branch, unit_branch, sqrtf(1.0f / orthogonal_square_modulus)); return BGC_SUCCESS; } static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* unit_main, BGC_FP64_Vector3* unit_branch, const BGC_FP64_Vector3* main, const BGC_FP64_Vector3* branch) { const double main_square_modulus = bgc_fp64_vector3_get_square_modulus(main); if (main_square_modulus <= BGC_FP64_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_EMPTY_MAIN; } const double branch_square_modulus = bgc_fp64_vector3_get_square_modulus(branch); if (branch_square_modulus <= BGC_FP64_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_EMPTY_BRANCH; } bgc_fp64_vector3_multiply_by_real(unit_main, main, sqrt(1.0 / main_square_modulus)); bgc_fp64_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp64_vector3_get_dot_product(branch, unit_main)); const double orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(unit_branch); if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSILON) { return _BGC_ERROR_TURN3_PAIR_PARALLEL; } bgc_fp64_vector3_multiply_by_real(unit_branch, unit_branch, sqrt(1.0 / orthogonal_square_modulus)); return BGC_SUCCESS; } // ========= Make Direction Difference ========== // static inline void _bgc_fp32_turn3_get_turning_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* unit_start, const BGC_FP32_Vector3* unit_end, const BGC_FP32_Vector3* unit_orthogonal) { BGC_FP32_Vector3 axis; bgc_fp32_vector3_get_cross_product(&axis, unit_start, unit_end); const float dot_product = bgc_fp32_vector3_get_dot_product(unit_start, unit_end); const float axis_square_modulus = bgc_fp32_vector3_get_square_modulus(&axis); // unit_start and unit_end are parallel if (axis_square_modulus <= BGC_FP32_SQUARE_EPSILON) { // unit_start and unit_end are co-directional, angle = 180 degrees if (dot_product >= 0.0f) { quaternion->s0 = 1.0f; quaternion->x1 = 0.0f; quaternion->x2 = 0.0f; quaternion->x3 = 0.0f; return; } // unit_start and unit_end are opposite, angle = 180 degrees quaternion->s0 = 0.0f; quaternion->x1 = unit_orthogonal->x1; quaternion->x2 = unit_orthogonal->x2; quaternion->x3 = unit_orthogonal->x3; return; } const float axis_modulus = sqrtf(axis_square_modulus); const float angle = 0.5f * atan2f(axis_modulus, dot_product); const float multiplier = sinf(angle) / axis_modulus; quaternion->s0 = cosf(angle); quaternion->x1 = axis.x1 * multiplier; quaternion->x2 = axis.x2 * multiplier; quaternion->x3 = axis.x3 * multiplier; } static inline void _bgc_fp64_turn3_get_turning_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* unit_start, const BGC_FP64_Vector3* unit_end, const BGC_FP64_Vector3* unit_orthogonal) { BGC_FP64_Vector3 axis; bgc_fp64_vector3_get_cross_product(&axis, unit_start, unit_end); const double dot_product = bgc_fp64_vector3_get_dot_product(unit_start, unit_end); const double axis_square_modulus = bgc_fp64_vector3_get_square_modulus(&axis); // unit_start and unit_end are parallel if (axis_square_modulus <= BGC_FP64_SQUARE_EPSILON) { // unit_start and unit_end are co-directional, angle = 180 degrees if (dot_product >= 0.0) { quaternion->s0 = 1.0; quaternion->x1 = 0.0; quaternion->x2 = 0.0; quaternion->x3 = 0.0; return; } // unit_start and unit_end are opposite, angle = 180 degrees quaternion->s0 = 0.0; quaternion->x1 = unit_orthogonal->x1; quaternion->x2 = unit_orthogonal->x2; quaternion->x3 = unit_orthogonal->x3; return; } const double axis_modulus = sqrt(axis_square_modulus); const double angle = 0.5 * atan2(axis_modulus, dot_product); const double multiplier = sin(angle) / axis_modulus; quaternion->s0 = cos(angle); quaternion->x1 = axis.x1 * multiplier; quaternion->x2 = axis.x2 * multiplier; quaternion->x3 = axis.x3 * multiplier; } // ============ Make Pair Difference ============ // int bgc_fp32_turn3_find_pair_difference( BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* first_pair_main, const BGC_FP32_Vector3* first_pair_branch, const BGC_FP32_Vector3* second_pair_main, const BGC_FP32_Vector3* second_pair_branch ) { BGC_FP32_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch; int status = _bgc_fp32_turn3_get_orthogonal_pair(&first_fixed_main, &first_fixed_branch, first_pair_main, first_pair_branch); if (status != BGC_SUCCESS) { bgc_fp32_turn3_reset(turn); return status + _BGC_ERROR_TURN3_FIRST_PAIR; } status = _bgc_fp32_turn3_get_orthogonal_pair(&second_fixed_main, &second_fixed_branch, second_pair_main, second_pair_branch); if (status != BGC_SUCCESS) { bgc_fp32_turn3_reset(turn); return status + _BGC_ERROR_TURN3_SECOND_PAIR; } BGC_FP32_Quaternion q1, q2; // Calculation of a turn (q1) which turns first_fixed_main into second_fixed_main _bgc_fp32_turn3_get_turning_quaternion(&q1, &first_fixed_main, &second_fixed_main, &first_fixed_branch); // Roughly turn first_fixed_branch with q1 turn _bgc_fp32_quaternion_turn_vector_roughly(&first_turned_branch, &q1, &first_fixed_branch); // Calculation of a turn (q2) which turns first_turned_branch into second_fixed_branch _bgc_fp32_turn3_get_turning_quaternion(&q2, &first_turned_branch, &second_fixed_branch, &second_fixed_main); // Composing two turns with multiplication of quaterntions (q2 * q1) bgc_fp32_quaternion_multiply_by_quaternion(&turn->_versor, &q2, &q1); // Making a final versor (a normalized quaternion) const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&turn->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(turn, square_modulus); } return BGC_SUCCESS; } int bgc_fp64_turn3_find_pair_difference( BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* first_pair_main, const BGC_FP64_Vector3* first_pair_branch, const BGC_FP64_Vector3* second_pair_main, const BGC_FP64_Vector3* second_pair_branch ) { BGC_FP64_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch; int status = _bgc_fp64_turn3_get_orthogonal_pair(&first_fixed_main, &first_fixed_branch, first_pair_main, first_pair_branch); if (status != BGC_SUCCESS) { bgc_fp64_turn3_reset(turn); return status + _BGC_ERROR_TURN3_FIRST_PAIR; } status = _bgc_fp64_turn3_get_orthogonal_pair(&second_fixed_main, &second_fixed_branch, second_pair_main, second_pair_branch); if (status != BGC_SUCCESS) { bgc_fp64_turn3_reset(turn); return status + _BGC_ERROR_TURN3_SECOND_PAIR; } BGC_FP64_Quaternion q1, q2; // Calculation of a turn (q1) which turns first_fixed_main into second_fixed_main _bgc_fp64_turn3_get_turning_quaternion(&q1, &first_fixed_main, &second_fixed_main, &first_fixed_branch); // Roughly turn first_fixed_branch with q1 turn _bgc_fp64_quaternion_turn_vector_roughly(&first_turned_branch, &q1, &first_fixed_branch); // Calculation of a turn (q2) which turns first_turned_branch into second_fixed_branch _bgc_fp64_turn3_get_turning_quaternion(&q2, &first_turned_branch, &second_fixed_branch, &second_fixed_main); // Composing two turns with multiplication of quaterntions (q2 * q1) bgc_fp64_quaternion_multiply_by_quaternion(&turn->_versor, &q2, &q1); // Making a final versor (a normalized quaternion) const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&turn->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(turn, square_modulus); } return BGC_SUCCESS; } // =============== Get Exponation =============== // void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent) { const float square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3; if (square_vector <= BGC_FP32_SQUARE_EPSILON || square_vector != square_vector) { bgc_fp32_turn3_reset(power); return; } const float vector_modulus = sqrtf(square_vector); const float angle = atan2f(vector_modulus, base->_versor.s0) * exponent; const float multiplier = sinf(angle) / vector_modulus; bgc_fp32_turn3_set_raw_values(power, cosf(angle), base->_versor.x1 * multiplier, base->_versor.x2 * multiplier, base->_versor.x3 * multiplier); } void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent) { const double square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3; if (square_vector <= BGC_FP64_SQUARE_EPSILON || square_vector != square_vector) { bgc_fp64_turn3_reset(power); return; } const double vector_modulus = sqrt(square_vector); const double angle = atan2(vector_modulus, base->_versor.s0) * exponent; const double multiplier = sin(angle) / vector_modulus; bgc_fp64_turn3_set_raw_values(power, cos(angle), base->_versor.x1 * multiplier, base->_versor.x2 * multiplier, base->_versor.x3 * multiplier); } // ============ Sphere Interpolation ============ // void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase) { const float delta_s0 = (end->_versor.s0 * start->_versor.s0 + end->_versor.x1 * start->_versor.x1) + (end->_versor.x2 * start->_versor.x2 + end->_versor.x3 * start->_versor.x3); const float delta_x1 = (end->_versor.x1 * start->_versor.s0 + end->_versor.x3 * start->_versor.x2) - (end->_versor.s0 * start->_versor.x1 + end->_versor.x2 * start->_versor.x3); const float delta_x2 = (end->_versor.x2 * start->_versor.s0 + end->_versor.x1 * start->_versor.x3) - (end->_versor.s0 * start->_versor.x2 + end->_versor.x3 * start->_versor.x1); const float delta_x3 = (end->_versor.x3 * start->_versor.s0 + end->_versor.x2 * start->_versor.x1) - (end->_versor.s0 * start->_versor.x3 + end->_versor.x1 * start->_versor.x2); const float square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3; // square_vector != square_vector means checking for NaN value at square_vector if (square_vector <= BGC_FP32_SQUARE_EPSILON || isnan(square_vector)) { bgc_fp32_turn3_copy(interpolation, end); return; } // Calculating of the turning which fits the phase: const float vector_modulus = sqrtf(square_vector); const float angle = atan2f(vector_modulus, delta_s0) * phase; const float multiplier = sinf(angle) / vector_modulus; const float turn_s0 = cosf(angle); const float turn_x1 = delta_x1 * multiplier; const float turn_x2 = delta_x2 * multiplier; const float turn_x3 = delta_x3 * multiplier; // Combining of starting orientation with the turning bgc_fp32_turn3_set_raw_values( interpolation, (turn_s0 * start->_versor.s0 - turn_x1 * start->_versor.x1) - (turn_x2 * start->_versor.x2 + turn_x3 * start->_versor.x3), (turn_x1 * start->_versor.s0 + turn_s0 * start->_versor.x1) - (turn_x3 * start->_versor.x2 - turn_x2 * start->_versor.x3), (turn_x2 * start->_versor.s0 + turn_s0 * start->_versor.x2) - (turn_x1 * start->_versor.x3 - turn_x3 * start->_versor.x1), (turn_x3 * start->_versor.s0 + turn_s0 * start->_versor.x3) - (turn_x2 * start->_versor.x1 - turn_x1 * start->_versor.x2) ); } void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase) { const double delta_s0 = (end->_versor.s0 * start->_versor.s0 + end->_versor.x1 * start->_versor.x1) + (end->_versor.x2 * start->_versor.x2 + end->_versor.x3 * start->_versor.x3); const double delta_x1 = (end->_versor.x1 * start->_versor.s0 + end->_versor.x3 * start->_versor.x2) - (end->_versor.s0 * start->_versor.x1 + end->_versor.x2 * start->_versor.x3); const double delta_x2 = (end->_versor.x2 * start->_versor.s0 + end->_versor.x1 * start->_versor.x3) - (end->_versor.s0 * start->_versor.x2 + end->_versor.x3 * start->_versor.x1); const double delta_x3 = (end->_versor.x3 * start->_versor.s0 + end->_versor.x2 * start->_versor.x1) - (end->_versor.s0 * start->_versor.x3 + end->_versor.x1 * start->_versor.x2); const double square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3; // square_vector != square_vector means checking for NaN value at square_vector if (square_vector <= BGC_FP64_SQUARE_EPSILON || isnan(square_vector)) { bgc_fp64_turn3_copy(interpolation, end); return; } // Calculating of the turning which fits the phase: const double vector_modulus = sqrt(square_vector); const double angle = atan2(vector_modulus, delta_s0) * phase; const double multiplier = sin(angle) / vector_modulus; const double turn_s0 = cos(angle); const double turn_x1 = delta_x1 * multiplier; const double turn_x2 = delta_x2 * multiplier; const double turn_x3 = delta_x3 * multiplier; // Combining of starting orientation with the turning bgc_fp64_turn3_set_raw_values( interpolation, (turn_s0 * start->_versor.s0 - turn_x1 * start->_versor.x1) - (turn_x2 * start->_versor.x2 + turn_x3 * start->_versor.x3), (turn_x1 * start->_versor.s0 + turn_s0 * start->_versor.x1) - (turn_x3 * start->_versor.x2 - turn_x2 * start->_versor.x3), (turn_x2 * start->_versor.s0 + turn_s0 * start->_versor.x2) - (turn_x1 * start->_versor.x3 - turn_x3 * start->_versor.x1), (turn_x3 * start->_versor.s0 + turn_s0 * start->_versor.x3) - (turn_x2 * start->_versor.x1 - turn_x1 * start->_versor.x2) ); }