#include #include "./basis3.h" typedef struct { int e1, e2, e3; } _BgcBasis3State; static inline void _bgc_basis3_state_reset(_BgcBasis3State* state) { state->e1 = 0; state->e2 = 0; state->e3 = 0; } static inline int _bgc_basis3_validate_directions(const int primary_direction, const int auxiliary_direction) { if (!bgc_is_correct_direction(primary_direction)) { return BGC_ERROR_BASIS3_PRIMARY_DIRECTION_UNKNOWN; } if (!bgc_is_correct_direction(auxiliary_direction)) { return BGC_ERROR_BASIS3_AUXILIARY_DIRECTION_UNKNOWN; } if (primary_direction == auxiliary_direction || primary_direction == -auxiliary_direction) { return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL; } return BGC_SUCCESS; } static inline void _bgc_basis3_load_axis_fp32(const int direction, const BgcVector3FP32* axis, _BgcBasis3State* state, BgcBasis3FP32* basis) { switch (direction) { case BGC_DIRECTION_X1: bgc_vector3_copy_fp32(axis, &basis->e1); state->e1 = 1; break; case -BGC_DIRECTION_X1: bgc_vector3_reverse_fp32(axis, &basis->e1); state->e1 = 1; break; case BGC_DIRECTION_X2: bgc_vector3_copy_fp32(axis, &basis->e2); state->e2 = 1; break; case -BGC_DIRECTION_X2: bgc_vector3_reverse_fp32(axis, &basis->e2); state->e2 = 1; break; case BGC_DIRECTION_X3: bgc_vector3_copy_fp32(axis, &basis->e3); state->e3 = 1; break; case -BGC_DIRECTION_X3: bgc_vector3_reverse_fp32(axis, &basis->e3); state->e3 = 1; break; } } int bgc_basis3_make_from_directions_fp32( const int primary_direction, const BgcVector3FP32* primary_vector, const int auxiliary_direction, const BgcVector3FP32* auxiliary_vector, BgcBasis3FP32* basis ) { const int direstion_validation_code = _bgc_basis3_validate_directions(primary_direction, auxiliary_direction); if (direstion_validation_code != BGC_SUCCESS) { return direstion_validation_code; } const float primary_square_modulus = bgc_vector3_get_square_modulus_fp32(primary_vector); if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) { return BGC_ERROR_BASIS3_PRIMARY_VECTOR_IS_ZERO; } const float auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp32(auxiliary_vector); if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) { return BGC_ERROR_BASIS3_AUXILIARY_VECTOR_IS_ZERO; } BgcVector3FP32 orthogonal; bgc_vector3_get_cross_product_fp32(primary_vector, auxiliary_vector, &orthogonal); const float orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp32(&orthogonal); if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP32 * primary_square_modulus * auxiliary_square_modulus) { return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL; } BgcVector3FP32 primary_axis, auxiliary_axis; bgc_vector3_multiply_fp32(primary_vector, sqrtf(1.0f / primary_square_modulus), &primary_axis); bgc_vector3_subtract_scaled_fp32(auxiliary_vector, &primary_axis, bgc_vector3_get_scalar_product_fp32(auxiliary_vector, &primary_axis), &auxiliary_axis); bgc_vector3_multiply_fp32(&auxiliary_axis, sqrtf(1.0f / bgc_vector3_get_square_modulus_fp32(&auxiliary_axis)), &auxiliary_axis); _BgcBasis3State state; _bgc_basis3_state_reset(&state); _bgc_basis3_load_axis_fp32(primary_direction, &primary_axis, &state, basis); _bgc_basis3_load_axis_fp32(auxiliary_direction, &auxiliary_axis, &state, basis); if (!state.e1) { bgc_vector3_get_cross_product_fp32(&basis->e2, &basis->e3, &basis->e1); bgc_vector3_normalize_fp32(&basis->e1); return BGC_SUCCESS; } if (!state.e2) { bgc_vector3_get_cross_product_fp32(&basis->e3, &basis->e1, &basis->e2); bgc_vector3_normalize_fp32(&basis->e2); return BGC_SUCCESS; } bgc_vector3_get_cross_product_fp32(&basis->e1, &basis->e2, &basis->e3); bgc_vector3_normalize_fp32(&basis->e3); return BGC_SUCCESS; } static inline void _bgc_basis3_load_axis_fp64(const int direction, const BgcVector3FP64* axis, _BgcBasis3State* state, BgcBasis3FP64* basis) { switch (direction) { case BGC_DIRECTION_X1: bgc_vector3_copy_fp64(axis, &basis->e1); state->e1 = 1; break; case -BGC_DIRECTION_X1: bgc_vector3_reverse_fp64(axis, &basis->e1); state->e1 = 1; break; case BGC_DIRECTION_X2: bgc_vector3_copy_fp64(axis, &basis->e2); state->e2 = 1; break; case -BGC_DIRECTION_X2: bgc_vector3_reverse_fp64(axis, &basis->e2); state->e2 = 1; break; case BGC_DIRECTION_X3: bgc_vector3_copy_fp64(axis, &basis->e3); state->e3 = 1; break; case -BGC_DIRECTION_X3: bgc_vector3_reverse_fp64(axis, &basis->e3); state->e3 = 1; break; } } int bgc_basis3_make_from_directions_fp64( const int primary_direction, const BgcVector3FP64* primary_vector, const int auxiliary_direction, const BgcVector3FP64* auxiliary_vector, BgcBasis3FP64* basis ) { const int direstion_validation_code = _bgc_basis3_validate_directions(primary_direction, auxiliary_direction); if (direstion_validation_code != BGC_SUCCESS) { return direstion_validation_code; } const double primary_square_modulus = bgc_vector3_get_square_modulus_fp64(primary_vector); if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) { return BGC_ERROR_BASIS3_PRIMARY_VECTOR_IS_ZERO; } const double auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp64(auxiliary_vector); if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) { return BGC_ERROR_BASIS3_AUXILIARY_VECTOR_IS_ZERO; } BgcVector3FP64 orthogonal; bgc_vector3_get_cross_product_fp64(primary_vector, auxiliary_vector, &orthogonal); const double orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp64(&orthogonal); if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP64 * primary_square_modulus * auxiliary_square_modulus) { return BGC_ERROR_BASIS3_PRIMARY_AUXILIARY_PARALLEL; } BgcVector3FP64 primary_axis, auxiliary_axis; bgc_vector3_multiply_fp64(primary_vector, sqrt(1.0 / primary_square_modulus), &primary_axis); bgc_vector3_subtract_scaled_fp64(auxiliary_vector, &primary_axis, bgc_vector3_get_scalar_product_fp64(auxiliary_vector, &primary_axis), &auxiliary_axis); bgc_vector3_multiply_fp64(&auxiliary_axis, sqrt(1.0 / bgc_vector3_get_square_modulus_fp64(&auxiliary_axis)), &auxiliary_axis); _BgcBasis3State state; _bgc_basis3_state_reset(&state); _bgc_basis3_load_axis_fp64(primary_direction, &primary_axis, &state, basis); _bgc_basis3_load_axis_fp64(auxiliary_direction, &auxiliary_axis, &state, basis); if (!state.e1) { bgc_vector3_get_cross_product_fp64(&basis->e2, &basis->e3, &basis->e1); bgc_vector3_normalize_fp64(&basis->e1); return BGC_SUCCESS; } if (!state.e2) { bgc_vector3_get_cross_product_fp64(&basis->e3, &basis->e1, &basis->e2); bgc_vector3_normalize_fp64(&basis->e2); return BGC_SUCCESS; } bgc_vector3_get_cross_product_fp64(&basis->e1, &basis->e2, &basis->e3); bgc_vector3_normalize_fp64(&basis->e3); return BGC_SUCCESS; }