#ifndef _GEOMETRY_VERSOR_H_ #define _GEOMETRY_VERSOR_H_ #include #include "basis.h" #include "angle.h" #include "vector3.h" #include "rotation3.h" #include "matrix3x3.h" // =================== Types ==================== // typedef struct { const float s0, x1, x2, x3; } BgFP32Versor; typedef struct { const double s0, x1, x2, x3; } BgFP64Versor; // ================= Dark Twins ================= // typedef struct { float s0, x1, x2, x3; } __BgFP32DarkTwinVersor; typedef struct { double s0, x1, x2, x3; } __BgFP64DarkTwinVersor; // ================= Constants ================== // extern const BgFP32Versor BG_FP32_IDLE_VERSOR; extern const BgFP64Versor BG_FP64_IDLE_VERSOR; // =================== Reset ==================== // static inline void bg_fp32_versor_reset(BgFP32Versor* versor) { __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)versor; twin->s0 = 1.0f; twin->x1 = 0.0f; twin->x2 = 0.0f; twin->x3 = 0.0f; } static inline void bg_fp64_versor_reset(BgFP64Versor* versor) { __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)versor; twin->s0 = 1.0; twin->x1 = 0.0; twin->x2 = 0.0; twin->x3 = 0.0; } // ==================== Set ===================== // void bg_fp32_versor_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Versor* versor); void bg_fp64_versor_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Versor* versor); // ==================== Copy ==================== // static inline void bg_fp32_versor_copy(const BgFP32Versor* from, BgFP32Versor* to) { __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)to; twin->s0 = from->s0; twin->x1 = from->x1; twin->x2 = from->x2; twin->x3 = from->x3; } static inline void bg_fp64_versor_copy(const BgFP64Versor* from, BgFP64Versor* to) { __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)to; twin->s0 = from->s0; twin->x1 = from->x1; twin->x2 = from->x2; twin->x3 = from->x3; } // =============== Set Crude Turn =============== // void bg_fp32_versor_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result); void bg_fp64_versor_set_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result); // ================== Set Turn ================== // static inline void bg_fp32_versor_set_turn(const BgFP32Vector3* axis, const float angle, const angle_unit_t unit, BgFP32Versor* result) { bg_fp32_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result); } static inline void bg_fp64_versor_set_turn(const BgFP32Vector3* axis, const double angle, const angle_unit_t unit, BgFP64Versor* result) { bg_fp64_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result); } // ================ Set Rotation ================ // static inline void bg_fp32_versor_set_rotation(const BgFP32Rotation3* rotation, BgFP32Versor* result) { bg_fp32_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result); } static inline void bg_fp64_versor_set_rotation(const BgFP64Rotation3* rotation, BgFP64Versor* result) { bg_fp64_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result); } // =============== Square modulus =============== // static inline float bg_fp32_versor_get_square_modulus(const BgFP32Versor* versor) { return (versor->s0 * versor->s0 + versor->x1 * versor->x1) + (versor->x2 * versor->x2 + versor->x3 * versor->x3); } static inline double bg_fp64_versor_get_square_modulus(const BgFP64Versor* versor) { return (versor->s0 * versor->s0 + versor->x1 * versor->x1) + (versor->x2 * versor->x2 + versor->x3 * versor->x3); } // =================== Modulus ================== // static inline float bg_fp32_versor_get_modulus(const BgFP32Versor* versor) { return sqrtf(bg_fp32_versor_get_square_modulus(versor)); } static inline double bg_fp64_versor_get_modulus(const BgFP64Versor* versor) { return sqrt(bg_fp64_versor_get_square_modulus(versor)); } // ================= Comparison ================= // static inline int bg_fp32_versor_is_idle(const BgFP32Versor* versor) { return 1.0f - BG_FP32_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP32_EPSYLON); } static inline int bg_fp64_versor_is_idle(const BgFP64Versor* versor) { return 1.0 - BG_FP64_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP64_EPSYLON); } // ============= Copy to twin type ============== // static inline void bg_fp32_versor_set_from_fp64(const BgFP64Versor* versor, BgFP32Versor* result) { bg_fp32_versor_set_values( (float) versor->s0, (float) versor->x1, (float) versor->x2, (float) versor->x3, result ); } static inline void bg_fp64_versor_set_from_fp32(const BgFP32Versor* versor, BgFP64Versor* result) { bg_fp64_versor_set_values( versor->s0, versor->x1, versor->x2, versor->x3, result ); } // ================= Inversion ================== // static inline void bg_fp32_versor_invert(BgFP32Versor* versor) { __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)versor; twin->x1 = -versor->x1; twin->x2 = -versor->x2; twin->x3 = -versor->x3; } static inline void bg_fp64_versor_invert(BgFP64Versor* versor) { __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)versor; twin->x1 = -versor->x1; twin->x2 = -versor->x2; twin->x3 = -versor->x3; } // ================ Set Inverted ================ // static inline void bg_fp32_versor_set_inverted(const BgFP32Versor* versor, BgFP32Versor* to) { __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)to; twin->s0 = versor->s0; twin->x1 = -versor->x1; twin->x2 = -versor->x2; twin->x3 = -versor->x3; } static inline void bg_fp64_versor_set_inverted(const BgFP64Versor* versor, BgFP64Versor* to) { __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)to; twin->s0 = versor->s0; twin->x1 = -versor->x1; twin->x2 = -versor->x2; twin->x3 = -versor->x3; } // ================ Set Inverted ================ // static inline void bg_fp32_versor_set_inverted_fp64(const BgFP64Versor* versor, BgFP32Versor* to) { bg_fp32_versor_set_values( (float) versor->s0, (float) -versor->x1, (float) -versor->x2, (float) -versor->x3, to ); } static inline void bg_fp64_versor_set_inverted_fp32(const BgFP32Versor* versor, BgFP64Versor* to) { bg_fp64_versor_set_values( versor->s0, -versor->x1, -versor->x2, -versor->x3, to ); } // ================ Combination ================= // void bg_fp32_versor_combine(const BgFP32Versor* second, const BgFP32Versor* first, BgFP32Versor* result); void bg_fp64_versor_combine(const BgFP64Versor* second, const BgFP64Versor* first, BgFP64Versor* result); // ================= Rotation3 ================== // void bg_fp32_versor_get_rotation(const BgFP32Versor* versor, BgFP32Rotation3* result); void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* result); // =========== Make Rotation Matrix3x3 ========== // void bg_fp32_versor_get_rotation_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix); void bg_fp64_versor_get_rotation_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix); // =========== Make Reverse Matrix3x3 =========== // void bg_fp32_versor_get_reverse_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix); void bg_fp64_versor_get_reverse_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix); // ================ Turn Vector ================= // void bg_fp32_versor_turn(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result); void bg_fp64_versor_turn(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result); // ============== Turn Vector Back ============== // void bg_fp32_versor_turn_back(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result); void bg_fp64_versor_turn_back(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result); #endif