#ifndef _GEOMETRY_QUATERNION_H_ #define _GEOMETRY_QUATERNION_H_ #include #include "basis.h" #include "angle.h" #include "matrix3x3.h" typedef struct { float s0, x1, x2, x3; } BgFP32Quaternion; typedef struct { double s0, x1, x2, x3; } BgFP64Quaternion; // ==================== Reset =================== // static inline void bg_fp32_quaternion_reset(BgFP32Quaternion * quaternion) { quaternion->s0 = 0.0f; quaternion->x1 = 0.0f; quaternion->x2 = 0.0f; quaternion->x3 = 0.0f; } static inline void bg_fp64_quaternion_reset(BgFP64Quaternion * quaternion) { quaternion->s0 = 0.0; quaternion->x1 = 0.0; quaternion->x2 = 0.0; quaternion->x3 = 0.0; } // ================== Set Unit ================== // static inline void bg_fp32_quaternion_set_identity(BgFP32Quaternion * quaternion) { quaternion->s0 = 1.0f; quaternion->x1 = 0.0f; quaternion->x2 = 0.0f; quaternion->x3 = 0.0f; } static inline void bg_fp64_quaternion_set_identity(BgFP64Quaternion * quaternion) { quaternion->s0 = 1.0; quaternion->x1 = 0.0; quaternion->x2 = 0.0; quaternion->x3 = 0.0; } // ==================== Set ===================== // static inline void bg_fp32_quaternion_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Quaternion * quaternion) { quaternion->s0 = s0; quaternion->x1 = x1; quaternion->x2 = x2; quaternion->x3 = x3; } static inline void bg_fp64_quaternion_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Quaternion * quaternion) { quaternion->s0 = s0; quaternion->x1 = x1; quaternion->x2 = x2; quaternion->x3 = x3; } // ==================== Copy ==================== // static inline void bg_fp32_quaternion_copy(const BgFP32Quaternion* from, BgFP32Quaternion* to) { to->s0 = from->s0; to->x1 = from->x1; to->x2 = from->x2; to->x3 = from->x3; } static inline void bg_fp64_quaternion_copy(const BgFP64Quaternion* from, BgFP64Quaternion* to) { to->s0 = from->s0; to->x1 = from->x1; to->x2 = from->x2; to->x3 = from->x3; } // ============= Copy to twin type ============== // static inline void bg_fp32_quaternion_set_from_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result) { result->s0 = (float) quaternion->s0; result->x1 = (float) quaternion->x1; result->x2 = (float) quaternion->x2; result->x3 = (float) quaternion->x3; } static inline void bg_fp64_quaternion_set_from_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result) { result->s0 = quaternion->s0; result->x1 = quaternion->x1; result->x2 = quaternion->x2; result->x3 = quaternion->x3; } // ================= Inversion ================== // static inline void bg_fp32_quaternion_conjugate(BgFP32Quaternion* quaternion) { quaternion->x1 = -quaternion->x1; quaternion->x2 = -quaternion->x2; quaternion->x3 = -quaternion->x3; } static inline void bg_fp64_quaternion_conjugate(BgFP64Quaternion* quaternion) { quaternion->x1 = -quaternion->x1; quaternion->x2 = -quaternion->x2; quaternion->x3 = -quaternion->x3; } // ================ Set Conjugate =============== // static inline void bg_fp32_quaternion_set_conjugate(const BgFP32Quaternion* quaternion, BgFP32Quaternion* result) { result->s0 = quaternion->s0; result->x1 = -quaternion->x1; result->x2 = -quaternion->x2; result->x3 = -quaternion->x3; } static inline void bg_fp64_quaternion_set_conjugate(const BgFP64Quaternion* quaternion, BgFP64Quaternion* result) { result->s0 = quaternion->s0; result->x1 = -quaternion->x1; result->x2 = -quaternion->x2; result->x3 = -quaternion->x3; } // ================ Set Conjugate =============== // static inline void bg_fp32_quaternion_set_conjugate_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result) { result->s0 = (float) quaternion->s0; result->x1 = (float) -quaternion->x1; result->x2 = (float) -quaternion->x2; result->x3 = (float) -quaternion->x3; } static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result) { result->s0 = quaternion->s0; result->x1 = -quaternion->x1; result->x2 = -quaternion->x2; result->x3 = -quaternion->x3; } // ============= Get Square Modulus ============= // static inline float bg_fp32_quaternion_get_square_modulus(const BgFP32Quaternion* quaternion) { return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3); } static inline double bg_fp64_quaternion_get_square_modulus(const BgFP64Quaternion* quaternion) { return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3); } // ================ Get Modulus ================= // static inline float bg_fp32_quaternion_get_modulus(const BgFP32Quaternion* quaternion) { return sqrtf(bg_fp32_quaternion_get_square_modulus(quaternion)); } static inline double bg_fp64_quaternion_get_modulus(const BgFP64Quaternion* quaternion) { return sqrt(bg_fp64_quaternion_get_square_modulus(quaternion)); } // =============== Normalization ================ // int bg_fp32_quaternion_normalize(BgFP32Quaternion* quaternion); int bg_fp64_quaternion_normalize(BgFP64Quaternion* quaternion); // ============ Make Rotation Matrix ============ // void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix); void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix); // ============ Make Reverse Matrix ============= // void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix); void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix); // ==================== Add ===================== // static inline void bg_fp32_quaternion_add(const BgFP32Quaternion * quaternion1, const BgFP32Quaternion * quaternion2, BgFP32Quaternion * result) { result->s0 = quaternion1->s0 + quaternion2->s0; result->x1 = quaternion1->x1 + quaternion2->x1; result->x2 = quaternion1->x2 + quaternion2->x2; result->x3 = quaternion1->x3 + quaternion2->x3; } static inline void bg_fp64_quaternion_add(const BgFP64Quaternion * quaternion1, const BgFP64Quaternion * quaternion2, BgFP64Quaternion * result) { result->s0 = quaternion1->s0 + quaternion2->s0; result->x1 = quaternion1->x1 + quaternion2->x1; result->x2 = quaternion1->x2 + quaternion2->x2; result->x3 = quaternion1->x3 + quaternion2->x3; } // ================== Subtract ================== // static inline void bg_fp32_quaternion_subtract(const BgFP32Quaternion * minuend, const BgFP32Quaternion * subtrahend, BgFP32Quaternion * difference) { difference->s0 = minuend->s0 - subtrahend->s0; difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; difference->x3 = minuend->x3 - subtrahend->x3; } static inline void bg_fp64_quaternion_subtract(const BgFP64Quaternion * minuend, const BgFP64Quaternion * subtrahend, BgFP64Quaternion * difference) { difference->s0 = minuend->s0 - subtrahend->s0; difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; difference->x3 = minuend->x3 - subtrahend->x3; } // =============== Multiplication =============== // static inline void bg_fp32_quaternion_multiply(const BgFP32Quaternion* multiplicand, const float multipier, BgFP32Quaternion* product) { product->s0 = multiplicand->s0 * multipier; product->x1 = multiplicand->x1 * multipier; product->x2 = multiplicand->x2 * multipier; product->x3 = multiplicand->x3 * multipier; } static inline void bg_fp64_quaternion_multiply(const BgFP64Quaternion* multiplicand, const double multipier, BgFP64Quaternion* product) { product->s0 = multiplicand->s0 * multipier; product->x1 = multiplicand->x1 * multipier; product->x2 = multiplicand->x2 * multipier; product->x3 = multiplicand->x3 * multipier; } // ================== Division ================== // static inline void bg_fp32_quaternion_divide(const BgFP32Quaternion* dividend, const float divisor, BgFP32Quaternion* quotient) { bg_fp32_quaternion_multiply(dividend, 1.0f / divisor, quotient); } static inline void bg_fp64_quaternion_divide(const BgFP64Quaternion* dividend, const double divisor, BgFP64Quaternion* quotient) { bg_fp64_quaternion_multiply(dividend, 1.0 / divisor, quotient); } // ================== Product =================== // void bg_fp32_quaternion_get_product(const BgFP32Quaternion* left, const BgFP32Quaternion* right, BgFP32Quaternion* product); void bg_fp64_quaternion_get_product(const BgFP64Quaternion* left, const BgFP64Quaternion* right, BgFP64Quaternion* product); #endif // _GEOMETRY_QUATERNION_H_