#ifndef _BGC_POSITION2_H_INCLUDED_ #define _BGC_POSITION2_H_INCLUDED_ #include "vector2.h" #include "affine2.h" #include "cotes-number.h" // ==================== Types ==================== // typedef struct { BgcCotesNumberFP32 turn; BgcVector2FP32 shift; } BgcPosition2FP32; typedef struct { BgcCotesNumberFP64 turn; BgcVector2FP64 shift; } BgcPosition2FP64; // ==================== Reset ==================== // inline void bgc_position2_reset_fp32(BgcPosition2FP32 * position) { bgc_cotes_number_reset_fp32(&position->turn); bgc_vector2_reset_fp32(&position->shift); } inline void bgc_position2_reset_fp64(BgcPosition2FP64 * position) { bgc_cotes_number_reset_fp64(&position->turn); bgc_vector2_reset_fp64(&position->shift); } // ==================== Make ===================== // inline void bgc_position2_make_fp32(const BgcCotesNumberFP32 * turn, const BgcVector2FP32 * shift, BgcPosition2FP32 * position) { bgc_cotes_number_copy_fp32(turn, &position->turn); bgc_vector2_copy_fp32(shift, &position->shift); } inline void bgc_position2_make_fp64(const BgcCotesNumberFP64 * turn, const BgcVector2FP64 * shift, BgcPosition2FP64 * position) { bgc_cotes_number_copy_fp64(turn, &position->turn); bgc_vector2_copy_fp64(shift, &position->shift); } // ==================== Copy ===================== // inline void bgc_position2_copy_fp32(const BgcPosition2FP32 * source, BgcPosition2FP32 * destination) { bgc_cotes_number_copy_fp32(&source->turn, &destination->turn); bgc_vector2_copy_fp32(&source->shift, &destination->shift); } inline void bgc_position2_copy_fp64(const BgcPosition2FP64 * source, BgcPosition2FP64 * destination) { bgc_cotes_number_copy_fp64(&source->turn, &destination->turn); bgc_vector2_copy_fp64(&source->shift, &destination->shift); } // =================== Convert =================== // inline void bgc_position2_convert_fp64_to_fp32(const BgcPosition2FP64 * source, BgcPosition2FP32 * destination) { bgc_cotes_number_convert_fp64_to_fp32(&source->turn, &destination->turn); bgc_vector2_convert_fp64_to_fp32(&source->shift, &destination->shift); } inline void bgc_position2_convert_fp32_to_fp64(const BgcPosition2FP32 * source, BgcPosition2FP64 * destination) { bgc_cotes_number_convert_fp32_to_fp64(&source->turn, &destination->turn); bgc_vector2_convert_fp32_to_fp64(&source->shift, &destination->shift); } // =================== Invert ==================== // inline void bgc_position2_invert_fp32(BgcPosition2FP32 * position) { bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &position->shift); bgc_cotes_number_invert_fp32(&position->turn); bgc_vector2_make_opposite_fp32(&position->shift); } inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position) { bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &position->shift); bgc_cotes_number_invert_fp64(&position->turn); bgc_vector2_make_opposite_fp64(&position->shift); } // ================= Get Inverse ================= // inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted) { bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &inverted->shift); bgc_cotes_number_get_inverse_fp32(&position->turn, &inverted->turn); bgc_vector2_make_opposite_fp32(&inverted->shift); } inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted) { bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &inverted->shift); bgc_cotes_number_get_inverse_fp64(&position->turn, &inverted->turn); bgc_vector2_make_opposite_fp64(&inverted->shift); } // =================== Combine =================== // inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * first, const BgcPosition2FP32 * second, BgcPosition2FP32 * combination) { BgcVector2FP32 relative_shift; bgc_cotes_number_turn_vector_fp32(&second->turn, &first->shift, &relative_shift); bgc_cotes_number_combine_fp32(&first->turn, &second->turn, &combination->turn); bgc_vector2_add_fp32(&relative_shift, &second->shift, &combination->shift); } inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * first, const BgcPosition2FP64 * second, BgcPosition2FP64 * combination) { BgcVector2FP64 relative_shift; bgc_cotes_number_turn_vector_fp64(&second->turn, &first->shift, &relative_shift); bgc_cotes_number_combine_fp64(&first->turn, &second->turn, &combination->turn); bgc_vector2_add_fp64(&relative_shift, &second->shift, &combination->shift); } // =================== Exclude =================== // inline void bgc_position2_exclude_fp32(const BgcPosition2FP32 * base, const BgcPosition2FP32 * excludand, BgcPosition2FP32 * difference) { BgcVector2FP32 relative_shift; bgc_vector2_subtract_fp32(&base->shift, &excludand->shift, &relative_shift); bgc_cotes_number_turn_vector_back_fp32(&excludand->turn, &relative_shift, &difference->shift); bgc_cotes_number_exclude_fp32(&base->turn, &excludand->turn, &difference->turn); } inline void bgc_position2_exclude_fp64(const BgcPosition2FP64 * base, const BgcPosition2FP64 * excludand, BgcPosition2FP64 * difference) { BgcVector2FP64 relative_shift; bgc_vector2_subtract_fp64(&base->shift, &excludand->shift, &relative_shift); bgc_cotes_number_turn_vector_back_fp64(&excludand->turn, &relative_shift, &difference->shift); bgc_cotes_number_exclude_fp64(&base->turn, &excludand->turn, &difference->turn); } // ============= Get Outward Affine ============== // inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map) { bgc_cotes_number_get_rotation_matrix_fp32(&position->turn, &outward_affine_map->distortion); bgc_vector2_copy_fp32(&position->shift, &outward_affine_map->shift); } inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map) { bgc_cotes_number_get_rotation_matrix_fp64(&position->turn, &outward_affine_map->distortion); bgc_vector2_copy_fp64(&position->shift, &outward_affine_map->shift); } // ============== Get Inward Affine ============== // inline void bgc_position2_get_inward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * inward_affine_map) { bgc_cotes_number_get_reverse_matrix_fp32(&position->turn, &inward_affine_map->distortion); bgc_matrix2x2_get_right_product_fp32(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); bgc_vector2_make_opposite_fp32(&inward_affine_map->shift); } inline void bgc_position2_get_inward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * inward_affine_map) { bgc_cotes_number_get_reverse_matrix_fp64(&position->turn, &inward_affine_map->distortion); bgc_matrix2x2_get_right_product_fp64(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); bgc_vector2_make_opposite_fp64(&inward_affine_map->shift); } // ========== Transform Point Outwards =========== // inline void bgc_position2_transform_point_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_point, BgcVector2FP32 * outer_point) { BgcVector2FP32 turned_point; bgc_cotes_number_turn_vector_fp32(&position->turn, inner_point, &turned_point); bgc_vector2_add_fp32(&position->shift, &turned_point, outer_point); } inline void bgc_position2_transform_point_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_point, BgcVector2FP64 * outer_point) { BgcVector2FP64 turned_point; bgc_cotes_number_turn_vector_fp64(&position->turn, inner_point, &turned_point); bgc_vector2_add_fp64(&position->shift, &turned_point, outer_point); } // =========== Transform Point Inwards =========== // inline void bgc_position2_transform_point_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_point, BgcVector2FP32 * inner_point) { BgcVector2FP32 relative_point; bgc_vector2_subtract_fp32(outer_point, &position->shift, &relative_point); bgc_cotes_number_turn_vector_back_fp32(&position->turn, &relative_point, inner_point); } inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_point, BgcVector2FP64 * inner_point) { BgcVector2FP64 relative_point; bgc_vector2_subtract_fp64(outer_point, &position->shift, &relative_point); bgc_cotes_number_turn_vector_back_fp64(&position->turn, &relative_point, inner_point); } // ========== Transform Vector Outwards ========== // inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector) { bgc_cotes_number_turn_vector_fp32(&position->turn, inner_vector, outer_vector); } inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector) { bgc_cotes_number_turn_vector_fp64(&position->turn, inner_vector, outer_vector); } // ========== Transform Vector Inwards =========== // inline void bgc_position2_transform_vector_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector) { bgc_cotes_number_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector); } inline void bgc_position2_transform_vector_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector) { bgc_cotes_number_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector); } #endif