#include "./matrix3x3.h" extern inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* const matrix); extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* const matrix); extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* const matrix); extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* const matrix); extern inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* const matrix, const float d1, const float d2, const float d3); extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* const matrix, const double d1, const double d2, const double d3); extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source); extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source); extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* const matrix1, BGC_FP32_Matrix3x3* const matrix2); extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* const matrix1, BGC_FP64_Matrix3x3* const matrix2); extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source); extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source); extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* const matrix); extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* const matrix); extern inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* const matrix); extern inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* const matrix); extern inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* const matrix); extern inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* const matrix); extern inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* const matrix); extern inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* const matrix); extern inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* const matrix); extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* const matrix); extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* const matrix); extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* const matrix); extern inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* const transposed, const BGC_FP32_Matrix3x3* const matrix); extern inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* const transposed, const BGC_FP64_Matrix3x3* const matrix); extern inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x3* const matrix, const int row_number); extern inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x3* const matrix, const int row_number); extern inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* const matrix, const int row_number, const BGC_FP32_Vector3* const row); extern inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* const matrix, const int row_number, const BGC_FP64_Vector3* const row); extern inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* const column, const BGC_FP32_Matrix3x3* const matrix, const int column_number); extern inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* const column, const BGC_FP64_Matrix3x3* const matrix, const int column_number); extern inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* const matrix, const int column_number, const BGC_FP32_Vector3* const column); extern inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* const matrix, const int column_number, const BGC_FP64_Vector3* const column); extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2); extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2); extern inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale); extern inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale); extern inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const minuend, const BGC_FP32_Matrix3x3* const subtrahend); extern inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const minuend, const BGC_FP64_Matrix3x3* const subtrahend); extern inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale); extern inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale); extern inline void bgc_fp32_matrix3x3_multiply_by_real_number(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const multiplicand, const float multiplier); extern inline void bgc_fp64_matrix3x3_multiply_by_real_number(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const multiplicand, const double multiplier); extern inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Vector3* const vector); extern inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Vector3* const vector); extern inline void bgc_fp32_matrix3x3_multiply_by_dual_vector3(BGC_FP32_DualVector3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_DualVector3* const vector); extern inline void bgc_fp64_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_DualVector3* const vector); extern inline void _bgc_fp32_restrict_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* restrict const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Vector3* const vector); extern inline void _bgc_fp64_restrict_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* restrict const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Vector3* const vector); extern inline void _bgc_fp32_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_DualVector3* const vector); extern inline void _bgc_fp64_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_DualVector3* const vector); extern inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2); extern inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2); extern inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2); extern inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2); extern inline int bgc_fp32_matrix3x3_divide_by_real_number(BGC_FP32_Matrix3x3* const quotient, const BGC_FP32_Matrix3x3* const dividend, const float divisor); extern inline int bgc_fp64_matrix3x3_divide_by_real_number(BGC_FP64_Matrix3x3* const quotient, const BGC_FP64_Matrix3x3* const dividend, const double divisor); extern inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2); extern inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2); extern inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2, const BGC_FP32_Matrix3x3* const term3); extern inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2, const BGC_FP64_Matrix3x3* const term3); extern inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* const interpolation, const BGC_FP32_Matrix3x3* const first, const BGC_FP32_Matrix3x3* const second, const float phase); extern inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* const interpolation, const BGC_FP64_Matrix3x3* const first, const BGC_FP64_Matrix3x3* const second, const double phase); // ================ Get Inverse ================= // int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* const inverse, const BGC_FP32_Matrix3x3* const matrix) { const float determinant = bgc_fp32_matrix3x3_get_determinant(matrix); if (bgc_fp32_is_zero(determinant)) { return BGC_FAILURE; } const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2; const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3; const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2; const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3; const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1; const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3; const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1; const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2; const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; const float multiplier = 1.0f / determinant; inverse->r1c1 = r1c1 * multiplier; inverse->r1c2 = r1c2 * multiplier; inverse->r1c3 = r1c3 * multiplier; inverse->r2c1 = r2c1 * multiplier; inverse->r2c2 = r2c2 * multiplier; inverse->r2c3 = r2c3 * multiplier; inverse->r3c1 = r3c1 * multiplier; inverse->r3c2 = r3c2 * multiplier; inverse->r3c3 = r3c3 * multiplier; return BGC_SUCCESS; } int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* const inverse, const BGC_FP64_Matrix3x3* const matrix) { const double determinant = bgc_fp64_matrix3x3_get_determinant(matrix); if (bgc_fp64_is_zero(determinant)) { return BGC_FAILURE; } const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2; const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3; const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2; const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3; const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1; const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3; const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1; const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2; const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; const double multiplier = 1.0 / determinant; inverse->r1c1 = r1c1 * multiplier; inverse->r1c2 = r1c2 * multiplier; inverse->r1c3 = r1c3 * multiplier; inverse->r2c1 = r2c1 * multiplier; inverse->r2c2 = r2c2 * multiplier; inverse->r2c3 = r2c3 * multiplier; inverse->r3c1 = r3c1 * multiplier; inverse->r3c2 = r3c2 * multiplier; inverse->r3c3 = r3c3 * multiplier; return BGC_SUCCESS; }