#ifndef _BGC_VECTOR2_H_ #define _BGC_VECTOR2_H_ #include "utilities.h" #include "angle.h" #include typedef struct { float x1, x2; } BgcVector2FP32; typedef struct { double x1, x2; } BgcVector2FP64; // =================== Reset ==================== // inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector) { vector->x1 = 0.0f; vector->x2 = 0.0f; } inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector) { vector->x1 = 0.0; vector->x2 = 0.0; } // ==================== Set ===================== // inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination) { destination->x1 = x1; destination->x2 = x2; } inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination) { destination->x1 = x1; destination->x2 = x2; } // ================== Modulus =================== // inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector) { return vector->x1 * vector->x1 + vector->x2 * vector->x2; } inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector) { return vector->x1 * vector->x1 + vector->x2 * vector->x2; } inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector) { return sqrtf(bgc_vector2_get_square_modulus_fp32(vector)); } inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector) { return sqrt(bgc_vector2_get_square_modulus_fp64(vector)); } // ================= Comparison ================= // inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector) { return bgc_vector2_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32; } inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector) { return bgc_vector2_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64; } inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector) { return bgc_is_sqare_unit_fp32(bgc_vector2_get_square_modulus_fp32(vector)); } inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector) { return bgc_is_sqare_unit_fp64(bgc_vector2_get_square_modulus_fp64(vector)); } // ==================== Copy ==================== // inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination) { destination->x1 = source->x1; destination->x2 = source->x2; } inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination) { destination->x1 = source->x1; destination->x2 = source->x2; } // ==================== Swap ==================== // inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2) { const float x1 = vector2->x1; const float x2 = vector2->x2; vector2->x1 = vector1->x1; vector2->x2 = vector1->x2; vector1->x1 = x1; vector1->x2 = x2; } inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2) { const double x1 = vector2->x1; const double x2 = vector2->x2; vector2->x1 = vector1->x1; vector2->x2 = vector1->x2; vector1->x1 = x1; vector1->x2 = x2; } // ================== Convert =================== // inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination) { destination->x1 = (float)source->x1; destination->x2 = (float)source->x2; } inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination) { destination->x1 = source->x1; destination->x2 = source->x2; } // ==================== Add ===================== // inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; } inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; } // ================= Add scaled ================= // inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; } inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* sum) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; } // ================== Subtract ================== // inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; } inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; } // ================== Multiply ================== // inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; } inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; } // =================== Divide =================== // inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient) { bgc_vector2_multiply_fp32(dividend, 1.0f / divisor, quotient); } inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double divisor, BgcVector2FP64* quotient) { bgc_vector2_multiply_fp64(dividend, 1.0 / divisor, quotient); } // ================ Mean of Two ================= // inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean) { mean->x1 = (vector1->x1 + vector2->x1) * 0.5f; mean->x2 = (vector1->x2 + vector2->x2) * 0.5f; } inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean) { mean->x1 = (vector1->x1 + vector2->x1) * 0.5; mean->x2 = (vector1->x2 + vector2->x2) * 0.5; } // =============== Mean of Three ================ // inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean) { mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32; mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32; } inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean) { mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64; mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64; } // =================== Linear =================== // inline void bgc_vector2_interpolate_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation) { const float counterphase = 1.0f - phase; interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase; interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase; } inline void bgc_vector2_interpolate_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation) { const double counterphase = 1.0 - phase; interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase; interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase; } // ================== Negative ================== // inline void bgc_vector2_make_opposite_fp32(BgcVector2FP32* vector) { vector->x1 = -vector->x1; vector->x2 = -vector->x2; } inline void bgc_vector2_make_opposite_fp64(BgcVector2FP64* vector) { vector->x1 = -vector->x1; vector->x2 = -vector->x2; } inline void bgc_vector2_get_opposite_fp32(const BgcVector2FP32* vector, BgcVector2FP32* opposite) { opposite->x1 = -vector->x1; opposite->x2 = -vector->x2; } inline void bgc_vector2_get_opposite_fp64(const BgcVector2FP64* vector, BgcVector2FP64* opposite) { opposite->x1 = -vector->x1; opposite->x2 = -vector->x2; } // ================= Normalize ================== // inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector) { const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector); if (bgc_is_sqare_unit_fp32(square_modulus)) { return 1; } if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) { return 0; } const float multiplier = sqrtf(1.0f / square_modulus); vector->x1 *= multiplier; vector->x2 *= multiplier; return 1; } inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector) { const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector); if (bgc_is_sqare_unit_fp64(square_modulus)) { return 1; } if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) { return 0; } const double multiplier = sqrt(1.0 / square_modulus); vector->x1 *= multiplier; vector->x2 *= multiplier; return 1; } inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized) { const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector); if (bgc_is_sqare_unit_fp32(square_modulus)) { bgc_vector2_copy_fp32(vector, normalized); return 1; } if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) { bgc_vector2_reset_fp32(normalized); return 0; } bgc_vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), normalized); return 1; } inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized) { const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector); if (bgc_is_sqare_unit_fp64(square_modulus)) { bgc_vector2_copy_fp64(vector, normalized); return 1; } if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) { bgc_vector2_reset_fp64(normalized); return 0; } bgc_vector2_multiply_fp64(vector, sqrt(1.0 / square_modulus), normalized); return 1; } // ============= Get Scalar Product ============= // inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2; } inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2; } // ============= Get Cross Product ============== // inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1; } inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1; } // ================= Get Angle ================== // float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit); double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit); // ============= Get Square Distance ============ // inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { const float dx1 = vector1->x1 - vector2->x1; const float dx2 = vector1->x2 - vector2->x2; return dx1 * dx1 + dx2 * dx2; } inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { const double dx1 = vector1->x1 - vector2->x1; const double dx2 = vector1->x2 - vector2->x2; return dx1 * dx1 + dx2 * dx2; } // ================== Distance ================== // inline float bgc_vector2_get_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { return sqrtf(bgc_vector2_get_square_distance_fp32(vector1, vector2)); } inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { return sqrt(bgc_vector2_get_square_distance_fp64(vector1, vector2)); } // ============== Are Close Enough ============== // inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance_limit) { return bgc_vector2_get_square_distance_fp32(vector1, vector2) <= distance_limit * distance_limit; } inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance_limit) { return bgc_vector2_get_square_distance_fp64(vector1, vector2) <= distance_limit * distance_limit; } // ================== Are Close ================= // inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1); const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2); const float square_distance = bgc_vector2_get_square_distance_fp32(vector1, vector2); if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) { return square_distance <= BGC_SQUARE_EPSYLON_FP32; } return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2; } inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1); const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2); const double square_distance = bgc_vector2_get_square_distance_fp64(vector1, vector2); if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) { return square_distance <= BGC_SQUARE_EPSYLON_FP64; } return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2; } // ================== Parallel ================== // inline int bgc_vector2_are_parallel_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) { return 1; } const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2); if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) { return 1; } const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2); return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2; } inline int bgc_vector2_are_parallel_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) { return 1; } const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2); if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) { return 1; } const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2); return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2; } // ================= Orthogonal ================= // inline int bgc_vector2_are_orthogonal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) { return 1; } const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2); if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) { return 1; } const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2); return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2; } inline int bgc_vector2_are_orthogonal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) { return 1; } const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2); if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) { return 1; } const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2); return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2; } // ================== Attitude ================== // inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2) { const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1); const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) { return BGC_ATTITUDE_ZERO; } const float square_limit = BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2; const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2); if (scalar_product * scalar_product <= square_limit) { return BGC_ATTITUDE_ORTHOGONAL; } const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2); if (cross_product * cross_product > square_limit) { return BGC_ATTITUDE_ANY; } return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL; } inline int bgc_vector2_get_attitude_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2) { const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1); const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2); if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) { return BGC_ATTITUDE_ZERO; } const double square_limit = BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2; const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2); if (scalar_product * scalar_product <= square_limit) { return BGC_ATTITUDE_ORTHOGONAL; } const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2); if (cross_product * cross_product > square_limit) { return BGC_ATTITUDE_ANY; } return scalar_product > 0.0 ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL; } #endif