# Swapping [Русская версия / Russian version](swap-rus.md) The exchange functions allow two vectors of the same type to exchange coordinate values. Function for **BGC_FP32_Vector3**: ```c inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* const vector1, BGC_FP32_Vector3* const vector2); ``` Function for **BGC_FP64_Vector3**: ```c inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* const vector1, BGC_FP64_Vector3* const vector2); ``` The **vector1** and **vector2** parameters must be valid pointers. The NULL (0) value is considered invalid. Vector **vector1** after calling this function will have the coordinate values that vector **vector3** had before calling the function. And vector **vector3** after calling this function will have the same coordinate values that vector **vector1** had before calling the function. Example of use: ```c #include #include int main() { BGC_FP32_Vector3 my_vector1, my_vector2; bgc_fp32_vector3_set_values(&my_vector1, -2, 7, 5); bgc_fp32_vector3_set_values(&my_vector2, 10, -1, -3); bgc_fp32_vector3_swap(&my_vector1, &my_vector2); printf("Vector #1: x = %f, y = %f, z = %f\n", my_vector1.x, my_vector1.y, my_vector1.z); printf("Vector #2: x = %f, y = %f, z = %f\n", my_vector2.x, my_vector2.y, my_vector2.z); return 0; } ``` Result: ``` Vector #1: x = 10.000000, y = -1.000000, z = -3.000000 Vector #2: x = -2.000000, y = 7.000000, z = 5.000000 ``` [Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)