#include "./position2.h" extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2* const node); extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2* const node); extern inline void bgc_fp32_position2_make(BGC_FP32_Position2* const position, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const shift); extern inline void bgc_fp64_position2_make(BGC_FP64_Position2* const position, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const shift); extern inline void bgc_fp32_position2_copy(BGC_FP32_Position2* const destination, const BGC_FP32_Position2* const source); extern inline void bgc_fp64_position2_copy(BGC_FP64_Position2* const destination, const BGC_FP64_Position2* const source); extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2* const first, BGC_FP32_Position2* const second); extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2* const first, BGC_FP64_Position2* const second); extern inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* const destination, const BGC_FP64_Position2* const source); extern inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* const destination, const BGC_FP32_Position2* const source); extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* const position); extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* const position); extern inline void bgc_fp32_position2_revert(BGC_FP32_Position2* const position); extern inline void bgc_fp64_position2_revert(BGC_FP64_Position2* const position); extern inline void bgc_fp32_position2_get_reverse_position(BGC_FP32_Position2* const reverted, const BGC_FP32_Position2* const position); extern inline void bgc_fp64_position2_get_reverse_position(BGC_FP64_Position2* const reverted, const BGC_FP64_Position2* const position); extern inline void bgc_fp32_position2_combine(BGC_FP32_Position2* const combination, const BGC_FP32_Position2* const first, const BGC_FP32_Position2* const second); extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* const combination, const BGC_FP64_Position2* const first, const BGC_FP64_Position2* const second); extern inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* const difference, const BGC_FP32_Position2* const base, const BGC_FP32_Position2* const excludand); extern inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* const difference, const BGC_FP64_Position2* const base, const BGC_FP64_Position2* const excludand); extern inline void bgc_fp32_position2_get_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position); extern inline void bgc_fp64_position2_get_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position); extern inline void bgc_fp32_position2_get_reverse_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position); extern inline void bgc_fp64_position2_get_reverse_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position); extern inline void bgc_fp32_position2_transform_point(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point); extern inline void bgc_fp64_position2_transform_point(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point); extern inline void bgc_fp32_position2_transform_point_back(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point); extern inline void bgc_fp64_position2_transform_point_back(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point); extern inline void bgc_fp32_position2_transform_vector(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector); extern inline void bgc_fp64_position2_transform_vector(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector); extern inline void bgc_fp32_position2_transform_vector_back(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector); extern inline void bgc_fp64_position2_transform_vector_back(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector);