# Setting the coordinates of a three-dimensional vector You can set the coordinates of vectors either directly or using functions. The functions for setting coordinate values allow you to do this in one line. Function for **BGC_FP32_Vector3**: ```c inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z); ``` Function for **BGC_FP64_Vector3**: ```c inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z); ``` Each of these functions is equivalent to the following lines of code: ```c destination->x = x; destination->y = y; destination->z = z; ``` Invalid pointers should not be passed in the **destination** parameter. The NULL (0) value is also considered invalid. This function is good for setting up the initial values of coordinates with one-line especially when the values are fixed constants like in the example below. Example of use: ```c #include #include int main() { BGC_FP32_Vector3 my_vector; bgc_fp32_vector3_set_values(&my_vector, -2.2f, 7.1f, 10.01f); printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z); return 0; } ``` [Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)