#ifndef _BGC_QUATERNION_H_INCLUDED_ #define _BGC_QUATERNION_H_INCLUDED_ #include #include "./utilities.h" #include "./types.h" #include "./angle.h" #include "./matrix3x3.h" // ==================== Reset =================== // inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion* const quaternion) { quaternion->s = 0.0f; quaternion->x = 0.0f; quaternion->y = 0.0f; quaternion->z = 0.0f; } inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* const quaternion) { quaternion->s = 0.0; quaternion->x = 0.0; quaternion->y = 0.0; quaternion->z = 0.0; } // ================= Make Unit ================== // inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* const quaternion) { quaternion->s = 1.0f; quaternion->x = 0.0f; quaternion->y = 0.0f; quaternion->z = 0.0f; } inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* const quaternion) { quaternion->s = 1.0; quaternion->x = 0.0; quaternion->y = 0.0; quaternion->z = 0.0; } // ==================== Set ===================== // inline void bgc_fp32_quaternion_set_values(BGC_FP32_Quaternion* const quaternion, const float s, const float x, const float y, const float z) { quaternion->s = s; quaternion->x = x; quaternion->y = y; quaternion->z = z; } inline void bgc_fp64_quaternion_set_values(BGC_FP64_Quaternion* const quaternion, const double s, const double x, const double y, const double z) { quaternion->s = s; quaternion->x = x; quaternion->y = y; quaternion->z = z; } // ============= Get Square Modulus ============= // inline float bgc_fp32_quaternion_get_square_magnitude(const BGC_FP32_Quaternion* const quaternion) { return (quaternion->s * quaternion->s + quaternion->x * quaternion->x) + (quaternion->y * quaternion->y + quaternion->z * quaternion->z); } inline double bgc_fp64_quaternion_get_square_magnitude(const BGC_FP64_Quaternion* const quaternion) { return (quaternion->s * quaternion->s + quaternion->x * quaternion->x) + (quaternion->y * quaternion->y + quaternion->z * quaternion->z); } // ================ Get Modulus ================= // inline float bgc_fp32_quaternion_get_magnitude(const BGC_FP32_Quaternion* const quaternion) { return sqrtf(bgc_fp32_quaternion_get_square_magnitude(quaternion)); } inline double bgc_fp64_quaternion_get_magnitude(const BGC_FP64_Quaternion* const quaternion) { return sqrt(bgc_fp64_quaternion_get_square_magnitude(quaternion)); } // ================== Is Zero =================== // inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* const quaternion) { return bgc_fp32_quaternion_get_square_magnitude(quaternion) <= BGC_FP32_SQUARE_EPSILON; } inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* const quaternion) { return bgc_fp64_quaternion_get_square_magnitude(quaternion) <= BGC_FP64_SQUARE_EPSILON; } // ================== Is Unit =================== // inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* const quaternion) { return bgc_fp32_is_square_unit(bgc_fp32_quaternion_get_square_magnitude(quaternion)); } inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* const quaternion) { return bgc_fp64_is_square_unit(bgc_fp64_quaternion_get_square_magnitude(quaternion)); } // ================== Is Pure =================== // inline int bgc_fp32_quaternion_is_pure(const BGC_FP32_Quaternion* const quaternion) { return bgc_fp32_is_zero(quaternion->s); } inline int bgc_fp64_quaternion_is_pure(const BGC_FP64_Quaternion* const quaternion) { return bgc_fp64_is_zero(quaternion->s); } // ================== Is Real =================== // inline int bgc_fp32_quaternion_is_real(const BGC_FP32_Quaternion* const quaternion) { return quaternion->x * quaternion->x + quaternion->y * quaternion->y + quaternion->z * quaternion->z <= BGC_FP32_SQUARE_EPSILON; } inline int bgc_fp64_quaternion_is_real(const BGC_FP64_Quaternion* const quaternion) { return quaternion->x * quaternion->x + quaternion->y * quaternion->y + quaternion->z * quaternion->z <= BGC_FP64_SQUARE_EPSILON; } // ==================== Copy ==================== // inline void bgc_fp32_quaternion_copy(BGC_FP32_Quaternion* const destination, const BGC_FP32_Quaternion* const source) { destination->s = source->s; destination->x = source->x; destination->y = source->y; destination->z = source->z; } inline void bgc_fp64_quaternion_copy(BGC_FP64_Quaternion* const destination, const BGC_FP64_Quaternion* const source) { destination->s = source->s; destination->x = source->x; destination->y = source->y; destination->z = source->z; } // ==================== Swap ==================== // inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* const quarternion1, BGC_FP32_Quaternion* const quarternion2) { const float s = quarternion2->s; const float x = quarternion2->x; const float y = quarternion2->y; const float z = quarternion2->z; quarternion2->s = quarternion1->s; quarternion2->x = quarternion1->x; quarternion2->y = quarternion1->y; quarternion2->z = quarternion1->z; quarternion1->s = s; quarternion1->x = x; quarternion1->y = y; quarternion1->z = z; } inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* const quarternion1, BGC_FP64_Quaternion* const quarternion2) { const double s = quarternion2->s; const double x = quarternion2->x; const double y = quarternion2->y; const double z = quarternion2->z; quarternion2->s = quarternion1->s; quarternion2->x = quarternion1->x; quarternion2->y = quarternion1->y; quarternion2->z = quarternion1->z; quarternion1->s = s; quarternion1->x = x; quarternion1->y = y; quarternion1->z = z; } // ================== Convert =================== // inline void bgc_fp32_quaternion_convert_to_fp64(BGC_FP64_Quaternion* const destination, const BGC_FP32_Quaternion* const source) { destination->s = source->s; destination->x = source->x; destination->y = source->y; destination->z = source->z; } inline void bgc_fp64_quaternion_convert_to_fp32(BGC_FP32_Quaternion* const destination, const BGC_FP64_Quaternion* const source) { destination->s = (float)source->s; destination->x = (float)source->x; destination->y = (float)source->y; destination->z = (float)source->z; } // ==================== Add ===================== // inline void bgc_fp32_quaternion_add(BGC_FP32_Quaternion* const sum, const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2) { sum->s = quaternion1->s + quaternion2->s; sum->x = quaternion1->x + quaternion2->x; sum->y = quaternion1->y + quaternion2->y; sum->z = quaternion1->z + quaternion2->z; } inline void bgc_fp64_quaternion_add(BGC_FP64_Quaternion* const sum, const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2) { sum->s = quaternion1->s + quaternion2->s; sum->x = quaternion1->x + quaternion2->x; sum->y = quaternion1->y + quaternion2->y; sum->z = quaternion1->z + quaternion2->z; } // ================= Add Scaled ================= // inline void bgc_fp32_quaternion_add_scaled(BGC_FP32_Quaternion* const sum, const BGC_FP32_Quaternion* const basic_quaternion, const BGC_FP32_Quaternion* const scalable_quaternion, const float scale) { sum->s = basic_quaternion->s + scalable_quaternion->s * scale; sum->x = basic_quaternion->x + scalable_quaternion->x * scale; sum->y = basic_quaternion->y + scalable_quaternion->y * scale; sum->z = basic_quaternion->z + scalable_quaternion->z * scale; } inline void bgc_fp64_quaternion_add_scaled(BGC_FP64_Quaternion* const sum, const BGC_FP64_Quaternion* const basic_quaternion, const BGC_FP64_Quaternion* const scalable_quaternion, const double scale) { sum->s = basic_quaternion->s + scalable_quaternion->s * scale; sum->x = basic_quaternion->x + scalable_quaternion->x * scale; sum->y = basic_quaternion->y + scalable_quaternion->y * scale; sum->z = basic_quaternion->z + scalable_quaternion->z * scale; } // ================== Subtract ================== // inline void bgc_fp32_quaternion_subtract(BGC_FP32_Quaternion* const difference, const BGC_FP32_Quaternion* const minuend, const BGC_FP32_Quaternion* const subtrahend) { difference->s = minuend->s - subtrahend->s; difference->x = minuend->x - subtrahend->x; difference->y = minuend->y - subtrahend->y; difference->z = minuend->z - subtrahend->z; } inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* const difference, const BGC_FP64_Quaternion* const minuend, const BGC_FP64_Quaternion* const subtrahend) { difference->s = minuend->s - subtrahend->s; difference->x = minuend->x - subtrahend->x; difference->y = minuend->y - subtrahend->y; difference->z = minuend->z - subtrahend->z; } // ============== Subtract Scaled =============== // inline void bgc_fp32_quaternion_subtract_scaled(BGC_FP32_Quaternion* const difference, const BGC_FP32_Quaternion* const basic_quaternion, const BGC_FP32_Quaternion* const scalable_quaternion, const float scale) { difference->s = basic_quaternion->s - scalable_quaternion->s * scale; difference->x = basic_quaternion->x - scalable_quaternion->x * scale; difference->y = basic_quaternion->y - scalable_quaternion->y * scale; difference->z = basic_quaternion->z - scalable_quaternion->z * scale; } inline void bgc_fp64_quaternion_subtract_scaled(BGC_FP64_Quaternion* const difference, const BGC_FP64_Quaternion* const basic_quaternion, const BGC_FP64_Quaternion* const scalable_quaternion, const double scale) { difference->s = basic_quaternion->s - scalable_quaternion->s * scale; difference->x = basic_quaternion->x - scalable_quaternion->x * scale; difference->y = basic_quaternion->y - scalable_quaternion->y * scale; difference->z = basic_quaternion->z - scalable_quaternion->z * scale; } // ============= Multiply By Number ============= // inline void bgc_fp32_quaternion_multiply_by_real_number(BGC_FP32_Quaternion* const product, const BGC_FP32_Quaternion* const multiplicand, const float multiplier) { product->s = multiplicand->s * multiplier; product->x = multiplicand->x * multiplier; product->y = multiplicand->y * multiplier; product->z = multiplicand->z * multiplier; } inline void bgc_fp64_quaternion_multiply_by_real_number(BGC_FP64_Quaternion* const product, const BGC_FP64_Quaternion* const multiplicand, const double multiplier) { product->s = multiplicand->s * multiplier; product->x = multiplicand->x * multiplier; product->y = multiplicand->y * multiplier; product->z = multiplicand->z * multiplier; } // ========== Multiply By Dual Number =========== // inline void bgc_fp32_quaternion_multiply_by_dual_number(BGC_FP32_DualQuaternion* const product, const BGC_FP32_Quaternion* const multiplicand, const BGC_FP32_DualNumber* const multiplier) { const float real_s = multiplicand->s * multiplier->real_part; const float real_x = multiplicand->x * multiplier->real_part; const float real_y = multiplicand->y * multiplier->real_part; const float real_z = multiplicand->z * multiplier->real_part; const float dual_s = multiplicand->s * multiplier->dual_part; const float dual_x = multiplicand->x * multiplier->dual_part; const float dual_y = multiplicand->y * multiplier->dual_part; const float dual_z = multiplicand->z * multiplier->dual_part; product->real_part.s = real_s; product->real_part.x = real_x; product->real_part.y = real_y; product->real_part.z = real_z; product->dual_part.s = dual_s; product->dual_part.x = dual_x; product->dual_part.y = dual_y; product->dual_part.z = dual_z; } inline void bgc_fp64_quaternion_multiply_by_dual_number(BGC_FP64_DualQuaternion* const product, const BGC_FP64_Quaternion* const multiplicand, const BGC_FP64_DualNumber* const multiplier) { const double real_s = multiplicand->s * multiplier->real_part; const double real_x = multiplicand->x * multiplier->real_part; const double real_y = multiplicand->y * multiplier->real_part; const double real_z = multiplicand->z * multiplier->real_part; const double dual_s = multiplicand->s * multiplier->dual_part; const double dual_x = multiplicand->x * multiplier->dual_part; const double dual_y = multiplicand->y * multiplier->dual_part; const double dual_z = multiplicand->z * multiplier->dual_part; product->real_part.s = real_s; product->real_part.x = real_x; product->real_part.y = real_y; product->real_part.z = real_z; product->dual_part.s = dual_s; product->dual_part.x = dual_x; product->dual_part.y = dual_y; product->dual_part.z = dual_z; } // ====== Restrict Multiply By Dual Number ====== // inline void _bgc_fp32_restrict_quaternion_multiply_by_dual_number(BGC_FP32_DualQuaternion* restrict const product, const BGC_FP32_Quaternion* const multiplicand, const BGC_FP32_DualNumber* const multiplier) { product->real_part.s = multiplicand->s * multiplier->real_part; product->real_part.x = multiplicand->x * multiplier->real_part; product->real_part.y = multiplicand->y * multiplier->real_part; product->real_part.z = multiplicand->z * multiplier->real_part; product->dual_part.s = multiplicand->s * multiplier->dual_part; product->dual_part.x = multiplicand->x * multiplier->dual_part; product->dual_part.y = multiplicand->y * multiplier->dual_part; product->dual_part.z = multiplicand->z * multiplier->dual_part; } inline void _bgc_fp64_restrict_quaternion_multiply_by_dual_number(BGC_FP64_DualQuaternion* restrict const product, const BGC_FP64_Quaternion* const multiplicand, const BGC_FP64_DualNumber* const multiplier) { product->real_part.s = multiplicand->s * multiplier->real_part; product->real_part.x = multiplicand->x * multiplier->real_part; product->real_part.y = multiplicand->y * multiplier->real_part; product->real_part.z = multiplicand->z * multiplier->real_part; product->dual_part.s = multiplicand->s * multiplier->dual_part; product->dual_part.x = multiplicand->x * multiplier->dual_part; product->dual_part.y = multiplicand->y * multiplier->dual_part; product->dual_part.z = multiplicand->z * multiplier->dual_part; } // =========== Multiply By Quaternion =========== // inline void bgc_fp32_quaternion_multiply_by_quaternion(BGC_FP32_Quaternion* const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { const float s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); const float x = (left->x * right->s + left->s * right->x) - (left->z * right->y - left->y * right->z); const float y = (left->y * right->s + left->s * right->y) - (left->x * right->z - left->z * right->x); const float z = (left->z * right->s + left->s * right->z) - (left->y * right->x - left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } inline void bgc_fp64_quaternion_multiply_by_quaternion(BGC_FP64_Quaternion* const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { const double s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); const double x = (left->x * right->s + left->s * right->x) - (left->z * right->y - left->y * right->z); const double y = (left->y * right->s + left->s * right->y) - (left->x * right->z - left->z * right->x); const double z = (left->z * right->s + left->s * right->z) - (left->y * right->x - left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } // ====== Multiply By Conjugate Quaternion ====== // inline void bgc_fp32_quaternion_multiply_by_conjugate(BGC_FP32_Quaternion* const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { const float s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); const float x = (left->x * right->s + left->z * right->y) - (left->s * right->x + left->y * right->z); const float y = (left->y * right->s + left->x * right->z) - (left->s * right->y + left->z * right->x); const float z = (left->z * right->s + left->y * right->x) - (left->s * right->z + left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } inline void bgc_fp64_quaternion_multiply_by_conjugate(BGC_FP64_Quaternion* const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { const double s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); const double x = (left->x * right->s + left->z * right->y) - (left->s * right->x + left->y * right->z); const double y = (left->y * right->s + left->x * right->z) - (left->s * right->y + left->z * right->x); const double z = (left->z * right->s + left->y * right->x) - (left->s * right->z + left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } // ====== Multiply Conjugate By Quaternion ====== // inline void bgc_fp32_conjugate_quaternion_multiply_by_quaternion(BGC_FP32_Quaternion* const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { const float s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); const float x = (left->s * right->x - left->x * right->s) + (left->z * right->y - left->y * right->z); const float y = (left->s * right->y - left->y * right->s) + (left->x * right->z - left->z * right->x); const float z = (left->s * right->z - left->z * right->s) + (left->y * right->x - left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } inline void bgc_fp64_conjugate_quaternion_multiply_by_quaternion(BGC_FP64_Quaternion* const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { const double s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); const double x = (left->s * right->x - left->x * right->s) + (left->z * right->y - left->y * right->z); const double y = (left->s * right->y - left->y * right->s) + (left->x * right->z - left->z * right->x); const double z = (left->s * right->z - left->z * right->s) + (left->y * right->x - left->x * right->y); product->s = s; product->x = x; product->y = y; product->z = z; } // ====== Multiply Conjugate By Conjugate ======= // inline void bgc_fp32_conjugate_quaternion_multiply_by_conjugate(BGC_FP32_Quaternion* const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { const float s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); const float x = (left->y * right->z - left->z * right->y) - (left->x * right->s + left->s * right->x); const float y = (left->z * right->x - left->x * right->z) - (left->y * right->s + left->s * right->y); const float z = (left->x * right->y - left->y * right->x) - (left->z * right->s + left->s * right->z); product->s = s; product->x = x; product->y = y; product->z = z; } inline void bgc_fp64_conjugate_quaternion_multiply_by_conjugate(BGC_FP64_Quaternion* const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { const double s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); const double x = (left->y * right->z - left->z * right->y) - (left->x * right->s + left->s * right->x); const double y = (left->z * right->x - left->x * right->z) - (left->y * right->s + left->s * right->y); const double z = (left->x * right->y - left->y * right->x) - (left->z * right->s + left->s * right->z); product->s = s; product->x = x; product->y = y; product->z = z; } // ====== Restrict Multiply By Quaternion ======= // inline void _bgc_fp32_restrict_quaternion_multiply_by_quaternion(BGC_FP32_Quaternion* restrict const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { product->s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); product->x = (left->x * right->s + left->s * right->x) - (left->z * right->y - left->y * right->z); product->y = (left->y * right->s + left->s * right->y) - (left->x * right->z - left->z * right->x); product->z = (left->z * right->s + left->s * right->z) - (left->y * right->x - left->x * right->y); } inline void _bgc_fp64_restrict_quaternion_multiply_by_quaternion(BGC_FP64_Quaternion* restrict const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { product->s = (left->s * right->s - left->x * right->x) - (left->y * right->y + left->z * right->z); product->x = (left->x * right->s + left->s * right->x) - (left->z * right->y - left->y * right->z); product->y = (left->y * right->s + left->s * right->y) - (left->x * right->z - left->z * right->x); product->z = (left->z * right->s + left->s * right->z) - (left->y * right->x - left->x * right->y); } // = Restrict Multiply By Conjugate Quaternion == // inline void _bgc_fp32_restrict_quaternion_multiply_by_conjugate(BGC_FP32_Quaternion* restrict const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_Quaternion* const right) { product->s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); product->x = (left->x * right->s + left->z * right->y) - (left->s * right->x + left->y * right->z); product->y = (left->y * right->s + left->x * right->z) - (left->s * right->y + left->z * right->x); product->z = (left->z * right->s + left->y * right->x) - (left->s * right->z + left->x * right->y); } inline void _bgc_fp64_restrict_quaternion_multiply_by_conjugate(BGC_FP64_Quaternion* restrict const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_Quaternion* const right) { product->s = (left->s * right->s + left->x * right->x) + (left->y * right->y + left->z * right->z); product->x = (left->x * right->s + left->z * right->y) - (left->s * right->x + left->y * right->z); product->y = (left->y * right->s + left->x * right->z) - (left->s * right->y + left->z * right->x); product->z = (left->z * right->s + left->y * right->x) - (left->s * right->z + left->x * right->y); } // ======== Multiply By Dual Quaternion ========= // inline void bgc_fp32_quaternion_multiply_by_dual_quaternion(BGC_FP32_DualQuaternion* const product, const BGC_FP32_Quaternion* const left, const BGC_FP32_DualQuaternion* const right) { bgc_fp32_quaternion_multiply_by_quaternion(&product->real_part, left, &right->real_part); bgc_fp32_quaternion_multiply_by_quaternion(&product->dual_part, left, &right->dual_part); } inline void bgc_fp64_quaternion_multiply_by_dual_quaternion(BGC_FP64_DualQuaternion* const product, const BGC_FP64_Quaternion* const left, const BGC_FP64_DualQuaternion* const right) { bgc_fp64_quaternion_multiply_by_quaternion(&product->real_part, left, &right->real_part); bgc_fp64_quaternion_multiply_by_quaternion(&product->dual_part, left, &right->dual_part); } // ============== Divide By Number ============== // inline int bgc_fp32_quaternion_divide_by_real_number(BGC_FP32_Quaternion* const quotient, const BGC_FP32_Quaternion* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; } bgc_fp32_quaternion_multiply_by_real_number(quotient, dividend, 1.0f / divisor); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_divide_by_real_number(BGC_FP64_Quaternion* const quotient, const BGC_FP64_Quaternion* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; } bgc_fp64_quaternion_multiply_by_real_number(quotient, dividend, 1.0 / divisor); return BGC_SUCCESS; } // ============ Divide By Quaternion ============ // inline int bgc_fp32_quaternion_divide_by_quaternion(BGC_FP32_Quaternion* const quotient, const BGC_FP32_Quaternion* const divident, const BGC_FP32_Quaternion* const divisor) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(divisor); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } bgc_fp32_quaternion_multiply_by_conjugate(quotient, divident, divisor); bgc_fp32_quaternion_multiply_by_real_number(quotient, quotient, 1.0f / square_modulus); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_divide_by_quaternion(BGC_FP64_Quaternion* const quotient, const BGC_FP64_Quaternion* const divident, const BGC_FP64_Quaternion* const divisor) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(divisor); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } bgc_fp64_quaternion_multiply_by_conjugate(quotient, divident, divisor); bgc_fp64_quaternion_multiply_by_real_number(quotient, quotient, 1.0 / square_modulus); return BGC_SUCCESS; } // ======= Divide By Conjugate Quaternion ======= // inline int bgc_fp32_quaternion_divide_by_conjugate(BGC_FP32_Quaternion* const quotient, const BGC_FP32_Quaternion* const divident, const BGC_FP32_Quaternion* const divisor_to_conjugate) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(divisor_to_conjugate); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } bgc_fp32_quaternion_multiply_by_quaternion(quotient, divisor_to_conjugate, divisor_to_conjugate); bgc_fp32_quaternion_multiply_by_real_number(quotient, quotient, 1.0f / square_modulus); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_divide_by_conjugate(BGC_FP64_Quaternion* const quotient, const BGC_FP64_Quaternion* const divident, const BGC_FP64_Quaternion* const divisor_to_conjugate) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(divisor_to_conjugate); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } bgc_fp64_quaternion_multiply_by_quaternion(quotient, divisor_to_conjugate, divisor_to_conjugate); bgc_fp64_quaternion_multiply_by_real_number(quotient, quotient, 1.0 / square_modulus); return BGC_SUCCESS; } // ================ Mean of Two ================= // inline void bgc_fp32_quaternion_get_mean2(BGC_FP32_Quaternion* const mean, const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2) { mean->s = (quaternion1->s + quaternion2->s) * 0.5f; mean->x = (quaternion1->x + quaternion2->x) * 0.5f; mean->y = (quaternion1->y + quaternion2->y) * 0.5f; mean->z = (quaternion1->z + quaternion2->z) * 0.5f; } inline void bgc_fp64_quaternion_get_mean2(BGC_FP64_Quaternion* const mean, const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2) { mean->s = (quaternion1->s + quaternion2->s) * 0.5f; mean->x = (quaternion1->x + quaternion2->x) * 0.5f; mean->y = (quaternion1->y + quaternion2->y) * 0.5f; mean->z = (quaternion1->z + quaternion2->z) * 0.5f; } // =============== Mean of Three ================ // inline void bgc_fp32_quaternion_get_mean3(BGC_FP32_Quaternion* const mean, const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2, const BGC_FP32_Quaternion* const quaternion3) { mean->s = (quaternion1->s + quaternion2->s + quaternion3->s) * BGC_FP32_ONE_THIRD; mean->x = (quaternion1->x + quaternion2->x + quaternion3->x) * BGC_FP32_ONE_THIRD; mean->y = (quaternion1->y + quaternion2->y + quaternion3->y) * BGC_FP32_ONE_THIRD; mean->z = (quaternion1->z + quaternion2->z + quaternion3->z) * BGC_FP32_ONE_THIRD; } inline void bgc_fp64_quaternion_get_mean3(BGC_FP64_Quaternion* const mean, const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2, const BGC_FP64_Quaternion* const quaternion3) { mean->s = (quaternion1->s + quaternion2->s + quaternion3->s) * BGC_FP64_ONE_THIRD; mean->x = (quaternion1->x + quaternion2->x + quaternion3->x) * BGC_FP64_ONE_THIRD; mean->y = (quaternion1->y + quaternion2->y + quaternion3->y) * BGC_FP64_ONE_THIRD; mean->z = (quaternion1->z + quaternion2->z + quaternion3->z) * BGC_FP64_ONE_THIRD; } // ============ Linear Interpolation ============ // inline void bgc_fp32_quaternion_interpolate(BGC_FP32_Quaternion* const interpolation, const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2, const float phase) { const float counter_phase = 1.0f - phase; interpolation->s = quaternion1->s * counter_phase + quaternion2->s * phase; interpolation->x = quaternion1->x * counter_phase + quaternion2->x * phase; interpolation->y = quaternion1->y * counter_phase + quaternion2->y * phase; interpolation->z = quaternion1->z * counter_phase + quaternion2->z * phase; } inline void bgc_fp64_quaternion_interpolate(BGC_FP64_Quaternion* const interpolation, const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2, const double phase) { const double counter_phase = 1.0 - phase; interpolation->s = quaternion1->s * counter_phase + quaternion2->s * phase; interpolation->x = quaternion1->x * counter_phase + quaternion2->x * phase; interpolation->y = quaternion1->y * counter_phase + quaternion2->y * phase; interpolation->z = quaternion1->z * counter_phase + quaternion2->z * phase; } // ============== Get Dot Product =============== // inline float bgc_fp32_quaternion_get_dot_product(const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2) { return (quaternion1->s * quaternion2->s + quaternion1->x * quaternion2->x) + (quaternion1->y * quaternion2->y + quaternion1->z * quaternion2->z); } inline double bgc_fp64_quaternion_get_dot_product(const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2) { return (quaternion1->s * quaternion2->s + quaternion1->x * quaternion2->x) + (quaternion1->y * quaternion2->y + quaternion1->z * quaternion2->z); } // ================= Conjugate ================== // inline void bgc_fp32_quaternion_conjugate(BGC_FP32_Quaternion* const quaternion) { quaternion->x = -quaternion->x; quaternion->y = -quaternion->y; quaternion->z = -quaternion->z; } inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* const quaternion) { quaternion->x = -quaternion->x; quaternion->y = -quaternion->y; quaternion->z = -quaternion->z; } inline void bgc_fp32_quaternion_get_conjugate(BGC_FP32_Quaternion* const conjugate, const BGC_FP32_Quaternion* const quaternion) { conjugate->s = quaternion->s; conjugate->x = -quaternion->x; conjugate->y = -quaternion->y; conjugate->z = -quaternion->z; } inline void bgc_fp64_quaternion_get_conjugate(BGC_FP64_Quaternion* const conjugate, const BGC_FP64_Quaternion* const quaternion) { conjugate->s = quaternion->s; conjugate->x = -quaternion->x; conjugate->y = -quaternion->y; conjugate->z = -quaternion->z; } // ================== Negative ================== // inline void bgc_fp32_quaternion_revert(BGC_FP32_Quaternion* const quaternion) { quaternion->s = -quaternion->s; quaternion->x = -quaternion->x; quaternion->y = -quaternion->y; quaternion->z = -quaternion->z; } inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* const quaternion) { quaternion->s = -quaternion->s; quaternion->x = -quaternion->x; quaternion->y = -quaternion->y; quaternion->z = -quaternion->z; } inline void bgc_fp32_quaternion_get_reverse(BGC_FP32_Quaternion* const reverse, const BGC_FP32_Quaternion* const quaternion) { reverse->s = -quaternion->s; reverse->x = -quaternion->x; reverse->y = -quaternion->y; reverse->z = -quaternion->z; } inline void bgc_fp64_quaternion_get_reverse(BGC_FP64_Quaternion* const reverse, const BGC_FP64_Quaternion* const quaternion) { reverse->s = -quaternion->s; reverse->x = -quaternion->x; reverse->y = -quaternion->y; reverse->z = -quaternion->z; } // =================== Invert =================== // inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* const inverse, const BGC_FP32_Quaternion* const quaternion) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const float multiplicand = 1.0f / square_modulus; inverse->s = quaternion->s * multiplicand; inverse->x = -quaternion->x * multiplicand; inverse->y = -quaternion->y * multiplicand; inverse->z = -quaternion->z * multiplicand; return BGC_SUCCESS; } inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* const inverse, const BGC_FP64_Quaternion* const quaternion) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const double multiplicand = 1.0 / square_modulus; inverse->s = quaternion->s * multiplicand; inverse->x = -quaternion->x * multiplicand; inverse->y = -quaternion->y * multiplicand; inverse->z = -quaternion->z * multiplicand; return BGC_SUCCESS; } inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* const quaternion) { return bgc_fp32_quaternion_get_inverse(quaternion, quaternion); } inline int bgc_fp64_quaternion_invert(BGC_FP64_Quaternion* const quaternion) { return bgc_fp64_quaternion_get_inverse(quaternion, quaternion); } // ================= Normalize ================== // inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* const quaternion) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } if (bgc_fp32_is_square_unit(square_modulus)) { return BGC_SUCCESS; } const float multiplier = sqrtf(1.0f / square_modulus); quaternion->s *= multiplier; quaternion->x *= multiplier; quaternion->y *= multiplier; quaternion->z *= multiplier; return BGC_SUCCESS; } inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* const quaternion) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } if (bgc_fp64_is_square_unit(square_modulus)) { return BGC_SUCCESS; } const double multiplier = sqrt(1.0 / square_modulus); quaternion->s *= multiplier; quaternion->x *= multiplier; quaternion->y *= multiplier; quaternion->z *= multiplier; return BGC_SUCCESS; } inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* const normalized, const BGC_FP32_Quaternion* const quaternion) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp32_quaternion_reset(normalized); return BGC_FAILURE; } if (bgc_fp32_is_square_unit(square_modulus)) { bgc_fp32_quaternion_copy(normalized, quaternion); return BGC_SUCCESS; } bgc_fp32_quaternion_multiply_by_real_number(normalized, quaternion, sqrtf(1.0f / square_modulus)); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* const normalized, const BGC_FP64_Quaternion* const quaternion) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp64_quaternion_reset(normalized); return BGC_FAILURE; } if (bgc_fp64_is_square_unit(square_modulus)) { bgc_fp64_quaternion_copy(normalized, quaternion); return BGC_SUCCESS; } bgc_fp64_quaternion_multiply_by_real_number(normalized, quaternion, sqrt(1.0 / square_modulus)); return BGC_SUCCESS; } // =============== Get Exponation =============== // int bgc_fp32_quaternion_get_power(BGC_FP32_Quaternion* const power, const BGC_FP32_Quaternion* const base, const float exponent); int bgc_fp64_quaternion_get_power(BGC_FP64_Quaternion* const power, const BGC_FP64_Quaternion* const base, const double exponent); // ============== Raw Turn Vector3 ============== // // An internal function inline void _bgc_fp32_versor_turn_vector(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Vector3* const original_vector) { const float tx = 2.0f * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const float ty = 2.0f * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const float tz = 2.0f * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const float x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const float y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const float z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; } // An internal function inline void _bgc_fp64_versor_turn_vector(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Vector3* const original_vector) { const double tx = 2.0f * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const double ty = 2.0f * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const double tz = 2.0f * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const double x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const double y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const double z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; } // ========= Raw Turn Vector3 Backwards ========= // // An internal function inline void _bgc_fp32_versor_turn_vector_back(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Vector3* const original_vector) { const float tx = 2.0f * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const float ty = 2.0f * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const float tz = 2.0f * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const float x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const float y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const float z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; } // An internal function inline void _bgc_fp64_versor_turn_vector_back(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Vector3* const original_vector) { const double tx = 2.0f * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const double ty = 2.0f * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const double tz = 2.0f * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const double x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const double y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const double z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; } // ================ Turn Vector3 ================ // inline int bgc_fp32_quaternion_turn_vector(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Vector3* const original_vector) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion); if (square_modulus < BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const float multiplier = 2.0f / square_modulus; const float tx = multiplier * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const float ty = multiplier * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const float tz = multiplier * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const float x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const float y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const float z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; return BGC_SUCCESS; } inline int bgc_fp64_quaternion_turn_vector(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Vector3* const original_vector) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion); if (square_modulus < BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const double multiplier = 2.0 / square_modulus; const double tx = multiplier * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const double ty = multiplier * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const double tz = multiplier * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const double x = (original_vector->x + tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const double y = (original_vector->y + ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const double z = (original_vector->z + tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; return BGC_SUCCESS; } // =========== Turn Vector3 Backwards =========== // inline int bgc_fp32_quaternion_turn_vector_back(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Vector3* const original_vector) { const float square_modulus = bgc_fp32_quaternion_get_square_magnitude(quaternion); if (square_modulus < BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const float multiplier = 2.0f / square_modulus; const float tx = multiplier * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const float ty = multiplier * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const float tz = multiplier * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const float x = (original_vector->x - tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const float y = (original_vector->y - ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const float z = (original_vector->z - tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; return BGC_SUCCESS; } inline int bgc_fp64_quaternion_turn_vector_back(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Vector3* const original_vector) { const double square_modulus = bgc_fp64_quaternion_get_square_magnitude(quaternion); if (square_modulus < BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { return BGC_FAILURE; } const double multiplier = 2.0 / square_modulus; const double tx = multiplier * (quaternion->y * original_vector->z - quaternion->z * original_vector->y); const double ty = multiplier * (quaternion->z * original_vector->x - quaternion->x * original_vector->z); const double tz = multiplier * (quaternion->x * original_vector->y - quaternion->y * original_vector->x); const double x = (original_vector->x - tx * quaternion->s) + (quaternion->y * tz - quaternion->z * ty); const double y = (original_vector->y - ty * quaternion->s) + (quaternion->z * tx - quaternion->x * tz); const double z = (original_vector->z - tz * quaternion->s) + (quaternion->x * ty - quaternion->y * tx); turned_vector->x = x; turned_vector->y = y; turned_vector->z = z; return BGC_SUCCESS; } // ========= Get Versor Rotation Matrix ========= // inline void _bgc_fp32_versor_get_rotation_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Quaternion* const versor) { const float ss = versor->s * versor->s; const float xx = versor->x * versor->x; const float yy = versor->y * versor->y; const float zz = versor->z * versor->z; const float sx = versor->s * versor->x; const float sy = versor->s * versor->y; const float sz = versor->s * versor->z; const float xy = versor->x * versor->y; const float xz = versor->x * versor->z; const float yz = versor->y * versor->z; matrix->r1c1 = ((ss + xx) - (yy + zz)); matrix->r2c2 = ((ss + yy) - (xx + zz)); matrix->r3c3 = ((ss + zz) - (xx + yy)); matrix->r1c2 = 2.0f * (xy - sz); matrix->r2c3 = 2.0f * (yz - sx); matrix->r3c1 = 2.0f * (xz - sy); matrix->r2c1 = 2.0f * (xy + sz); matrix->r3c2 = 2.0f * (yz + sx); matrix->r1c3 = 2.0f * (xz + sy); } inline void _bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Quaternion* const versor) { const double ss = versor->s * versor->s; const double xx = versor->x * versor->x; const double yy = versor->y * versor->y; const double zz = versor->z * versor->z; const double sx = versor->s * versor->x; const double sy = versor->s * versor->y; const double sz = versor->s * versor->z; const double xy = versor->x * versor->y; const double xz = versor->x * versor->z; const double yz = versor->y * versor->z; matrix->r1c1 = ((ss + xx) - (yy + zz)); matrix->r2c2 = ((ss + yy) - (xx + zz)); matrix->r3c3 = ((ss + zz) - (xx + yy)); matrix->r1c2 = 2.0 * (xy - sz); matrix->r2c3 = 2.0 * (yz - sx); matrix->r3c1 = 2.0 * (xz - sy); matrix->r2c1 = 2.0 * (xy + sz); matrix->r3c2 = 2.0 * (yz + sx); matrix->r1c3 = 2.0 * (xz + sy); } // ========= Get Versor Reverse Matrix ========== // inline void _bgc_fp32_versor_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Quaternion* const versor) { const float ss = versor->s * versor->s; const float xx = versor->x * versor->x; const float yy = versor->y * versor->y; const float zz = versor->z * versor->z; const float sx = versor->s * versor->x; const float sy = versor->s * versor->y; const float sz = versor->s * versor->z; const float xy = versor->x * versor->y; const float xz = versor->x * versor->z; const float yz = versor->y * versor->z; matrix->r1c1 = ((ss + xx) - (yy + zz)); matrix->r2c2 = ((ss + yy) - (xx + zz)); matrix->r3c3 = ((ss + zz) - (xx + yy)); matrix->r1c2 = 2.0f * (xy + sz); matrix->r2c3 = 2.0f * (yz + sx); matrix->r3c1 = 2.0f * (xz + sy); matrix->r2c1 = 2.0f * (xy - sz); matrix->r3c2 = 2.0f * (yz - sx); matrix->r1c3 = 2.0f * (xz - sy); } inline void _bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Quaternion* const versor) { const double ss = versor->s * versor->s; const double xx = versor->x * versor->x; const double yy = versor->y * versor->y; const double zz = versor->z * versor->z; const double sx = versor->s * versor->x; const double sy = versor->s * versor->y; const double sz = versor->s * versor->z; const double xy = versor->x * versor->y; const double xz = versor->x * versor->z; const double yz = versor->y * versor->z; matrix->r1c1 = ((ss + xx) - (yy + zz)); matrix->r2c2 = ((ss + yy) - (xx + zz)); matrix->r3c3 = ((ss + zz) - (xx + yy)); matrix->r1c2 = 2.0 * (xy + sz); matrix->r2c3 = 2.0 * (yz + sx); matrix->r3c1 = 2.0 * (xz + sy); matrix->r2c1 = 2.0 * (xy - sz); matrix->r3c2 = 2.0 * (yz - sx); matrix->r1c3 = 2.0 * (xz - sy); } // ============ Get Rotation Matrix ============= // inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* const rotation, const BGC_FP32_Quaternion* const quaternion) { const float ss = quaternion->s * quaternion->s; const float xx = quaternion->x * quaternion->x; const float yy = quaternion->y * quaternion->y; const float zz = quaternion->z * quaternion->z; const float square_modulus = (ss + xx) + (yy + zz); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp32_matrix3x3_make_identity(rotation); return BGC_FAILURE; } const float corrector1 = 1.0f / square_modulus; const float sx = quaternion->s * quaternion->x; const float sy = quaternion->s * quaternion->y; const float sz = quaternion->s * quaternion->z; const float xy = quaternion->x * quaternion->y; const float xz = quaternion->x * quaternion->z; const float yz = quaternion->y * quaternion->z; const float corrector2 = 2.0f * corrector1; rotation->r1c1 = corrector1 * ((ss + xx) - (yy + zz)); rotation->r2c2 = corrector1 * ((ss + yy) - (xx + zz)); rotation->r3c3 = corrector1 * ((ss + zz) - (xx + yy)); rotation->r1c2 = corrector2 * (xy - sz); rotation->r2c3 = corrector2 * (yz - sx); rotation->r3c1 = corrector2 * (xz - sy); rotation->r2c1 = corrector2 * (xy + sz); rotation->r3c2 = corrector2 * (yz + sx); rotation->r1c3 = corrector2 * (xz + sy); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* const rotation, const BGC_FP64_Quaternion* const quaternion) { const double ss = quaternion->s * quaternion->s; const double xx = quaternion->x * quaternion->x; const double yy = quaternion->y * quaternion->y; const double zz = quaternion->z * quaternion->z; const double square_modulus = (ss + xx) + (yy + zz); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp64_matrix3x3_make_identity(rotation); return BGC_FAILURE; } const double corrector1 = 1.0f / square_modulus; const double sx = quaternion->s * quaternion->x; const double sy = quaternion->s * quaternion->y; const double sz = quaternion->s * quaternion->z; const double xy = quaternion->x * quaternion->y; const double xz = quaternion->x * quaternion->z; const double yz = quaternion->y * quaternion->z; const double corrector2 = 2.0f * corrector1; rotation->r1c1 = corrector1 * ((ss + xx) - (yy + zz)); rotation->r2c2 = corrector1 * ((ss + yy) - (xx + zz)); rotation->r3c3 = corrector1 * ((ss + zz) - (xx + yy)); rotation->r1c2 = corrector2 * (xy - sz); rotation->r2c3 = corrector2 * (yz - sx); rotation->r3c1 = corrector2 * (xz - sy); rotation->r2c1 = corrector2 * (xy + sz); rotation->r3c2 = corrector2 * (yz + sx); rotation->r1c3 = corrector2 * (xz + sy); return BGC_SUCCESS; } // ============= Get Reverse Matrix ============= // inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* const reverse, const BGC_FP32_Quaternion* const quaternion) { const float ss = quaternion->s * quaternion->s; const float xx = quaternion->x * quaternion->x; const float yy = quaternion->y * quaternion->y; const float zz = quaternion->z * quaternion->z; const float square_modulus = (ss + xx) + (yy + zz); if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp32_matrix3x3_make_identity(reverse); return BGC_FAILURE; } const float corrector1 = 1.0f / square_modulus; const float sx = quaternion->s * quaternion->x; const float sy = quaternion->s * quaternion->y; const float sz = quaternion->s * quaternion->z; const float xy = quaternion->x * quaternion->y; const float xz = quaternion->x * quaternion->z; const float yz = quaternion->y * quaternion->z; const float corrector2 = 2.0f * corrector1; reverse->r1c1 = corrector1 * ((ss + xx) - (yy + zz)); reverse->r2c2 = corrector1 * ((ss + yy) - (xx + zz)); reverse->r3c3 = corrector1 * ((ss + zz) - (xx + yy)); reverse->r1c2 = corrector2 * (xy + sz); reverse->r2c3 = corrector2 * (yz + sx); reverse->r3c1 = corrector2 * (xz + sy); reverse->r2c1 = corrector2 * (xy - sz); reverse->r3c2 = corrector2 * (yz - sx); reverse->r1c3 = corrector2 * (xz - sy); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* const reverse, const BGC_FP64_Quaternion* const quaternion) { const double ss = quaternion->s * quaternion->s; const double xx = quaternion->x * quaternion->x; const double yy = quaternion->y * quaternion->y; const double zz = quaternion->z * quaternion->z; const double square_modulus = (ss + xx) + (yy + zz); if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp64_matrix3x3_make_identity(reverse); return BGC_FAILURE; } const double corrector1 = 1.0f / square_modulus; const double sx = quaternion->s * quaternion->x; const double sy = quaternion->s * quaternion->y; const double sz = quaternion->s * quaternion->z; const double xy = quaternion->x * quaternion->y; const double xz = quaternion->x * quaternion->z; const double yz = quaternion->y * quaternion->z; const double corrector2 = 2.0f * corrector1; reverse->r1c1 = corrector1 * ((ss + xx) - (yy + zz)); reverse->r2c2 = corrector1 * ((ss + yy) - (xx + zz)); reverse->r3c3 = corrector1 * ((ss + zz) - (xx + yy)); reverse->r1c2 = corrector2 * (xy + sz); reverse->r2c3 = corrector2 * (yz + sx); reverse->r3c1 = corrector2 * (xz + sy); reverse->r2c1 = corrector2 * (xy - sz); reverse->r3c2 = corrector2 * (yz - sx); reverse->r1c3 = corrector2 * (xz - sy); return BGC_SUCCESS; } // ============= Get Both Matrixes ============== // inline int bgc_fp32_quaternion_get_both_matrices(BGC_FP32_Matrix3x3* const rotation, BGC_FP32_Matrix3x3* const reverse, const BGC_FP32_Quaternion* const quaternion) { if (bgc_fp32_quaternion_get_reverse_matrix(reverse, quaternion) != BGC_SUCCESS) { return BGC_FAILURE; } bgc_fp32_matrix3x3_get_transposed(rotation, reverse); return BGC_SUCCESS; } inline int bgc_fp64_quaternion_get_both_matrices(BGC_FP64_Matrix3x3* const rotation, BGC_FP64_Matrix3x3* const reverse, const BGC_FP64_Quaternion* const quaternion) { if (bgc_fp64_quaternion_get_reverse_matrix(reverse, quaternion) != BGC_SUCCESS) { return BGC_FAILURE; } bgc_fp64_matrix3x3_get_transposed(rotation, reverse); return BGC_SUCCESS; } // ================== Are Close ================= // inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* const quaternion1, const BGC_FP32_Quaternion* const quaternion2) { const float ds = quaternion1->s - quaternion2->s; const float dx = quaternion1->x - quaternion2->x; const float dy = quaternion1->y - quaternion2->y; const float dz = quaternion1->z - quaternion2->z; const float square_modulus1 = bgc_fp32_quaternion_get_square_magnitude(quaternion1); const float square_modulus2 = bgc_fp32_quaternion_get_square_magnitude(quaternion2); const float square_distance = (ds * ds + dx * dx) + (dy * dy + dz * dz); if (square_modulus1 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT) { return square_distance <= BGC_FP32_SQUARE_EPSILON; } return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2; } inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* const quaternion1, const BGC_FP64_Quaternion* const quaternion2) { const double ds = quaternion1->s - quaternion2->s; const double dx = quaternion1->x - quaternion2->x; const double dy = quaternion1->y - quaternion2->y; const double dz = quaternion1->z - quaternion2->z; const double square_modulus1 = bgc_fp64_quaternion_get_square_magnitude(quaternion1); const double square_modulus2 = bgc_fp64_quaternion_get_square_magnitude(quaternion2); const double square_distance = (ds * ds + dx * dx) + (dy * dy + dz * dz); if (square_modulus1 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSILON_EFFECTIVENESS_LIMIT) { return square_distance <= BGC_FP64_SQUARE_EPSILON; } return square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSILON * square_modulus2; } #endif