#ifndef _BGC_VERSOR_SLERP_H_ #define _BGC_VERSOR_SLERP_H_ #include "./versor.h" typedef struct { float s0_cos_weight, s0_sin_weight; float x1_cos_weight, x1_sin_weight; float x2_cos_weight, x2_sin_weight; float x3_cos_weight, x3_sin_weight; float radians; } BgcSlerpFP32; typedef struct { double s0_cos_weight, s0_sin_weight; double x1_cos_weight, x1_sin_weight; double x2_cos_weight, x2_sin_weight; double x3_cos_weight, x3_sin_weight; double radians; } BgcSlerpFP64; inline void bgc_slerp_reset_fp32(BgcSlerpFP32* slerp) { slerp->s0_cos_weight = 1.0f; slerp->s0_sin_weight = 0.0f; slerp->x1_cos_weight = 0.0f; slerp->x1_sin_weight = 0.0f; slerp->x2_cos_weight = 0.0f; slerp->x2_sin_weight = 0.0f; slerp->x3_cos_weight = 0.0f; slerp->x3_sin_weight = 0.0f; slerp->radians = 0.0f; } inline void bgc_slerp_reset_fp64(BgcSlerpFP64* slerp) { slerp->s0_cos_weight = 1.0; slerp->s0_sin_weight = 0.0; slerp->x1_cos_weight = 0.0; slerp->x1_sin_weight = 0.0; slerp->x2_cos_weight = 0.0; slerp->x2_sin_weight = 0.0; slerp->x3_cos_weight = 0.0; slerp->x3_sin_weight = 0.0; slerp->radians = 0.0; } void bgc_slerp_make_full_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp); void bgc_slerp_make_full_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp); void bgc_slerp_make_shortened_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp); void bgc_slerp_make_shortened_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp); inline void bgc_slerp_get_turn_for_phase_fp32(const BgcSlerpFP32* slerp, const float phase, BgcVersorFP32* result) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); const float sine = sinf(angle); bgc_versor_set_values_fp32( slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine, slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine, slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine, slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine, result ); } inline void bgc_slerp_get_turn_for_phase_fp64(const BgcSlerpFP64* slerp, const double phase, BgcVersorFP64* result) { const double angle = slerp->radians * phase; const double cosine = cos(angle); const double sine = sin(angle); bgc_versor_set_values_fp64( slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine, slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine, slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine, slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine, result ); } #endif