#ifndef _BGC_VERSOR_H_ #define _BGC_VERSOR_H_ #include #include "utilities.h" #include "angle.h" #include "vector3.h" #include "matrix3x3.h" #include "quaternion.h" #define BGC_SOME_TURN 1 #define BGC_ZERO_TURN 0 #define BGC_OPPOSITE -1 #define BGC_ERROR_PRIMARY_DIRECTION_UNKNOWN -3001 #define BGC_ERROR_PRIMARY_VECTOR_IS_ZERO -3002 #define BGC_ERROR_AUXILIARY_DIRECTION_UNKNOWN -3011 #define BGC_ERROR_AUXILIARY_VECTOR_IS_ZERO -3012 #define BGC_ERROR_DIRECTIONS_PARALLEL -3021 #define BGC_ERROR_VECTORS_PARALLEL -3022 // =================== Types ==================== // typedef struct { BGC_FP32_Quaternion _versor; } BGC_FP32_Turn3; typedef struct { BGC_FP64_Quaternion _versor; } BGC_FP64_Turn3; // ================= Constants ================== // extern const BGC_FP32_Turn3 BGC_FP32_IDLE_TURN3; extern const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3; // =================== Reset ==================== // inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_make(&turn->_versor, 1.0f, 0.0f, 0.0f, 0.0f); } inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_make(&turn->_versor, 1.0, 0.0, 0.0, 0.0); } // ============= Private: Normalize ============= // void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus); void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus); // ================= Set Values ================= // inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3) { bgc_fp32_quaternion_make(&turn->_versor, s0, x1, x2, x3); const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(turn, square_modulus); } } inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3) { bgc_fp64_quaternion_make(&turn->_versor, s0, x1, x2, x3); const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(turn, square_modulus); } } // =============== Get Quaternion =============== // inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_copy(quaternion, &turn->_versor); } inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_copy(quaternion, &turn->_versor); } // =============== Set Quaternion =============== // inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion) { bgc_fp32_quaternion_copy(&turn->_versor, quaternion); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(turn, square_modulus); } } inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion) { bgc_fp64_quaternion_copy(&turn->_versor, quaternion); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(turn, square_modulus); } } // ================ Get Rotation ================ // float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit); double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit); // ================ Set Rotation ================ // void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit); void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit); // ========= Find Direction Difference ========== // int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* difference, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end); int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end); // =============== Set Directions =============== // int bgc_fp32_turn3_make_basis_difference( BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* initial_primary_direction, const BGC_FP32_Vector3* initial_auxiliary_direction, const BGC_FP32_Vector3* final_primary_direction, const BGC_FP32_Vector3* final_auxiliary_direction ); int bgc_fp64_turn3_make_basis_difference( BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* initial_primary_direction, const BGC_FP64_Vector3* initial_auxiliary_direction, const BGC_FP64_Vector3* final_primary_direction, const BGC_FP64_Vector3* final_auxiliary_direction ); // ==================== Copy ==================== // inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source) { bgc_fp32_quaternion_copy(&destination->_versor, &source->_versor); } inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source) { bgc_fp64_quaternion_copy(&destination->_versor, &source->_versor); } // ==================== Swap ==================== // inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2) { bgc_fp32_quaternion_swap(&turn1->_versor, &turn2->_versor); } inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2) { bgc_fp64_quaternion_swap(&turn1->_versor, &turn2->_versor); } // ================= Comparison ================= // inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn) { return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP32_SQUARE_EPSILON; } inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn) { return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP64_SQUARE_EPSILON; } // ================== Convert =================== // inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source) { bgc_fp32_quaternion_convert_to_fp64(&destination->_versor, &source->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&destination->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(destination, square_modulus); } } inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source) { bgc_fp64_quaternion_convert_to_fp32(&destination->_versor, &source->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&destination->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(destination, square_modulus); } } // ================== Shorten =================== // inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn) { if (turn->_versor.s0 < 0.0f) { bgc_fp32_quaternion_revert(&turn->_versor); } } inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn) { if (turn->_versor.s0 < 0.0) { bgc_fp64_quaternion_revert(&turn->_versor); } } inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn) { if (turn->_versor.s0 >= 0.0f) { bgc_fp32_quaternion_copy(&shortened->_versor, &turn->_versor); } else { bgc_fp32_quaternion_get_reverse(&shortened->_versor, &turn->_versor); } } inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn) { if (turn->_versor.s0 >= 0.0) { bgc_fp64_quaternion_copy(&shortened->_versor, &turn->_versor); } else { bgc_fp64_quaternion_get_reverse(&shortened->_versor, &turn->_versor); } } // ================= Alternate ================== // inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_revert(&turn->_versor); } inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_revert(&turn->_versor); } inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_get_reverse(&alternative->_versor, &turn->_versor); } inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_get_reverse(&alternative->_versor, &turn->_versor); } // =================== Revert =================== // inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_conjugate(&turn->_versor); } inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_conjugate(&turn->_versor); } inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_get_conjugate(&inverse->_versor, &turn->_versor); } inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_get_conjugate(&inverse->_versor, &turn->_versor); } // =============== Get Exponation =============== // void bgc_fp32_turn3_get_exponation(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent); void bgc_fp64_turn3_get_exponation(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent); // ================ Combination ================= // inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second) { bgc_fp32_quaternion_get_product(&combination->_versor, &second->_versor, &first->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(combination, square_modulus); } } inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second) { bgc_fp64_quaternion_get_product(&combination->_versor, &second->_versor, &first->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(combination, square_modulus); } } // ============ Combination of three ============ // inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third) { BGC_FP32_Quaternion product; bgc_fp32_quaternion_get_product(&product, &second->_versor, &first->_versor); bgc_fp32_quaternion_get_product(&combination->_versor, &third->_versor, &product); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&combination->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(combination, square_modulus); } } inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third) { BGC_FP64_Quaternion product; bgc_fp64_quaternion_get_product(&product, &second->_versor, &first->_versor); bgc_fp64_quaternion_get_product(&combination->_versor, &third->_versor, &product); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&combination->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(combination, square_modulus); } } // ================= Exclusion ================== // inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant) { bgc_fp32_quaternion_get_product_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); const float square_modulus = bgc_fp32_quaternion_get_square_modulus(&difference->_versor); if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_turn3_normalize(difference, square_modulus); } } inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant) { bgc_fp64_quaternion_get_product_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&difference->_versor); if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_turn3_normalize(difference, square_modulus); } } // ============ Sphere Interpolation ============ // void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase); void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase); // ============ Get Rotation Matrix ============= // inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_get_rotation_matrix(matrix, &turn->_versor); } inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_get_rotation_matrix(matrix, &turn->_versor); } // ============= Get Reverse Matrix ============= // inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_get_reverse_matrix(matrix, &turn->_versor); } inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_get_reverse_matrix(matrix, &turn->_versor); } // ============= Get Both Matrixes ============== // inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn) { bgc_fp32_quaternion_get_both_matrices(rotation, reverse, &turn->_versor); } inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn) { bgc_fp64_quaternion_get_both_matrices(rotation, reverse, &turn->_versor); } // ================ Turn Vector ================= // inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* versor, const BGC_FP32_Vector3* vector) { const float tx1 = 2.0f * (versor->_versor.x2 * vector->x3 - versor->_versor.x3 * vector->x2); const float tx2 = 2.0f * (versor->_versor.x3 * vector->x1 - versor->_versor.x1 * vector->x3); const float tx3 = 2.0f * (versor->_versor.x1 * vector->x2 - versor->_versor.x2 * vector->x1); const float x1 = (vector->x1 + tx1 * versor->_versor.s0) + (versor->_versor.x2 * tx3 - versor->_versor.x3 * tx2); const float x2 = (vector->x2 + tx2 * versor->_versor.s0) + (versor->_versor.x3 * tx1 - versor->_versor.x1 * tx3); const float x3 = (vector->x3 + tx3 * versor->_versor.s0) + (versor->_versor.x1 * tx2 - versor->_versor.x2 * tx1); turned_vector->x1 = x1; turned_vector->x2 = x2; turned_vector->x3 = x3; } inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector) { const double tx1 = 2.0 * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); const double tx2 = 2.0 * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3); const double tx3 = 2.0 * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1); const double x1 = (vector->x1 + tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2); const double x2 = (vector->x2 + tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3); const double x3 = (vector->x3 + tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1); turned_vector->x1 = x1; turned_vector->x2 = x2; turned_vector->x3 = x3; } // ============== Turn Vector Back ============== // inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector) { const float tx1 = 2.0f * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); const float tx2 = 2.0f * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3); const float tx3 = 2.0f * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1); const float x1 = (vector->x1 - tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2); const float x2 = (vector->x2 - tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3); const float x3 = (vector->x3 - tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1); turned_vector->x1 = x1; turned_vector->x2 = x2; turned_vector->x3 = x3; } inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector) { const double tx1 = 2.0 * (turn->_versor.x2 * vector->x3 - turn->_versor.x3 * vector->x2); const double tx2 = 2.0 * (turn->_versor.x3 * vector->x1 - turn->_versor.x1 * vector->x3); const double tx3 = 2.0 * (turn->_versor.x1 * vector->x2 - turn->_versor.x2 * vector->x1); const double x1 = (vector->x1 - tx1 * turn->_versor.s0) + (turn->_versor.x2 * tx3 - turn->_versor.x3 * tx2); const double x2 = (vector->x2 - tx2 * turn->_versor.s0) + (turn->_versor.x3 * tx1 - turn->_versor.x1 * tx3); const double x3 = (vector->x3 - tx3 * turn->_versor.s0) + (turn->_versor.x1 * tx2 - turn->_versor.x2 * tx1); turned_vector->x1 = x1; turned_vector->x2 = x2; turned_vector->x3 = x3; } // ================== Are Close ================= // inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2) { BGC_FP32_Quaternion difference; bgc_fp32_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor); return bgc_fp32_quaternion_get_square_modulus(&difference) <= BGC_FP32_SQUARE_EPSILON; } inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2) { BGC_FP64_Quaternion difference; bgc_fp64_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor); return bgc_fp64_quaternion_get_square_modulus(&difference) <= BGC_FP64_SQUARE_EPSILON; } #endif