#include "./slerp.h" extern inline void bgc_fp32_slerp_reset(BGC_FP32_Slerp* slerp); extern inline void bgc_fp64_slerp_reset(BGC_FP64_Slerp* slerp); extern inline void bgc_fp32_slerp_make_full(BGC_FP32_Slerp* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end); extern inline void bgc_fp64_slerp_make_full(BGC_FP64_Slerp* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end); extern inline void bgc_fp32_slerp_make_shortened(BGC_FP32_Slerp* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end); extern inline void bgc_fp64_slerp_make_shortened(BGC_FP64_Slerp* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end); extern inline void bgc_fp32_slerp_get_phase_versor(BGC_FP32_Turn3* versor, const BGC_FP32_Slerp* slerp, const float phase); extern inline void bgc_fp64_slerp_get_phase_versor(BGC_FP64_Turn3* versor, const BGC_FP64_Slerp* slerp, const double phase); void bgc_fp32_slerp_make(BGC_FP32_Slerp* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* augment) { const float square_vector = augment->_versor.x1 * augment->_versor.x1 + augment->_versor.x2 * augment->_versor.x2 + augment->_versor.x3 * augment->_versor.x3; if (square_vector != square_vector) { bgc_fp32_slerp_reset(slerp); return; } if (square_vector <= BGC_FP32_SQUARE_EPSILON) { slerp->s0_cos_weight = start->_versor.s0; slerp->x1_cos_weight = start->_versor.x1; slerp->x2_cos_weight = start->_versor.x2; slerp->x3_cos_weight = start->_versor.x3; slerp->s0_sin_weight = 0.0f; slerp->x1_sin_weight = 0.0f; slerp->x2_sin_weight = 0.0f; slerp->x3_sin_weight = 0.0f; slerp->radians = 0.0f; return; } const float vector_modulus = sqrtf(square_vector); slerp->radians = atan2f(vector_modulus, augment->_versor.s0); const float multiplier = 1.0f / vector_modulus; slerp->s0_cos_weight = start->_versor.s0; slerp->x1_cos_weight = start->_versor.x1; slerp->x2_cos_weight = start->_versor.x2; slerp->x3_cos_weight = start->_versor.x3; slerp->s0_sin_weight = -multiplier * (augment->_versor.x1 * start->_versor.x1 + augment->_versor.x2 * start->_versor.x2 + augment->_versor.x3 * start->_versor.x3); slerp->x1_sin_weight = multiplier * (augment->_versor.x1 * start->_versor.s0 + augment->_versor.x2 * start->_versor.x3 - augment->_versor.x3 * start->_versor.x2); slerp->x2_sin_weight = multiplier * (augment->_versor.x2 * start->_versor.s0 - augment->_versor.x1 * start->_versor.x3 + augment->_versor.x3 * start->_versor.x1); slerp->x3_sin_weight = multiplier * (augment->_versor.x3 * start->_versor.s0 - augment->_versor.x2 * start->_versor.x1 + augment->_versor.x1 * start->_versor.x2); } void bgc_fp64_slerp_make(BGC_FP64_Slerp* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* augment) { const double square_vector = augment->_versor.x1 * augment->_versor.x1 + augment->_versor.x2 * augment->_versor.x2 + augment->_versor.x3 * augment->_versor.x3; if (square_vector != square_vector) { bgc_fp64_slerp_reset(slerp); return; } if (square_vector <= BGC_FP64_SQUARE_EPSILON) { slerp->s0_cos_weight = start->_versor.s0; slerp->x1_cos_weight = start->_versor.x1; slerp->x2_cos_weight = start->_versor.x2; slerp->x3_cos_weight = start->_versor.x3; slerp->s0_sin_weight = 0.0; slerp->x1_sin_weight = 0.0; slerp->x2_sin_weight = 0.0; slerp->x3_sin_weight = 0.0; slerp->radians = 0.0; return; } const double vector_modulus = sqrt(square_vector); slerp->radians = atan2(vector_modulus, augment->_versor.s0); const double multiplier = 1.0 / vector_modulus; slerp->s0_cos_weight = start->_versor.s0; slerp->x1_cos_weight = start->_versor.x1; slerp->x2_cos_weight = start->_versor.x2; slerp->x3_cos_weight = start->_versor.x3; slerp->s0_sin_weight = -multiplier * (augment->_versor.x1 * start->_versor.x1 + augment->_versor.x2 * start->_versor.x2 + augment->_versor.x3 * start->_versor.x3); slerp->x1_sin_weight = multiplier * (augment->_versor.x1 * start->_versor.s0 + augment->_versor.x2 * start->_versor.x3 - augment->_versor.x3 * start->_versor.x2); slerp->x2_sin_weight = multiplier * (augment->_versor.x2 * start->_versor.s0 - augment->_versor.x1 * start->_versor.x3 + augment->_versor.x3 * start->_versor.x1); slerp->x3_sin_weight = multiplier * (augment->_versor.x3 * start->_versor.s0 - augment->_versor.x2 * start->_versor.x1 + augment->_versor.x1 * start->_versor.x2); }