#ifndef _BGC_POSTURE3_H_INCLUDED_ #define _BGC_POSTURE3_H_INCLUDED_ #include "types.h" #include "quaternion.h" #include "dual-quaternion.h" // ================= Normalize ================== // void _bgc_fp32_posture3_normalize(BGC_FP32_Posture3* posture, const float square_magnitude); void _bgc_fp64_posture3_normalize(BGC_FP64_Posture3* posture, const double square_magnitude); // ==================== Reset =================== // inline void bgc_fp32_posture3_reset(BGC_FP32_Posture3* posture) { posture->_real_part.s0 = 1.0f; posture->_real_part.x1 = 0.0f; posture->_real_part.x2 = 0.0f; posture->_real_part.x3 = 0.0f; posture->_dual_part.s0 = 0.0f; posture->_dual_part.x1 = 0.0f; posture->_dual_part.x2 = 0.0f; posture->_dual_part.x3 = 0.0f; } inline void bgc_fp64_posture3_reset(BGC_FP64_Posture3* posture) { posture->_real_part.s0 = 1.0; posture->_real_part.x1 = 0.0; posture->_real_part.x2 = 0.0; posture->_real_part.x3 = 0.0; posture->_dual_part.s0 = 0.0; posture->_dual_part.x1 = 0.0; posture->_dual_part.x2 = 0.0; posture->_dual_part.x3 = 0.0; } // ==================== Copy ==================== // inline void bgc_fp32_posture3_copy(BGC_FP32_Posture3* destination, const BGC_FP32_Posture3* source) { bgc_fp32_quaternion_copy(&destination->_real_part, &source->_real_part); bgc_fp32_quaternion_copy(&destination->_dual_part, &source->_dual_part); } inline void bgc_fp64_posture3_copy(BGC_FP64_Posture3* destination, const BGC_FP64_Posture3* source) { bgc_fp64_quaternion_copy(&destination->_real_part, &source->_real_part); bgc_fp64_quaternion_copy(&destination->_dual_part, &source->_dual_part); } // ==================== Swap ==================== // inline void bgc_fp32_posture3_swap(BGC_FP32_Posture3* posture1, BGC_FP32_Posture3* posture2) { bgc_fp32_quaternion_swap(&posture1->_real_part, &posture2->_real_part); bgc_fp32_quaternion_swap(&posture1->_dual_part, &posture2->_dual_part); } inline void bgc_fp64_posture3_swap(BGC_FP64_Posture3* posture1, BGC_FP64_Posture3* posture2) { bgc_fp64_quaternion_swap(&posture1->_real_part, &posture2->_real_part); bgc_fp64_quaternion_swap(&posture1->_dual_part, &posture2->_dual_part); } // ================== Convert =================== // inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, const BGC_FP32_Posture3* source) { bgc_fp32_quaternion_convert_to_fp64(&destination->_real_part, &source->_real_part); bgc_fp32_quaternion_convert_to_fp64(&destination->_dual_part, &source->_dual_part); const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&destination->_real_part); if (!bgc_fp64_is_square_unit(square_magnitude)) { _bgc_fp64_posture3_normalize(destination, square_magnitude); } } inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, const BGC_FP64_Posture3* source) { bgc_fp64_quaternion_convert_to_fp32(&destination->_real_part, &source->_real_part); bgc_fp64_quaternion_convert_to_fp32(&destination->_dual_part, &source->_dual_part); const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&destination->_real_part); if (!bgc_fp32_is_square_unit(square_magnitude)) { _bgc_fp32_posture3_normalize(destination, square_magnitude); } } // ================== Combine =================== // inline void bgc_fp32_posture3_combine(BGC_FP32_Posture3* combination, const BGC_FP64_Posture3* first, const BGC_FP64_Posture3* second) { } #endif