#ifndef _BGC_RIGID_POSE3_H_INCLUDED_ #define _BGC_RIGID_POSE3_H_INCLUDED_ #include #include "types.h" #include "quaternion.h" #include "dual-quaternion.h" // ==================== Reset =================== // inline void bgc_fp32_rigid_pose3_reset(BGC_FP32_RigidPose3* pose) { pose->_versor.real_part.s0 = 1.0f; pose->_versor.real_part.x1 = 0.0f; pose->_versor.real_part.x2 = 0.0f; pose->_versor.real_part.x3 = 0.0f; pose->_versor.dual_part.s0 = 0.0f; pose->_versor.dual_part.x1 = 0.0f; pose->_versor.dual_part.x2 = 0.0f; pose->_versor.dual_part.x3 = 0.0f; } inline void bgc_fp64_rigid_pose3_reset(BGC_FP64_RigidPose3* pose) { pose->_versor.real_part.s0 = 1.0; pose->_versor.real_part.x1 = 0.0; pose->_versor.real_part.x2 = 0.0; pose->_versor.real_part.x3 = 0.0; pose->_versor.dual_part.s0 = 0.0; pose->_versor.dual_part.x1 = 0.0; pose->_versor.dual_part.x2 = 0.0; pose->_versor.dual_part.x3 = 0.0; } // ================= Normalize ================== // inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose) { const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&pose->_versor.real_part); if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) { bgc_fp32_rigid_pose3_reset(pose); return; } if (!bgc_fp32_is_square_unit(square_magnitude)) { const float multiplier = sqrtf(1.0f / square_magnitude); bgc_fp32_dual_quaternion_multiply_by_real_number(&pose->_versor, &pose->_versor, multiplier); } const float dot_product = bgc_fp32_quaternion_get_dot_product(&pose->_versor.real_part, &pose->_versor.dual_part); bgc_fp32_quaternion_subtract_scaled(&pose->_versor.dual_part, &pose->_versor.dual_part, &pose->_versor.real_part, dot_product); } inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose) { const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&pose->_versor.real_part); if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) { bgc_fp64_rigid_pose3_reset(pose); return; } if (!bgc_fp64_is_square_unit(square_magnitude)) { const double multiplier = sqrt(1.0 / square_magnitude); bgc_fp64_dual_quaternion_multiply_by_real_number(&pose->_versor, &pose->_versor, multiplier); } const double dot_product = bgc_fp64_quaternion_get_dot_product(&pose->_versor.real_part, &pose->_versor.dual_part); bgc_fp64_quaternion_subtract_scaled(&pose->_versor.dual_part, &pose->_versor.dual_part, &pose->_versor.real_part, dot_product); } // ==================== Copy ==================== // inline void bgc_fp32_rigid_pose3_copy(BGC_FP32_RigidPose3* destination, const BGC_FP32_RigidPose3* source) { bgc_fp32_dual_quaternion_copy(&destination->_versor, &source->_versor); } inline void bgc_fp64_rigid_pose3_copy(BGC_FP64_RigidPose3* destination, const BGC_FP64_RigidPose3* source) { bgc_fp64_dual_quaternion_copy(&destination->_versor, &source->_versor); } // ==================== Swap ==================== // inline void bgc_fp32_rigid_pose3_swap(BGC_FP32_RigidPose3* pose1, BGC_FP32_RigidPose3* pose2) { bgc_fp32_dual_quaternion_swap(&pose1->_versor, &pose2->_versor); } inline void bgc_fp64_rigid_pose3_swap(BGC_FP64_RigidPose3* pose1, BGC_FP64_RigidPose3* pose2) { bgc_fp64_dual_quaternion_swap(&pose1->_versor, &pose2->_versor); } // ================== Convert =================== // inline void bgc_fp32_rigid_pose3_convert_to_fp64(BGC_FP64_RigidPose3* destination, const BGC_FP32_RigidPose3* source) { bgc_fp32_dual_quaternion_convert_to_fp64(&destination->_versor, &source->_versor); _bgc_fp64_rigid_pose3_normalize(destination); } inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* destination, const BGC_FP64_RigidPose3* source) { bgc_fp64_dual_quaternion_convert_to_fp32(&destination->_versor, &source->_versor); _bgc_fp32_rigid_pose3_normalize(destination); } // ================== Combine =================== // inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* combination, const BGC_FP32_RigidPose3* first, const BGC_FP32_RigidPose3* second) { bgc_fp32_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &second->_versor, &first->_versor); _bgc_fp32_rigid_pose3_normalize(combination); } inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const BGC_FP64_RigidPose3* first, const BGC_FP64_RigidPose3* second) { bgc_fp64_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &second->_versor, &first->_versor); _bgc_fp64_rigid_pose3_normalize(combination); } #endif