#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ typedef struct { BgcVersorFP32 versor1, versor2, result; } structure_fp32_t; structure_fp32_t* allocate_structures(const unsigned int amount) { return calloc(amount, sizeof(structure_fp32_t)); } structure_fp32_t* make_structures(const unsigned int amount) { structure_fp32_t* list = allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_versor_set_values_fp32( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor1 ); bgc_versor_set_values_fp32( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor2 ); bgc_versor_reset_fp32(&list[i].result); } return list; } void print_versor_fp32(const BgcVersorFP32* versor) { printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3); } void print_versor_fp64(const BgcVersorFP64* versor) { printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3); } void print_vector_fp32(const BgcVector3FP32* vector) { printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector)); } void print_vector_fp64(const BgcVector3FP64* vector) { printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector)); } void list_work(const uint_fast32_t amount, structure_fp32_t* list) { for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t i = 0; i < amount; i++) { bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result); } } } /* int main() { const unsigned int amount = 1000000; structure_fp32_t* list = make_structures(amount); #ifdef _WIN64 ULONGLONG start, end; start = GetTickCount64(); srand((unsigned int)(start & 0xfffffff)); start = GetTickCount64(); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 list_work(amount, list); #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 print_versor_fp32(&list[10].versor1); print_versor_fp32(&list[10].versor2); print_versor_fp32(&list[10].result); free(list); return 0; } */ /* int main() { BgcComplexFP32 complex, exponent, result; bgc_complex_set_values_fp32(0, 1, &complex); bgc_complex_set_values_fp32(4, 0, &exponent); bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result); printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary); return 0; } */ /* int main() { BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f }; BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f }; BgcVersorFP32 result; bgc_versor_spherical_interpolation_fp32(&start, &end, 0.5f, &result); printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3); return 0; } */ int main() { //BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f }; //BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f }; /* BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f }; BgcVersorFP32 end = { 0.9999f, 0.01414f, 0.0f, 0.0f }; BgcSlerpFP32 slerp; BgcVersorFP32 result; bgc_slerp_make_fp32(&start, &end, &slerp); bgc_slerp_get_turn_for_phase_fp32(&slerp, 0.5f, &result); printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3); */ BgcVersorFP64 start = { 1.0, 0.0, 0.0, 0.0 }; BgcVersorFP64 end = { -0.707, 0.707, 0.0, 0.0 }; BgcVersorFP64 result; BgcSlerpFP64 slerp; bgc_slerp_make_full_fp64(&start, &end, &slerp); bgc_slerp_get_turn_for_phase_fp64(&slerp, 0.5f, &result); printf("Result: %0.15f, %0.15f, %0.15f, %0.15f\n", result.s0, result.x1, result.x2, result.x3); return 0; }