#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_ #define _BGC_DUAL_VECTOR3_H_INCLUDED_ #include "./types.h" #include "./vector3.h" // =================== Reset ==================== // inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_reset(&vector->real_part); bgc_fp32_vector3_reset(&vector->dual_part); } inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_reset(&vector->real_part); bgc_fp64_vector3_reset(&vector->dual_part); } // ==================== Make ==================== // inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real_part, const BGC_FP32_Vector3* dual_part) { bgc_fp32_vector3_copy(&vector->real_part, real_part); bgc_fp32_vector3_copy(&vector->dual_part, dual_part); } inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real_part, const BGC_FP64_Vector3* dual_part) { bgc_fp64_vector3_copy(&vector->real_part, real_part); bgc_fp64_vector3_copy(&vector->dual_part, dual_part); } // ==================== Copy ==================== // inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source) { bgc_fp32_vector3_copy(&destination->real_part, &source->real_part); bgc_fp32_vector3_copy(&destination->dual_part, &source->dual_part); } inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source) { bgc_fp64_vector3_copy(&destination->real_part, &source->real_part); bgc_fp64_vector3_copy(&destination->dual_part, &source->dual_part); } // ==================== Swap ==================== // inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second) { bgc_fp32_vector3_swap(&first->real_part, &second->real_part); bgc_fp32_vector3_swap(&first->dual_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second) { bgc_fp64_vector3_swap(&first->real_part, &second->real_part); bgc_fp64_vector3_swap(&first->dual_part, &second->dual_part); } // ==================== Add ===================== // inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { bgc_fp32_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { bgc_fp64_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); } // ================= Add Scaled ================= // inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) { bgc_fp32_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp32_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) { bgc_fp64_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp64_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } // ================== Subtract ================== // inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend) { bgc_fp32_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp32_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); } inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend) { bgc_fp64_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp64_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); } // ================== Multiply ================== // inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier) { bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp32_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); } inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier) { bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp64_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); } inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualScalar* multiplier) { const float real_x1 = multiplicand->real_part.x1 * multiplier->real_part; const float real_x2 = multiplicand->real_part.x2 * multiplier->real_part; const float real_x3 = multiplicand->real_part.x3 * multiplier->real_part; const float dual_x1 = multiplicand->dual_part.x1 * multiplier->real_part + multiplicand->real_part.x1 * multiplier->dual_part; const float dual_x2 = multiplicand->dual_part.x2 * multiplier->real_part + multiplicand->real_part.x2 * multiplier->dual_part; const float dual_x3 = multiplicand->dual_part.x3 * multiplier->real_part + multiplicand->real_part.x3 * multiplier->dual_part; product->real_part.x1 = real_x1; product->real_part.x2 = real_x2; product->real_part.x3 = real_x3; product->dual_part.x1 = dual_x1; product->dual_part.x2 = dual_x2; product->dual_part.x3 = dual_x3; } inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualScalar* multiplier) { const double real_x1 = multiplicand->real_part.x1 * multiplier->real_part; const double real_x2 = multiplicand->real_part.x2 * multiplier->real_part; const double real_x3 = multiplicand->real_part.x3 * multiplier->real_part; const double dual_x1 = multiplicand->dual_part.x1 * multiplier->real_part + multiplicand->real_part.x1 * multiplier->dual_part; const double dual_x2 = multiplicand->dual_part.x2 * multiplier->real_part + multiplicand->real_part.x2 * multiplier->dual_part; const double dual_x3 = multiplicand->dual_part.x3 * multiplier->real_part + multiplicand->real_part.x3 * multiplier->dual_part; product->real_part.x1 = real_x1; product->real_part.x2 = real_x2; product->real_part.x3 = real_x3; product->dual_part.x1 = dual_x1; product->dual_part.x2 = dual_x2; product->dual_part.x3 = dual_x3; } inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualScalar* multiplier_to_conjugate) { const float real_x1 = multiplicand->real_part.x1 * multiplier_to_conjugate->real_part; const float real_x2 = multiplicand->real_part.x2 * multiplier_to_conjugate->real_part; const float real_x3 = multiplicand->real_part.x3 * multiplier_to_conjugate->real_part; const float dual_x1 = multiplicand->dual_part.x1 * multiplier_to_conjugate->real_part - multiplicand->real_part.x1 * multiplier_to_conjugate->dual_part; const float dual_x2 = multiplicand->dual_part.x2 * multiplier_to_conjugate->real_part - multiplicand->real_part.x2 * multiplier_to_conjugate->dual_part; const float dual_x3 = multiplicand->dual_part.x3 * multiplier_to_conjugate->real_part - multiplicand->real_part.x3 * multiplier_to_conjugate->dual_part; product->real_part.x1 = real_x1; product->real_part.x2 = real_x2; product->real_part.x3 = real_x3; product->dual_part.x1 = dual_x1; product->dual_part.x2 = dual_x2; product->dual_part.x3 = dual_x3; } inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualScalar* multiplier_to_conjugate) { const double real_x1 = multiplicand->real_part.x1 * multiplier_to_conjugate->real_part; const double real_x2 = multiplicand->real_part.x2 * multiplier_to_conjugate->real_part; const double real_x3 = multiplicand->real_part.x3 * multiplier_to_conjugate->real_part; const double dual_x1 = multiplicand->dual_part.x1 * multiplier_to_conjugate->real_part - multiplicand->real_part.x1 * multiplier_to_conjugate->dual_part; const double dual_x2 = multiplicand->dual_part.x2 * multiplier_to_conjugate->real_part - multiplicand->real_part.x2 * multiplier_to_conjugate->dual_part; const double dual_x3 = multiplicand->dual_part.x3 * multiplier_to_conjugate->real_part - multiplicand->real_part.x3 * multiplier_to_conjugate->dual_part; product->real_part.x1 = real_x1; product->real_part.x2 = real_x2; product->real_part.x3 = real_x3; product->dual_part.x1 = dual_x1; product->dual_part.x2 = dual_x2; product->dual_part.x3 = dual_x3; } // =================== Divide =================== // inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor) { if (bgc_fp32_is_zero(divisor)) { return BGC_FAILURE; } const float multiplier = 1.0f / divisor; bgc_fp32_vector3_multiply_by_real("ient->real_part, ÷nd->real_part, multiplier); bgc_fp32_vector3_multiply_by_real("ient->dual_part, ÷nd->dual_part, multiplier); return BGC_SUCCESS; } inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor) { if (bgc_fp64_is_zero(divisor)) { return BGC_FAILURE; } const double multiplier = 1.0 / divisor; bgc_fp64_vector3_multiply_by_real("ient->real_part, ÷nd->real_part, multiplier); bgc_fp64_vector3_multiply_by_real("ient->dual_part, ÷nd->dual_part, multiplier); return BGC_SUCCESS; } // ================ Mean of Two ================= // inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2) { bgc_fp32_vector3_get_mean2(&mean->real_part, &vector1->real_part, &vector2->real_part); bgc_fp32_vector3_get_mean2(&mean->dual_part, &vector1->dual_part, &vector2->dual_part); } inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2) { bgc_fp64_vector3_get_mean2(&mean->real_part, &vector1->real_part, &vector2->real_part); bgc_fp64_vector3_get_mean2(&mean->dual_part, &vector1->dual_part, &vector2->dual_part); } // =============== Mean of Three ================ // inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3) { bgc_fp32_vector3_get_mean3(&mean->real_part, &vector1->real_part, &vector2->real_part, &vector3->real_part); bgc_fp32_vector3_get_mean3(&mean->dual_part, &vector1->dual_part, &vector2->dual_part, &vector3->dual_part); } inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3) { bgc_fp64_vector3_get_mean3(&mean->real_part, &vector1->real_part, &vector2->real_part, &vector3->real_part); bgc_fp64_vector3_get_mean3(&mean->dual_part, &vector1->dual_part, &vector2->dual_part, &vector3->dual_part); } // ============ Linear Interpolation ============ // inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase) { bgc_fp32_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp32_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); } inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase) { bgc_fp64_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp64_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); } // =================== Revert =================== // inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_revert(&vector->real_part); bgc_fp32_vector3_revert(&vector->dual_part); } inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_revert(&vector->real_part); bgc_fp64_vector3_revert(&vector->dual_part); } // ================ Get Reverse ================= // inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp32_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); } inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp64_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); } #endif