#include "./position3.h" extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3* const node); extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3* const node); extern inline void bgc_fp32_position3_make(BGC_FP32_Position3* const position, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const shift); extern inline void bgc_fp64_position3_make(BGC_FP64_Position3* const position, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const shift); extern inline void bgc_fp32_position3_copy(BGC_FP32_Position3* const destination, const BGC_FP32_Position3* const source); extern inline void bgc_fp64_position3_copy(BGC_FP64_Position3* const destination, const BGC_FP64_Position3* const source); extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3* const first, BGC_FP32_Position3* const second); extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3* const first, BGC_FP64_Position3* const second); extern inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* const destination, const BGC_FP32_Position3* const source); extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* const destination, const BGC_FP64_Position3* const source); extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3* const position); extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position); extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position); extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position); extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position); extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position); extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* const combination, const BGC_FP32_Position3* const first, const BGC_FP32_Position3* const second); extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combination, const BGC_FP64_Position3* const first, const BGC_FP64_Position3* const second); extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* const difference, const BGC_FP32_Position3* const base, const BGC_FP32_Position3* const excludant); extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, const BGC_FP64_Position3* const base, const BGC_FP64_Position3* const excludant); extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position); extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position); extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position); extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position); extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point); extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point); extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_point); extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point); extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector); extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector); extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector); extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector);