#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ typedef struct { // fp32_versor_t versor1, versor2, result; fp32_matrix3x3_t matrix; fp32_vector3_t vector1, vector2; } fp32_structure_t; fp32_structure_t* allocate_structures(const unsigned int amount) { return calloc(amount, sizeof(fp32_structure_t)); } fp32_structure_t* make_structures(const unsigned int amount) { fp32_structure_t* list = allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { /* fp32_versor_set_values( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor1 ); fp32_versor_set_values( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor2 ); fp32_versor_reset(&list[i].result); */ fp32_matrix3x3_set_to_identity(&list[i].matrix); fp32_vector3_set_values( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].vector1 ); fp32_vector3_reset(&list[i].vector2); } return list; } void print_versor(const fp32_versor_t* versor) { printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3); } void print_vector(const fp32_vector3_t* vector) { printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, fp32_vector3_get_modulus(vector)); } void item_work(fp32_structure_t* item) { //fp32_versor_combine(&item->versor1, &item->versor1, &item->result); //fp32_versor_make_rotation_matrix(&item->result, &item->matrix); fp32_matrix3x3_right_product(&item->matrix, &item->vector1, &item->vector2); } void circle_work(const unsigned int amount, fp32_structure_t* list) { for (unsigned int i = 0; i < amount; i++) { //fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result); //fp32_versor_make_rotation_matrix(&list[i].result, &list[i].matrix); fp32_matrix3x3_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2); //fp32_versor_turn(&list[i].result, &list[i].vector1, &list[i].vector2); } } int main() { const unsigned int amount = 1000000; fp32_structure_t* list; #ifdef _WIN64 ULONGLONG now, start, end; now = GetTickCount64(); srand((unsigned int)(now & 0xfffffff)); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); #endif // _WIN64 list = make_structures(amount); #ifdef _WIN64 end = GetTickCount64(); printf("Setup time: %lld\n", end - now); start = GetTickCount64(); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 for (int j = 0; j < 1000; j++) { //circle(amount, list); for (unsigned int i = 0; i < amount; i++) { //item_work(list + i); //fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result); //fp32_versor_make_rotation_matrix(&list[i].result, &list[i].matrix); fp32_matrix3x3_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2); //fp32_versor_turn(&list[i].result, &list[i].vector1, &list[i].vector2); } } #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 //print_versor(&list[10].versor1); //print_versor(&list[10].versor2); //print_versor(&list[10].result); free(list); return 0; } /* fp32_vector3_t* allocate_vectors3(const unsigned int amount) { return calloc(amount, sizeof(fp32_vector3_t)); } fp32_vector3_t* make_zero_vectors3(const unsigned int amount) { fp32_vector3_t* list = allocate_vectors3(amount); if (list == 0) { return 0; } for (unsigned int i = 0; i < amount; i++) { fp32_vector3_reset(&list[i]); } return list; } fp32_vector3_t* make_random_vectors3(const unsigned int amount) { fp32_vector3_t* list = allocate_vectors3(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { list[i].x1 = rand() * multiplier - 1.0f; list[i].x2 = rand() * multiplier - 1.0f; list[i].x3 = rand() * multiplier - 1.0f; } return list; } fp32_versor_t* allocate_versors(const unsigned int amount) { return calloc(amount, sizeof(fp32_versor_t)); } fp32_versor_t * make_zero_versors(const unsigned int amount) { fp32_versor_t * list = allocate_versors(amount); if (list == 0) { return 0; } for (unsigned int i = 0; i < amount; i++) { fp32_versor_reset(&list[i]); } return list; } fp32_versor_t * make_random_versors(const unsigned int amount) { fp32_versor_t * list = allocate_versors(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { fp32_versor_set_values( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i] ); } return list; } int main() { const unsigned int amount = 1000000; #ifdef _WIN64 ULONGLONG now, start, end; now = GetTickCount64(); srand((unsigned int)(now & 0xfffffff)); #else struct timespec now, start, end; clock_gettime(0, &now); srand((unsigned int)(now.tv_nsec & 0xfffffff)); #endif // _WIN64 fp32_versor_t * versors1 = make_random_versors(amount); if (versors1 == 0) { printf("Cannot allocate memory for versors1"); return 0; } fp32_versor_t * versors2 = make_random_versors(amount); if (versors2 == 0) { printf("Cannot allocate memory for versors2"); free(versors1); return 0; } fp32_versor_t * results = make_zero_versors(amount); if (results == 0) { printf("Cannot allocate memory for results"); free(versors2); free(versors1); return 0; } fp32_matrix3x3_t* matrixes =malloc(amount * sizeof(fp32_matrix3x3_t)); if (matrixes == 0) { printf("Cannot allocate memory for matrixes"); free(results); free(versors2); free(versors1); return 0; } fp32_vector3_t* vectors = make_random_vectors3(amount); if (results == 0) { printf("Cannot allocate memory for result vectors"); free(matrixes); free(results); free(versors2); free(versors1); return 0; } #ifdef _WIN64 end = GetTickCount64(); printf("Setup time: %lld\n", end - now); start = GetTickCount64(); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - now.tv_sec) * 1000.0 + (end.tv_nsec - now.tv_nsec) * 0.000001); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 for (int j = 0; j < 1000; j++) { for (unsigned int i = 0; i < amount; i++) { fp32_versor_combine(&versors1[i], &versors2[i], &results[i]); fp32_versor_make_rotation_matrix(&versors1[i], &matrixes[i]); fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]); //fp32_versor_turn(&results[i], &vectors[i], &vectors[i]); } } #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 print_versor(versors1 + 10); print_versor(versors2 + 10); print_versor(results + 10); free(vectors); free(matrixes); free(results); free(versors2); free(versors1); return 0; } */