#ifndef _BGC_AFFINE2_H_INCLUDED_ #define _BGC_AFFINE2_H_INCLUDED_ #include "vector2.h" #include "matrices.h" #include "matrix2x2.h" // ==================== Types ==================== // typedef struct { BGC_FP32_Matrix2x2 distortion; BGC_FP32_Vector2 shift; } BGC_FP32_Affine2; typedef struct { BGC_FP64_Matrix2x2 distortion; BGC_FP64_Vector2 shift; } BGC_FP64_Affine2; // ==================== Reset ==================== // inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine) { bgc_fp32_matrix2x2_make_identity(&affine->distortion); bgc_fp32_vector2_reset(&affine->shift); } inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine) { bgc_fp64_matrix2x2_make_identity(&affine->distortion); bgc_fp64_vector2_reset(&affine->shift); } // ==================== Make ===================== // inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* affine, const BGC_FP32_Matrix2x2* distortion, const BGC_FP32_Vector2* shift) { bgc_fp32_matrix2x2_copy(&affine->distortion, distortion); bgc_fp32_vector2_copy(&affine->shift, shift); } inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matrix2x2* distortion, const BGC_FP64_Vector2* shift) { bgc_fp64_matrix2x2_copy(&affine->distortion, distortion); bgc_fp64_vector2_copy(&affine->shift, shift); } // ==================== Copy ===================== // inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* destination, const BGC_FP32_Affine2* source) { bgc_fp32_matrix2x2_copy(&destination->distortion, &source->distortion); bgc_fp32_vector2_copy(&destination->shift, &source->shift); } inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_Affine2* source) { bgc_fp64_matrix2x2_copy(&destination->distortion, &source->distortion); bgc_fp64_vector2_copy(&destination->shift, &source->shift); } // ==================== Swap ===================== // inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second) { bgc_fp32_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp32_vector2_swap(&first->shift, &second->shift); } inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second) { bgc_fp64_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp64_vector2_swap(&first->shift, &second->shift); } // =================== Convert =================== // inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* destination, const BGC_FP32_Affine2* source) { bgc_fp32_matrix2x2_convert_to_fp64(&destination->distortion, &source->distortion); bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift); } inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, const BGC_FP64_Affine2 * source) { bgc_fp64_matrix2x2_convert_to_fp32(&destination->distortion, &source->distortion); bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift); } // =================== Invert ==================== // inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine) { if (!bgc_fp32_matrix2x2_invert(&affine->distortion)) { return 0; } bgc_fp32_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp32_vector2_revert(&affine->shift); return 1; } inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) { if (!bgc_fp64_matrix2x2_invert(&affine->distortion)) { return 0; } bgc_fp64_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp64_vector2_revert(&affine->shift); return 1; } // ================= Get Inverse ================= // inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP32_Affine2 * affine) { if (!bgc_fp32_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion)) { return 0; } bgc_fp32_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); bgc_fp32_vector2_revert(&inverse->shift); return 1; } inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP64_Affine2 * affine) { if (!bgc_fp64_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion)) { return 0; } bgc_fp64_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); bgc_fp64_vector2_revert(&inverse->shift); return 1; } // =================== Combine =================== // inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second) { BGC_FP32_Vector2 first_shift; bgc_fp32_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); bgc_fp32_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift); } inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second) { BGC_FP64_Vector2 first_shift; bgc_fp64_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); bgc_fp64_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); bgc_fp64_vector2_add(&combination->shift, &second->shift, &first_shift); } // =============== Transform Point =============== // inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point) { BGC_FP32_Vector2 distorted; bgc_fp32_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted); } inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point) { BGC_FP64_Vector2 distorted; bgc_fp64_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); bgc_fp64_vector2_add(transformed_point, &affine->shift, &distorted); } // ============== Transform Vector =============== // inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector) { bgc_fp32_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); } inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector) { bgc_fp64_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); } #endif