#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ #include "printing_utils.h" #include "vector3_pair_difference.h" #include "affine3.h" typedef struct { BGC_FP32_Turn3 versor1, versor2, result; } structure_fp32_t; structure_fp32_t* allocate_structures(const unsigned int amount) { return calloc(amount, sizeof(structure_fp32_t)); } structure_fp32_t* make_structures(const unsigned int amount) { structure_fp32_t* list = allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_fp32_turn3_set_values( &list[i].versor1, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_turn3_set_values( &list[i].versor2, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_turn3_reset(&list[i].result); } return list; } void list_work(const uint_fast32_t amount, structure_fp32_t* list) { for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t i = 0; i < amount; i++) { bgc_fp32_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2); } } } /* int main() { const unsigned int amount = 1000000; structure_fp32_t* list = make_structures(amount); #ifdef _WIN64 ULONGLONG start, end; start = GetTickCount64(); srand((unsigned int)(start & 0xfffffff)); start = GetTickCount64(); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 list_work(amount, list); #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 print_fp32_quaternion(&list[10].versor1._versor); print_fp32_quaternion(&list[10].versor2._versor); print_fp32_quaternion(&list[10].result._versor); free(list); return 0; } */ /* int main() { BGC_FP32_Complex complex, exponent, result; bgc_fp32_complex_set_values(0, 1, &complex); bgc_fp32_complex_set_values(4, 0, &exponent); bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result); printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary); return 0; } */ /* int main() { BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f }; BGC_FP32_Turn3 end = { 0.0f, 1.0f, 0.0f, 0.0f }; BGC_FP32_Turn3 result; bgc_fp32_turn3_spherical_interpolation(&start, &end, 0.5f, &result); printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3); return 0; } */ void test_fp32_quaternion_set_matrix() { BGC_FP32_Turn3 turn; BGC_FP32_Matrix3x3 rotation; BGC_FP32_Quaternion quaternion; bgc_fp32_turn3_set_rotation(&turn, 1.0f, 1.0f, 1.0f, 120.0f, BGC_ANGLE_UNIT_DEGREES); bgc_fp32_turn3_get_rotation_matrix(&rotation, &turn); if (bgc_fp32_quaternion_set_rotation_matrix(&quaternion, &rotation) == BGC_FAILURE) { printf("Failed\n"); return; } print_fp32_quaternion(&quaternion); print_fp32_quaternion(&turn._versor); } void test_fp64_quaternion_set_matrix() { BGC_FP64_Turn3 turn; BGC_FP64_Matrix3x3 rotation; BGC_FP64_Quaternion quaternion; bgc_fp64_turn3_set_rotation(&turn, 1.0, 1.0, 1.0, 120.0, BGC_ANGLE_UNIT_DEGREES); bgc_fp64_turn3_get_rotation_matrix(&rotation, &turn); if (bgc_fp64_quaternion_set_rotation_matrix(&quaternion, &rotation) == BGC_FAILURE) { printf("Failed\n"); return; } print_fp64_quaternion(&quaternion); print_fp64_quaternion(&turn._versor); } int main() { //test_fp32_pair_difference(); //test_fp64_pair_difference(); //printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10)); //printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3)); //printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift)); //printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3)); test_fp32_quaternion_set_matrix(); return 0; }