#include "rigid-pose3.h" extern inline void bgc_fp32_rigid_pose3_reset(BGC_FP32_RigidPose3* pose); extern inline void bgc_fp64_rigid_pose3_reset(BGC_FP64_RigidPose3* pose); extern inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* pose); extern inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* pose); extern inline void bgc_fp32_rigid_pose3_get_dual_quaternion(BGC_FP32_DualQuaternion* quaternion, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_dual_quaternion(BGC_FP64_DualQuaternion* quaternion, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_set_dual_quaternion(BGC_FP32_RigidPose3* pose, const BGC_FP32_DualQuaternion* const quaternion); extern inline void bgc_fp64_rigid_pose3_set_dual_quaternion(BGC_FP64_RigidPose3* pose, const BGC_FP64_DualQuaternion* const quaternion); extern inline void bgc_fp32_rigid_pose3_get_real_part(BGC_FP32_Quaternion* quaternion, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_real_part(BGC_FP64_Quaternion* quaternion, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_dual_part(BGC_FP32_Quaternion* quaternion, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_dual_part(BGC_FP64_Quaternion* quaternion, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_copy(BGC_FP32_RigidPose3* destination, const BGC_FP32_RigidPose3* const source); extern inline void bgc_fp64_rigid_pose3_copy(BGC_FP64_RigidPose3* destination, const BGC_FP64_RigidPose3* const source); extern inline void bgc_fp32_rigid_pose3_swap(BGC_FP32_RigidPose3* pose1, BGC_FP32_RigidPose3* pose2); extern inline void bgc_fp64_rigid_pose3_swap(BGC_FP64_RigidPose3* pose1, BGC_FP64_RigidPose3* pose2); extern inline void bgc_fp32_rigid_pose3_convert_to_fp64(BGC_FP64_RigidPose3* destination, const BGC_FP32_RigidPose3* const source); extern inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* destination, const BGC_FP64_RigidPose3* const source); extern inline void bgc_fp32_rigid_pose3_shorten(BGC_FP32_RigidPose3* pose); extern inline void bgc_fp64_rigid_pose3_shorten(BGC_FP64_RigidPose3* pose); extern inline void bgc_fp32_rigid_pose3_get_shortened(BGC_FP32_RigidPose3* shortened, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_shortened(BGC_FP64_RigidPose3* shortened, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_alternate(BGC_FP32_RigidPose3* pose); extern inline void bgc_fp64_rigid_pose3_alternate(BGC_FP64_RigidPose3* pose); extern inline void bgc_fp32_rigid_pose3_get_alternative(BGC_FP32_RigidPose3* alternative, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_alternative(BGC_FP64_RigidPose3* alternative, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_revert(BGC_FP32_RigidPose3* pose); extern inline void bgc_fp64_rigid_pose3_revert(BGC_FP64_RigidPose3* pose); extern inline void bgc_fp32_rigid_pose3_get_reverse(BGC_FP32_RigidPose3* reverse, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_reverse(BGC_FP64_RigidPose3* reverse, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* combination, const BGC_FP32_RigidPose3* const first, const BGC_FP32_RigidPose3* const second); extern inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* combination, const BGC_FP64_RigidPose3* const first, const BGC_FP64_RigidPose3* const second); extern inline void bgc_fp32_rigid_pose3_exclude(BGC_FP32_RigidPose3* difference, const BGC_FP32_RigidPose3* const base, const BGC_FP32_RigidPose3* const excludant); extern inline void bgc_fp64_rigid_pose3_exclude(BGC_FP64_RigidPose3* difference, const BGC_FP64_RigidPose3* const base, const BGC_FP64_RigidPose3* const excludant); extern inline void bgc_fp32_rigid_pose3_get_outward_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_outward_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_inward_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_inward_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_outer_shift(BGC_FP32_Vector3* shift, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_outer_shift(BGC_FP64_Vector3* shift, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_inner_shift(BGC_FP32_Vector3* shift, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_inner_shift(BGC_FP64_Vector3* shift, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_outward_affine(BGC_FP32_Affine3* affine_map, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_outward_affine(BGC_FP64_Affine3* affine_map, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_inward_affine(BGC_FP32_Affine3* affine_map, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_inward_affine(BGC_FP64_Affine3* affine_map, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_get_outer_position(BGC_FP32_Position3* position, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_outer_position(BGC_FP64_Position3* position, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_set_outer_position(BGC_FP32_RigidPose3* pose, const BGC_FP32_Position3* const position); extern inline void bgc_fp64_rigid_pose3_set_outer_position(BGC_FP64_RigidPose3* pose, const BGC_FP64_Position3* const position); extern inline void bgc_fp32_rigid_pose3_get_inner_position(BGC_FP32_Position3* position, const BGC_FP32_RigidPose3* const pose); extern inline void bgc_fp64_rigid_pose3_get_inner_position(BGC_FP64_Position3* position, const BGC_FP64_RigidPose3* const pose); extern inline void bgc_fp32_rigid_pose3_set_inner_position(BGC_FP32_RigidPose3* pose, const BGC_FP32_Position3* const position); extern inline void bgc_fp64_rigid_pose3_set_inner_position(BGC_FP64_RigidPose3* pose, const BGC_FP64_Position3* const position);