#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_ #define _BGC_DUAL_VECTOR3_H_INCLUDED_ #include "./types.h" #include "./vector3.h" // =================== Reset ==================== // inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_reset(&vector->real_part); bgc_fp32_vector3_reset(&vector->dual_part); } inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_reset(&vector->real_part); bgc_fp64_vector3_reset(&vector->dual_part); } // ==================== Copy ==================== // inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source) { bgc_fp32_vector3_copy(&destination->real_part, &source->real_part); bgc_fp32_vector3_copy(&destination->dual_part, &source->dual_part); } inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source) { bgc_fp64_vector3_copy(&destination->real_part, &source->real_part); bgc_fp64_vector3_copy(&destination->dual_part, &source->dual_part); } // ==================== Swap ==================== // inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second) { bgc_fp32_vector3_swap(&first->real_part, &second->real_part); bgc_fp32_vector3_swap(&first->dual_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second) { bgc_fp64_vector3_swap(&first->real_part, &second->real_part); bgc_fp64_vector3_swap(&first->dual_part, &second->dual_part); } // ================== Convert =================== // inline void bgc_fp32_dual_vector3_convert_to_fp64(BGC_FP64_DualVector3* destination, const BGC_FP32_DualVector3* source) { bgc_fp32_vector3_convert_to_fp64(&destination->real_part, &source->real_part); bgc_fp32_vector3_convert_to_fp64(&destination->dual_part, &source->dual_part); } inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* destination, const BGC_FP64_DualVector3* source) { bgc_fp64_vector3_convert_to_fp32(&destination->real_part, &source->real_part); bgc_fp64_vector3_convert_to_fp32(&destination->dual_part, &source->dual_part); } // =================== Revert =================== // inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_revert(&vector->real_part); bgc_fp32_vector3_revert(&vector->dual_part); } inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_revert(&vector->real_part); bgc_fp64_vector3_revert(&vector->dual_part); } // ================ Get Reverse ================= // inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp32_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); } inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp64_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); } // ==================== Add ===================== // inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { bgc_fp32_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { bgc_fp64_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); } // ================= Add Scaled ================= // inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) { bgc_fp32_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp32_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) { bgc_fp64_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp64_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } // ================== Subtract ================== // inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend) { bgc_fp32_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp32_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); } inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend) { bgc_fp64_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp64_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); } // ============== Subtract Scaled =============== // inline void bgc_fp32_dual_vector3_subtract_scaled(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) { bgc_fp32_vector3_subtract_scaled(&difference->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp32_vector3_subtract_scaled(&difference->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) { bgc_fp64_vector3_subtract_scaled(&difference->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp64_vector3_subtract_scaled(&difference->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } // ================== Multiply ================== // inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier) { bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp32_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); } inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier) { bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp64_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); } // ========== Multiply by Dual Number =========== // inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier) { BGC_FP32_Vector3 dual_part; bgc_fp32_vector3_multiply_by_real(&dual_part, &multiplicand->dual_part, multiplier->real_part); bgc_fp32_vector3_add_scaled(&dual_part, &dual_part, &multiplicand->real_part, multiplier->dual_part); bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier->real_part); bgc_fp32_vector3_copy(&product->dual_part, &dual_part); } inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier) { BGC_FP64_Vector3 dual_part; bgc_fp64_vector3_multiply_by_real(&dual_part, &multiplicand->dual_part, multiplier->real_part); bgc_fp64_vector3_add_scaled(&dual_part, &dual_part, &multiplicand->real_part, multiplier->dual_part); bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier->real_part); bgc_fp64_vector3_copy(&product->dual_part, &dual_part); } // ===== Multiply by Conjugate Dual Number ====== // inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier_to_conjugate) { BGC_FP32_Vector3 dual_part; bgc_fp32_vector3_multiply_by_real(&dual_part, &multiplicand->dual_part, multiplier_to_conjugate->real_part); bgc_fp32_vector3_subtract_scaled(&dual_part, &dual_part, &multiplicand->real_part, multiplier_to_conjugate->dual_part); bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier_to_conjugate->real_part); bgc_fp32_vector3_copy(&product->dual_part, &dual_part); } inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier_to_conjugate) { BGC_FP64_Vector3 dual_part; bgc_fp64_vector3_multiply_by_real(&dual_part, &multiplicand->dual_part, multiplier_to_conjugate->real_part); bgc_fp64_vector3_subtract_scaled(&dual_part, &dual_part, &multiplicand->real_part, multiplier_to_conjugate->dual_part); bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier_to_conjugate->real_part); bgc_fp64_vector3_copy(&product->dual_part, &dual_part); } // =================== Divide =================== // inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor) { if (bgc_fp32_is_zero(divisor)) { return BGC_FAILURE; } const float multiplier = 1.0f / divisor; bgc_fp32_vector3_multiply_by_real("ient->real_part, ÷nd->real_part, multiplier); bgc_fp32_vector3_multiply_by_real("ient->dual_part, ÷nd->dual_part, multiplier); return BGC_SUCCESS; } inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor) { if (bgc_fp64_is_zero(divisor)) { return BGC_FAILURE; } const double multiplier = 1.0 / divisor; bgc_fp64_vector3_multiply_by_real("ient->real_part, ÷nd->real_part, multiplier); bgc_fp64_vector3_multiply_by_real("ient->dual_part, ÷nd->dual_part, multiplier); return BGC_SUCCESS; } // =========== Divide by Dual Number ============ // inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor) { const float square_modulus = divisor->real_part * divisor->real_part; if (square_modulus <= BGC_FP32_SQUARE_EPSILON) { return BGC_FAILURE; } bgc_fp32_dual_vector3_multiply_by_conjugate(quotient, dividend, divisor); bgc_fp32_dual_vector3_multiply_by_real(quotient, quotient, 1.0f / square_modulus); return BGC_SUCCESS; } inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor) { const double square_modulus = divisor->real_part * divisor->real_part; if (square_modulus <= BGC_FP64_SQUARE_EPSILON) { return BGC_FAILURE; } bgc_fp64_dual_vector3_multiply_by_conjugate(quotient, dividend, divisor); bgc_fp64_dual_vector3_multiply_by_real(quotient, quotient, 1.0 / square_modulus); return BGC_SUCCESS; } // ====== Divide by Conjugate Dual Number ======= // inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor_to_conjugate) { const float square_modulus = divisor_to_conjugate->real_part * divisor_to_conjugate->real_part; if (square_modulus <= BGC_FP32_SQUARE_EPSILON) { return BGC_FAILURE; } bgc_fp32_dual_vector3_multiply_by_dual(quotient, dividend, divisor_to_conjugate); bgc_fp32_dual_vector3_multiply_by_real(quotient, quotient, 1.0f / square_modulus); return BGC_SUCCESS; } inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor_to_conjugate) { const double square_modulus = divisor_to_conjugate->real_part * divisor_to_conjugate->real_part; if (square_modulus <= BGC_FP64_SQUARE_EPSILON) { return BGC_FAILURE; } bgc_fp64_dual_vector3_multiply_by_dual(quotient, dividend, divisor_to_conjugate); bgc_fp64_dual_vector3_multiply_by_real(quotient, quotient, 1.0 / square_modulus); return BGC_SUCCESS; } // ================ Mean of Two ================= // inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { bgc_fp32_vector3_get_mean2(&mean->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_get_mean2(&mean->dual_part, &first->dual_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { bgc_fp64_vector3_get_mean2(&mean->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_get_mean2(&mean->dual_part, &first->dual_part, &second->dual_part); } // =============== Mean of Three ================ // inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const BGC_FP32_DualVector3* third) { bgc_fp32_vector3_get_mean3(&mean->real_part, &first->real_part, &second->real_part, &third->real_part); bgc_fp32_vector3_get_mean3(&mean->dual_part, &first->dual_part, &second->dual_part, &third->dual_part); } inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const BGC_FP64_DualVector3* third) { bgc_fp64_vector3_get_mean3(&mean->real_part, &first->real_part, &second->real_part, &third->real_part); bgc_fp64_vector3_get_mean3(&mean->dual_part, &first->dual_part, &second->dual_part, &third->dual_part); } // ============ Linear Interpolation ============ // inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase) { bgc_fp32_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp32_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); } inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase) { bgc_fp64_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp64_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); } // ================ Dot Product ================= // inline void bgc_fp32_dual_vector3_get_dot_product(BGC_FP32_DualNumber* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { product->real_part = bgc_fp32_vector3_get_dot_product(&first->real_part, &second->real_part); product->dual_part = bgc_fp32_vector3_get_dot_product(&first->dual_part, &second->real_part) + bgc_fp32_vector3_get_dot_product(&first->real_part, &second->dual_part); } inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { product->real_part = bgc_fp64_vector3_get_dot_product(&first->real_part, &second->real_part); product->dual_part = bgc_fp64_vector3_get_dot_product(&first->dual_part, &second->real_part) + bgc_fp64_vector3_get_dot_product(&first->real_part, &second->dual_part); } // =============== Cross Product ================ // inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { BGC_FP32_Vector3 part1, part2; _bgc_fp32_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part); _bgc_fp32_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part); bgc_fp32_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_add(&product->dual_part, &part1, &part2); } inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { BGC_FP64_Vector3 part1, part2; _bgc_fp64_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part); _bgc_fp64_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part); bgc_fp64_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_add(&product->dual_part, &part1, &part2); } #endif