#ifndef _BGC_COTES_NUMBER_H_ #define _BGC_COTES_NUMBER_H_ #include #include "utilities.h" #include "angle.h" #include "vector2.h" #include "matrix2x2.h" // =================== Types ==================== // typedef struct { float _cos, _sin; } BGC_FP32_CotesNumber; typedef struct { double _cos, _sin; } BGC_FP64_CotesNumber; // ================= Constants ================== // extern const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER; extern const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER; // =================== Reset ==================== // inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number) { number->_cos = 1.0f; number->_sin = 0.0f; } inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number) { number->_cos = 1.0; number->_sin = 0.0; } // ================== Set Turn ================== // inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); number->_cos = cosf(radians); number->_sin = sinf(radians); } inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); number->_cos = cos(radians); number->_sin = sin(radians); } // ================== Set Turn ================== // inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number) { return bgc_fp32_is_unit(number->_cos) && bgc_fp32_is_zero(number->_sin); } inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number) { return bgc_fp64_is_unit(number->_cos) && bgc_fp64_is_zero(number->_sin); } // ==================== Set ===================== // void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin); void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin); inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2) { const float square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_fp32_is_square_unit(square_modulus)) { _bgc_fp32_cotes_number_normalize(number); } } inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2) { const double square_modulus = x1 * x1 + x2 * x2; number->_cos = x1; number->_sin = x2; if (!bgc_fp64_is_square_unit(square_modulus)) { _bgc_fp64_cotes_number_normalize(number); } } // =================== Angle =================== // inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit) { return bgc_fp32_radians_to_units(atan2f(number->_sin, number->_cos), angle_unit); } inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit) { return bgc_fp64_radians_to_units(atan2(number->_sin, number->_cos), angle_unit); } // ==================== Copy ==================== // inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source) { destination->_cos = source->_cos; destination->_sin = source->_sin; } inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source) { destination->_cos = source->_cos; destination->_sin = source->_sin; } // ==================== Swap ==================== // inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2) { const float cos = number1->_cos; const float sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2) { const double cos = number1->_cos; const double sin = number1->_sin; number1->_cos = number2->_cos; number1->_sin = number2->_sin; number2->_cos = cos; number2->_sin = sin; } // ================== Convert =================== // inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source) { bgc_fp32_cotes_number_make(destination, (float)source->_cos, (float)source->_sin); } inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source) { bgc_fp64_cotes_number_make(destination, (double)source->_cos, (double)source->_sin); } // =================== Revert =================== // inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number) { number->_sin = -number->_sin; } inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number) { number->_sin = -number->_sin; } inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number) { reverse->_cos = number->_cos; reverse->_sin = -number->_sin; } inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number) { reverse->_cos = number->_cos; reverse->_sin = -number->_sin; } // ================= Exponation ================= // inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent) { const float power_angle = exponent * atan2f(base->_sin, base->_cos); power->_cos = cosf(power_angle); power->_sin = sinf(power_angle); } inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent) { const double power_angle = exponent * atan2(base->_sin, base->_cos); power->_cos = cos(power_angle); power->_sin = sin(power_angle); } // ================ Combination ================= // inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2) { bgc_fp32_cotes_number_make( combination, number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos ); } inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2) { bgc_fp64_cotes_number_make( combination, number1->_cos * number2->_cos - number1->_sin * number2->_sin, number1->_cos * number2->_sin + number1->_sin * number2->_cos ); } // ================= Exclusion ================== // inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant) { bgc_fp32_cotes_number_make( difference, base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin ); } inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant) { bgc_fp64_cotes_number_make( difference, base->_cos * excludant->_cos + base->_sin * excludant->_sin, base->_sin * excludant->_cos - base->_cos * excludant->_sin ); } // ============== Rotation Matrix =============== // inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number) { matrix->row1_col1 = number->_cos; matrix->row1_col2 = -number->_sin; matrix->row2_col1 = number->_sin; matrix->row2_col2 = number->_cos; } inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number) { matrix->row1_col1 = number->_cos; matrix->row1_col2 = -number->_sin; matrix->row2_col1 = number->_sin; matrix->row2_col2 = number->_cos; } // ============== Reverse Matrix ================ // inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number) { matrix->row1_col1 = number->_cos; matrix->row1_col2 = number->_sin; matrix->row2_col1 = -number->_sin; matrix->row2_col2 = number->_cos; } inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number) { matrix->row1_col1 = number->_cos; matrix->row1_col2 = number->_sin; matrix->row2_col1 = -number->_sin; matrix->row2_col2 = number->_cos; } // ================ Turn Vector ================= // inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector) { const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2; turned_vector->x1 = x1; turned_vector->x2 = x2; } inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector) { const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2; turned_vector->x1 = x1; turned_vector->x2 = x2; } // ============ Turn Vector Backward ============ // inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector) { const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1; turned_vector->x1 = x1; turned_vector->x2 = x2; } inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector) { const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1; turned_vector->x1 = x1; turned_vector->x2 = x2; } // ================== Are Close ================= // inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2) { const float d_cos = number1->_cos - number2->_cos; const float d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSILON; } inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2) { const double d_cos = number1->_cos - number2->_cos; const double d_sin = number1->_sin - number2->_sin; return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSILON; } #endif