#ifndef _BASIC_GEOMETRY_VECTOR3_H_ #define _BASIC_GEOMETRY_VECTOR3_H_ #include "basis.h" #include "angle.h" #include // ================== Vector3 =================== // typedef struct { float x1, x2, x3; } vector3_fp32_t; typedef struct { double x1, x2, x3; } vector3_fp64_t; // ================ Declarations ================ // /* extern inline void vector3_reset_fp32(vector3_fp32_t* vector); extern inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to); extern inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to); extern inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to); extern inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2); extern inline void vector3_invert_fp32(vector3_fp32_t* vector); extern inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result); extern inline void vector3_fp32_make_inverted_fp64(const vector3_fp64_t* vector, vector3_fp32_t* result); extern inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector); extern inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector); extern inline void vector3_reset_fp64(vector3_fp64_t* vector); extern inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to); extern inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to); extern inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to); extern inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2); extern inline void vector3_invert_fp64(vector3_fp64_t* vector); extern inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result); extern inline void vector3_fp64_make_inverted_fp32(const vector3_fp32_t* vector, vector3_fp64_t* result); extern inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector); extern inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector); */ // =================== Reset ==================== // inline void vector3_reset_fp32(vector3_fp32_t* vector) { vector->x1 = 0.0f; vector->x2 = 0.0f; vector->x3 = 0.0f; } inline void vector3_reset_fp64(vector3_fp64_t* vector) { vector->x1 = 0.0; vector->x2 = 0.0; vector->x3 = 0.0; } // ==================== Set ===================== // inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to) { to->x1 = x1; to->x2 = x2; to->x3 = x3; } inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to) { to->x1 = x1; to->x2 = x2; to->x3 = x3; } // ==================== Copy ==================== // inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to) { to->x1 = from->x1; to->x2 = from->x2; to->x3 = from->x3; } inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to) { to->x1 = from->x1; to->x2 = from->x2; to->x3 = from->x3; } // ================== Convert =================== // inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to) { to->x1 = (float) from->x1; to->x2 = (float) from->x2; to->x3 = (float) from->x3; } inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to) { to->x1 = from->x1; to->x2 = from->x2; to->x3 = from->x3; } // ==================== Swap ==================== // inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2) { const float x1 = vector2->x1; const float x2 = vector2->x2; const float x3 = vector2->x3; vector2->x1 = vector1->x1; vector2->x2 = vector1->x2; vector2->x3 = vector1->x3; vector1->x1 = x1; vector1->x2 = x2; vector1->x3 = x3; } inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2) { const double x1 = vector2->x1; const double x2 = vector2->x2; const double x3 = vector2->x3; vector2->x1 = vector1->x1; vector2->x2 = vector1->x2; vector2->x3 = vector1->x3; vector1->x1 = x1; vector1->x2 = x2; vector1->x3 = x3; } // ==================== Invert ================== // inline void vector3_invert_fp32(vector3_fp32_t* vector) { vector->x1 = -vector->x1; vector->x2 = -vector->x2; vector->x3 = -vector->x3; } inline void vector3_invert_fp64(vector3_fp64_t* vector) { vector->x1 = -vector->x1; vector->x2 = -vector->x2; vector->x3 = -vector->x3; } // ================ Make Inverted =============== // inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result) { result->x1 = -vector->x1; result->x2 = -vector->x2; result->x3 = -vector->x3; } inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result) { result->x1 = -vector->x1; result->x2 = -vector->x2; result->x3 = -vector->x3; } // ============== Make Inverted Twin ============ // inline void vector3_fp32_make_inverted_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result) { result->x1 = -vector->x1; result->x2 = -vector->x2; result->x3 = -vector->x3; } inline void vector3_fp64_make_inverted_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result) { result->x1 = (float) -vector->x1; result->x2 = (float) -vector->x2; result->x3 = (float) -vector->x3; } // =================== Module =================== // inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector) { return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3; } inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector) { return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3; } inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector) { return sqrtf(vector3_get_square_modulus_fp32(vector)); } inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector) { return sqrt(vector3_get_square_modulus_fp64(vector)); } // ================= Comparison ================= // inline int vector3_fp32_is_zero(const vector3_fp32_t* vector) { return vector3_get_square_modulus_fp32(vector) <= FP32_SQUARE_EPSYLON; } inline int vector3_fp64_is_zero(const vector3_fp64_t* vector) { return vector3_get_square_modulus_fp64(vector) <= FP64_SQUARE_EPSYLON; } inline int vector3_fp32_is_unit(const vector3_fp32_t* vector) { const float square_modulus = vector3_get_square_modulus_fp32(vector); return 1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON; } inline int vector3_fp64_is_unit(const vector3_fp64_t* vector) { const double square_modulus = vector3_get_square_modulus_fp64(vector); return 1.0f - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP64_TWO_EPSYLON; } // ==================== Add ===================== // inline void vector3_fp32_add(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; sum->x3 = vector1->x3 + vector2->x3; } inline void vector3_fp64_add(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; sum->x3 = vector1->x3 + vector2->x3; } // ================ Subtraction ================= // inline void vector3_fp32_subtract(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; difference->x3 = minuend->x3 - subtrahend->x3; } inline void vector3_fp64_subtract(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; difference->x3 = minuend->x3 - subtrahend->x3; } // =============== Multiplication =============== // inline void vector3_fp32_multiply(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; product->x3 = multiplicand->x3 * multiplier; } inline void vector3_fp64_multiply(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; product->x3 = multiplicand->x3 * multiplier; } // ================== Division ================== // inline void vector3_fp32_divide(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient) { vector3_fp32_multiply(dividend, 1.0f / divisor, quotient); } inline void vector3_fp64_divide(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient) { vector3_fp64_multiply(dividend, 1.0 / divisor, quotient); } // ================ Append scaled =============== // inline void vector3_fp32_append_scaled(vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale) { basic_vector->x1 += scalable_vector->x1 * scale; basic_vector->x2 += scalable_vector->x2 * scale; basic_vector->x3 += scalable_vector->x3 * scale; } inline void vector3_fp64_append_scaled(vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale) { basic_vector->x1 += scalable_vector->x1 * scale; basic_vector->x2 += scalable_vector->x2 * scale; basic_vector->x3 += scalable_vector->x3 * scale; } // ================== Average2 ================== // inline void vector3_fp32_get_mean2(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result) { result->x1 = (vector1->x1 + vector2->x1) * 0.5f; result->x2 = (vector1->x2 + vector2->x2) * 0.5f; result->x3 = (vector1->x3 + vector2->x3) * 0.5f; } inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result) { result->x1 = (vector1->x1 + vector2->x1) * 0.5; result->x2 = (vector1->x2 + vector2->x2) * 0.5; result->x3 = (vector1->x3 + vector2->x3) * 0.5; } // ================== Average3 ================== // inline void vector3_fp32_get_mean3(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result) { result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD; result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD; result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP32_ONE_THIRD; } inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result) { result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD; result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP64_ONE_THIRD; result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP64_ONE_THIRD; } // =============== Scalar Product =============== // inline float vector3_fp32_scalar_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2) { return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3; } inline double vector3_fp64_scalar_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2) { return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3; } // =============== Triple Product =============== // inline float vector3_fp32_triple_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3) { return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2) + vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3) + vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1); } inline double vector3_fp64_triple_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3) { return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2) + vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3) + vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1); } // =============== Cross Product ================ // inline void vector3_fp32_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result) { const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2; const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3; const float x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1; result->x1 = x1; result->x2 = x2; result->x3 = x3; } inline void vector3_fp64_cross_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result) { const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2; const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3; const double x3 = vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1; result->x1 = x1; result->x2 = x2; result->x3 = x3; } // ============ Double Cross Product ============ // inline void vector3_fp32_double_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result) { const float ac = vector3_fp32_scalar_product(vector1, vector3); const float ab = vector3_fp32_scalar_product(vector1, vector2); result->x1 = vector2->x1 * ac - vector3->x1 * ab; result->x2 = vector2->x2 * ac - vector3->x2 * ab; result->x3 = vector2->x3 * ac - vector3->x3 * ab; } inline void vector3_fp64_double_cross(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result) { const double ac = vector3_fp64_scalar_product(vector1, vector3); const double ab = vector3_fp64_scalar_product(vector1, vector2); result->x1 = vector2->x1 * ac - vector3->x1 * ab; result->x2 = vector2->x2 * ac - vector3->x2 * ab; result->x3 = vector2->x3 * ac - vector3->x3 * ab; } // =============== Normalization ================ // inline int vector3_fp32_normalize(vector3_fp32_t* vector) { const float square_modulus = vector3_get_square_modulus_fp32(vector); if (1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON) { return 1; } if (square_modulus <= FP32_SQUARE_EPSYLON) { vector3_reset_fp32(vector); return 0; } vector3_fp32_multiply(vector, sqrtf(1.0f / square_modulus), vector); return 1; } inline int vector3_fp64_normalize(vector3_fp64_t* vector) { const double square_modulus = vector3_get_square_modulus_fp64(vector); if (1.0 - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + FP64_TWO_EPSYLON) { return 1; } if (square_modulus <= FP64_SQUARE_EPSYLON) { vector3_reset_fp64(vector); return 0; } vector3_fp64_multiply(vector, sqrt(1.0 / square_modulus), vector); return 1; } // =============== Get Normalized =============== // inline int vector3_fp32_set_normalized(const vector3_fp32_t* vector, vector3_fp32_t* result) { vector3_copy_fp32(vector, result); return vector3_fp32_normalize(result); } inline int vector3_fp64_set_normalized(const vector3_fp64_t* vector, vector3_fp64_t* result) { vector3_copy_fp64(vector, result); return vector3_fp64_normalize(result); } // =================== Angle ==================== // float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit); double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit); // =============== Square Distance ============== // inline float vector3_fp32_get_square_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2) { const float dx1 = (vector1->x1 - vector2->x1); const float dx2 = (vector1->x2 - vector2->x2); const float dx3 = (vector1->x3 - vector2->x3); return dx1 * dx1 + dx2 * dx2 + dx3 * dx3; } inline double vector3_fp64_get_square_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2) { const double dx1 = (vector1->x1 - vector2->x1); const double dx2 = (vector1->x2 - vector2->x2); const double dx3 = (vector1->x3 - vector2->x3); return dx1 * dx1 + dx2 * dx2 + dx3 * dx3; } // ================== Distance ================== // inline float vector3_fp32_get_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2) { return sqrtf(vector3_fp32_get_square_distance(vector1, vector2)); } inline double vector3_fp64_get_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2) { return sqrt(vector3_fp64_get_square_distance(vector1, vector2)); } // ================== Are Equal ================= // inline int vector3_fp32_are_equal(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2) { const float square_modulus1 = vector3_get_square_modulus_fp32(vector1); const float square_modulus2 = vector3_get_square_modulus_fp32(vector2); const float square_modulus3 = vector3_fp32_get_square_distance(vector1, vector2); // 3.0f means dimension amount if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) { return square_modulus3 < (3.0f * FP32_SQUARE_EPSYLON); } if (square_modulus1 <= square_modulus2) { return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus2; } return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus1; } inline int vector3_fp64_are_equal(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2) { const double square_modulus1 = vector3_get_square_modulus_fp64(vector1); const double square_modulus2 = vector3_get_square_modulus_fp64(vector2); const double square_modulus3 = vector3_fp64_get_square_distance(vector1, vector2); // 3.0 means dimension amount if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) { return square_modulus3 < (3.0 * FP64_SQUARE_EPSYLON); } if (square_modulus1 <= square_modulus2) { return square_modulus3 <= (3.0 * FP64_SQUARE_EPSYLON) * square_modulus2; } return square_modulus3 <= (3.0 * FP64_SQUARE_EPSYLON) * square_modulus1; } #endif