#ifndef _BASIC_GEOMETRY_MATRIX_TYPES_H_ #define _BASIC_GEOMETRY_MATRIX_TYPES_H_ // ================== Matrix2x2 ================= // typedef struct { float r1c1, r1c2; float r2c1, r2c2; } matrix2x2_fp32_t; typedef struct { double r1c1, r1c2; double r2c1, r2c2; } matrix2x2_fp64_t; // ================== Matrix2x3 ================= // typedef struct { float r1c1, r1c2; float r2c1, r2c2; float r3c1, r3c2; } matrix2x3_fp32_t; typedef struct { double r1c1, r1c2; double r2c1, r2c2; double r3c1, r3c2; } matrix2x3_fp64_t; // ================== Matrix3x2 ================= // typedef struct { float r1c1, r1c2, r1c3; float r2c1, r2c2, r2c3; } matrix3x2_fp32_t; typedef struct { double r1c1, r1c2, r1c3; double r2c1, r2c2, r2c3; } matrix3x2_fp64_t; // ================== Matrix3x3 ================= // typedef struct { float r1c1, r1c2, r1c3; float r2c1, r2c2, r2c3; float r3c1, r3c2, r3c3; } matrix3x3_fp32_t; typedef struct { double r1c1, r1c2, r1c3; double r2c1, r2c2, r2c3; double r3c1, r3c2, r3c3; } matrix3x3_fp64_t; // ========== Matrix Product 2x2 at 2x2 ========= // inline void matrix_fp32_product_2x2_at_2x2(const matrix2x2_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x2_fp32_t* result) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1; const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2; result->r1c1 = r1c1; result->r1c2 = r1c2; result->r2c1 = r2c1; result->r2c2 = r2c2; } inline void matrix_fp64_product_2x2_at_2x2(const matrix2x2_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x2_fp64_t* result) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1; const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2; result->r1c1 = r1c1; result->r1c2 = r1c2; result->r2c1 = r2c1; result->r2c2 = r2c2; } // ========== Matrix Product 2x2 at 3x2 ========= // void matrix_fp32_product_2x2_at_3x2(const matrix2x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* result); void matrix_fp64_product_2x2_at_3x2(const matrix2x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* result); // ========== Matrix Product 2x3 at 2x2 ========= // void matrix_fp32_product_2x3_at_2x2(const matrix2x3_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x3_fp32_t* result); void matrix_fp64_product_2x3_at_2x2(const matrix2x3_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x3_fp64_t* result); // ========== Matrix Product 2x3 at 3x2 ========= // void matrix_fp32_product_2x3_at_3x2(const matrix2x3_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x3_fp32_t* result); void matrix_fp64_product_2x3_at_3x2(const matrix2x3_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x3_fp64_t* result); // ========== Matrix Product 3x2 at 2x3 ========= // void matrix_fp32_product_3x2_at_2x3(const matrix3x2_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x2_fp32_t* result); void matrix_fp64_product_3x2_at_2x3(const matrix3x2_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x2_fp64_t* result); // ========== Matrix Product 3x2 at 3x3 ========= // void matrix_fp32_product_3x2_at_3x3(const matrix3x2_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x2_fp32_t* result); void matrix_fp64_product_3x2_at_3x3(const matrix3x2_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x2_fp64_t* result); // ========== Matrix Product 3x3 at 2x3 ========= // void matrix_fp32_product_3x3_at_2x3(const matrix3x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* result); void matrix_fp64_product_3x3_at_2x3(const matrix3x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* result); // ========== Matrix Product 3x3 at 3x3 ========= // void matrix_fp32_product_3x3_at_3x3(const matrix3x3_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x3_fp32_t* result); void matrix_fp64_product_3x3_at_3x3(const matrix3x3_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x3_fp64_t* result); #endif // _GEOMETRY_MATRIX_TYPES_H_