#include "affine3.h" extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine); extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine); extern inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* affine, const BGC_FP32_Matrix3x3* distortion, const BGC_FP32_Vector3* shift); extern inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matrix3x3* distortion, const BGC_FP64_Vector3* shift); extern inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3* source); extern inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3* source); extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3* first, BGC_FP32_Affine3* second); extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3* first, BGC_FP64_Affine3* second); extern inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* destination, const BGC_FP32_Affine3* source); extern inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, const BGC_FP64_Affine3* source); extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3* affine); extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3* affine); extern inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* inverse, const BGC_FP32_Affine3* affine); extern inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* inverse, const BGC_FP64_Affine3* affine); extern inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3* first, const BGC_FP32_Affine3* second); extern inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3* first, const BGC_FP64_Affine3* second); extern inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_point); extern inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_point); extern inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_vector); extern inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_vector);