# Setting the coordinates of a two-dimensional vector You can set the coordinates of vectors either directly or using functions. The functions for setting coordinate values allow you to do this in one line. Function for **BgcVector2FP32**: ```c inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* to); ``` Function for **BgcVector2FP32**: ```c inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* to); ``` Each of these functions is equivalent to the following lines of code: ```c to->x1 = x1; to->x2 = x2; ``` Invalid pointers should not be passed in the **to** parameter. The NULL (0) value is also considered invalid. Example of use: ```c #include #include int main() { BgcVector2FP32 my_vector; bgc_vector2_set_values_fp32(-2, 7, &my_vector); printf("x1 = %f, x2 = %f\n", my_vector.x1, my_vector.x2); return 0; } ``` [Documentation](../intro-eng.md) / [2D vectors](../vector2-eng.md)