#include #include "angle.h" #include "versor.h" const BgcVersorFP32 BGC_IDLE_VERSOR_FP32 = { 1.0f, 0.0f, 0.0f, 0.0f }; const BgcVersorFP64 BGC_IDLE_VERSOR_FP64 = { 1.0, 0.0, 0.0, 0.0 }; extern inline void bgc_versor_reset_fp32(BgcVersorFP32* versor); extern inline void bgc_versor_reset_fp64(BgcVersorFP64* versor); extern inline void bgc_versor_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcVersorFP32* versor); extern inline void bgc_versor_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcVersorFP64* versor); extern inline void bgc_versor_copy_fp32(const BgcVersorFP32* from, BgcVersorFP32* to); extern inline void bgc_versor_copy_fp64(const BgcVersorFP64* from, BgcVersorFP64* to); extern inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2); extern inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2); extern inline void bgc_versor_set_turn_fp32(const BgcVector3FP32* axis, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result); extern inline void bgc_versor_set_turn_fp64(const BgcVector3FP32* axis, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result); extern inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result); extern inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result); extern inline int bgc_versor_is_identity_fp32(const BgcVersorFP32* versor); extern inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor); extern inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* result); extern inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* result); extern inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor); extern inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor); extern inline void bgc_versor_set_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened); extern inline void bgc_versor_set_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened); extern inline void bgc_versor_invert_fp32(BgcVersorFP32* versor); extern inline void bgc_versor_invert_fp64(BgcVersorFP64* versor); extern inline void bgc_versor_set_inverted_fp32(const BgcVersorFP32* versor, BgcVersorFP32* to); extern inline void bgc_versor_set_inverted_fp64(const BgcVersorFP64* versor, BgcVersorFP64* to); extern inline void bgc_versor_set_inverted_fp64_to_fp32(const BgcVersorFP64* versor, BgcVersorFP32* to); extern inline void bgc_versor_set_inverted_fp32_to_fp64(const BgcVersorFP32* versor, BgcVersorFP64* to); extern inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result); extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result); extern inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result); extern inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result); extern inline void bgc_versor_make_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix); extern inline void bgc_versor_make_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix); extern inline void bgc_versor_make_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix); extern inline void bgc_versor_make_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix); extern inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result); extern inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result); extern inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result); extern inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result); extern inline int bgc_versor_are_close_fp32(const BgcVersorFP32* versor1, const BgcVersorFP32* versor2); extern inline int bgc_versor_are_close_fp64(const BgcVersorFP64* versor1, const BgcVersorFP64* versor2); // =============== Normalization ================ // void _bgc_versor_normalize_fp32(const float square_modulus, _BgcDarkTwinVersorFP32* twin) { // (square_modulus != square_modulus) is true when square_modulus is NaN if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) { twin->s0 = 1.0f; twin->x1 = 0.0f; twin->x2 = 0.0f; twin->x3 = 0.0f; return; } const float multiplier = sqrtf(1.0f / square_modulus); twin->s0 *= multiplier; twin->x1 *= multiplier; twin->x2 *= multiplier; twin->x3 *= multiplier; } void _bgc_versor_normalize_fp64(const double square_modulus, _BgcDarkTwinVersorFP64* twin) { // (square_modulus != square_modulus) is true when square_modulus is NaN if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) { twin->s0 = 1.0; twin->x1 = 0.0; twin->x2 = 0.0; twin->x3 = 0.0; return; } const double multiplier = sqrt(1.0 / square_modulus); twin->s0 *= multiplier; twin->x1 *= multiplier; twin->x2 *= multiplier; twin->x3 *= multiplier; } // =============== Set Crude Turn =============== // void bgc_versor_set_crude_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result) { const float square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_SQUARE_EPSYLON_FP32) { bgc_versor_reset_fp32(result); return; } const float half_angle = bgc_angle_to_radians_fp32(0.5f * angle, unit); const float sine = sinf(half_angle); if (bgc_is_zero_fp32(sine)) { bgc_versor_reset_fp32(result); return; } const float multiplier = sine / sqrtf(square_vector); bgc_versor_set_values_fp32(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result); } void bgc_versor_set_crude_turn_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result) { const double square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_SQUARE_EPSYLON_FP64) { bgc_versor_reset_fp64(result); return; } const double half_angle = bgc_angle_to_radians_fp64(0.5 * angle, unit); const double sine = sin(half_angle); if (bgc_is_zero_fp64(sine)) { bgc_versor_reset_fp64(result); return; } const double multiplier = sine / sqrt(square_vector); bgc_versor_set_values_fp64(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result); } // ================= Rotation3 ================== // void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result) { if (versor == 0 || result == 0) { return; } if (versor->s0 <= -(1.0f - BGC_EPSYLON_FP32) || 1.0f - BGC_EPSYLON_FP32 <= versor->s0) { bgc_rotation3_reset_fp32(result); return; } const float square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3; result->radians = 2.0f * acosf(versor->s0 / sqrtf(versor->s0 * versor->s0 + square_vector)); const float multiplier = sqrtf(1.0f / square_vector); result->axis.x1 = versor->x1 * multiplier; result->axis.x2 = versor->x2 * multiplier; result->axis.x3 = versor->x3 * multiplier; } void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result) { if (versor == 0 || result == 0) { return; } if (versor->s0 <= -(1.0 - BGC_EPSYLON_FP64) || 1.0 - BGC_EPSYLON_FP64 <= versor->s0) { bgc_rotation3_reset_fp64(result); return; } const double square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3; result->radians = 2.0 * acos(versor->s0 / sqrt(versor->s0 * versor->s0 + square_vector)); const double multiplier = sqrt(1.0 / square_vector); result->axis.x1 = versor->x1 * multiplier; result->axis.x2 = versor->x2 * multiplier; result->axis.x3 = versor->x3 * multiplier; }