#ifndef _BGC_MATRIX_TYPES_H_ #define _BGC_MATRIX_TYPES_H_ // ================== Matrix2x2 ================= // typedef struct { float r1c1, r1c2; float r2c1, r2c2; } BgcMatrix2x2FP32; typedef struct { double r1c1, r1c2; double r2c1, r2c2; } BgcMatrix2x2FP64; // ================== Matrix2x3 ================= // typedef struct { float r1c1, r1c2; float r2c1, r2c2; float r3c1, r3c2; } BgcMatrix2x3FP32; typedef struct { double r1c1, r1c2; double r2c1, r2c2; double r3c1, r3c2; } BgcMatrix2x3FP64; // ================== Matrix3x2 ================= // typedef struct { float r1c1, r1c2, r1c3; float r2c1, r2c2, r2c3; } BgcMatrix3x2FP32; typedef struct { double r1c1, r1c2, r1c3; double r2c1, r2c2, r2c3; } BgcMatrix3x2FP64; // ================== Matrix3x3 ================= // typedef struct { float r1c1, r1c2, r1c3; float r2c1, r2c2, r2c3; float r3c1, r3c2, r3c3; } BgcMatrix3x3FP32; typedef struct { double r1c1, r1c2, r1c3; double r2c1, r2c2, r2c3; double r3c1, r3c2, r3c3; } BgcMatrix3x3FP64; // ========== Matrix Product 2x2 at 2x2 ========= // inline void bgc_matrix_product_2x2_at_2x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* result) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1; const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2; result->r1c1 = r1c1; result->r1c2 = r1c2; result->r2c1 = r2c1; result->r2c2 = r2c2; } inline void bgc_matrix_product_2x2_at_2x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* result) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1; const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2; result->r1c1 = r1c1; result->r1c2 = r1c2; result->r2c1 = r2c1; result->r2c2 = r2c2; } // ========== Matrix Product 2x2 at 3x2 ========= // void bgc_matrix_product_2x2_at_3x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* result); void bgc_matrix_product_2x2_at_3x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* result); // ========== Matrix Product 2x3 at 2x2 ========= // void bgc_matrix_product_2x3_at_2x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x3FP32* result); void bgc_matrix_product_2x3_at_2x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x3FP64* result); // ========== Matrix Product 2x3 at 3x2 ========= // void bgc_matrix_product_2x3_at_3x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x3FP32* result); void bgc_matrix_product_2x3_at_3x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x3FP64* result); // ========== Matrix Product 3x2 at 2x3 ========= // void bgc_matrix_product_3x2_at_2x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x2FP32* result); void bgc_matrix_product_3x2_at_2x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x2FP64* result); // ========== Matrix Product 3x2 at 3x3 ========= // void bgc_matrix_product_3x2_at_3x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x2FP32* result); void bgc_matrix_product_3x2_at_3x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x2FP64* result); // ========== Matrix Product 3x3 at 2x3 ========= // void bgc_matrix_product_3x3_at_2x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* result); void bgc_matrix_product_3x3_at_2x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* result); // ========== Matrix Product 3x3 at 3x3 ========= // void bgc_matrix_product_3x3_at_3x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* result); void bgc_matrix_product_3x3_at_3x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* result); #endif // _BGC_MATRIX_TYPES_H_