#ifndef _BGC_MATRIX2X2_H_ #define _BGC_MATRIX2X2_H_ #include "angle.h" #include "vector2.h" #include "matrixes.h" // =================== Reset ==================== // inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix) { matrix->r1c1 = 0.0f; matrix->r1c2 = 0.0f; matrix->r2c1 = 0.0f; matrix->r2c2 = 0.0f; } inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix) { matrix->r1c1 = 0.0; matrix->r1c2 = 0.0; matrix->r2c1 = 0.0; matrix->r2c2 = 0.0; } // ================== Identity ================== // inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix) { matrix->r1c1 = 1.0f; matrix->r1c2 = 0.0f; matrix->r2c1 = 0.0f; matrix->r2c2 = 1.0f; } inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix) { matrix->r1c1 = 1.0; matrix->r1c2 = 0.0; matrix->r2c1 = 0.0; matrix->r2c2 = 1.0; } // ================ Set Diagonal ================ // inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = d1; matrix->r1c2 = 0.0f; matrix->r2c1 = 0.0f; matrix->r2c2 = d2; } inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = d1; matrix->r1c2 = 0.0; matrix->r2c1 = 0.0; matrix->r2c2 = d2; } // ============== Rotation Matrix =============== // inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix) { const float radians = bgc_angle_to_radians_fp32(angle, unit); const float cosine = cosf(radians); const float sine = sinf(radians); matrix->r1c1 = cosine; matrix->r1c2 = -sine; matrix->r2c1 = sine; matrix->r2c2 = cosine; } inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix) { const double radians = bgc_angle_to_radians_fp64(angle, unit); const double cosine = cos(radians); const double sine = sin(radians); matrix->r1c1 = cosine; matrix->r1c2 = -sine; matrix->r2c1 = sine; matrix->r2c2 = cosine; } // ================ Determinant ================= // inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix) { return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; } inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix) { return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; } // ================== Singular ================== // inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix) { return bgc_is_zero_fp32(bgc_matrix2x2_get_determinant_fp32(matrix)); } inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix) { return bgc_is_zero_fp64(bgc_matrix2x2_get_determinant_fp64(matrix)); } // ==================== Copy ==================== // inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; destination->r2c1 = source->r2c1; destination->r2c2 = source->r2c2; } inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; destination->r2c1 = source->r2c1; destination->r2c2 = source->r2c2; } // ==================== Swap ==================== // inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2) { const float r1c1 = matrix2->r1c1; const float r1c2 = matrix2->r1c2; const float r2c1 = matrix2->r2c1; const float r2c2 = matrix2->r2c2; matrix2->r1c1 = matrix1->r1c1; matrix2->r1c2 = matrix1->r1c2; matrix2->r2c1 = matrix1->r2c1; matrix2->r2c2 = matrix1->r2c2; matrix1->r1c1 = r1c1; matrix1->r1c2 = r1c2; matrix1->r2c1 = r2c1; matrix1->r2c2 = r2c2; } inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2) { const double r1c1 = matrix2->r1c1; const double r1c2 = matrix2->r1c2; const double r2c1 = matrix2->r2c1; const double r2c2 = matrix2->r2c2; matrix2->r1c1 = matrix1->r1c1; matrix2->r1c2 = matrix1->r1c2; matrix2->r2c1 = matrix1->r2c1; matrix2->r2c2 = matrix1->r2c2; matrix1->r1c1 = r1c1; matrix1->r1c2 = r1c2; matrix1->r2c1 = r2c1; matrix1->r2c2 = r2c2; } // ================== Convert =================== // inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; destination->r2c1 = (float)source->r2c1; destination->r2c2 = (float)source->r2c2; } inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; destination->r2c1 = source->r2c1; destination->r2c2 = source->r2c2; } // =================== Invert =================== // inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted) { const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix); if (bgc_is_zero_fp32(determinant)) { return 0; } const float r1c1 = matrix->r2c2; const float r1c2 = -matrix->r1c2; const float r2c1 = -matrix->r2c1; const float r2c2 = matrix->r1c1; const float multiplier = 1.0f / determinant; inverted->r1c1 = r1c1 * multiplier; inverted->r1c2 = r1c2 * multiplier; inverted->r2c1 = r2c1 * multiplier; inverted->r2c2 = r2c2 * multiplier; return 1; } inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted) { const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix); if (bgc_is_zero_fp64(determinant)) { return 0; } const double r1c1 = matrix->r2c2; const double r1c2 = -matrix->r1c2; const double r2c1 = -matrix->r2c1; const double r2c2 = matrix->r1c1; const double multiplier = 1.0 / determinant; inverted->r1c1 = r1c1 * multiplier; inverted->r1c2 = r1c2 * multiplier; inverted->r2c1 = r2c1 * multiplier; inverted->r2c2 = r2c2 * multiplier; return 1; } // ================= Transpose ================== // inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed) { const float r1c2 = matrix->r1c2; transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; transposed->r2c1 = r1c2; transposed->r2c2 = matrix->r2c2; } inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed) { const double r1c2 = matrix->r1c2; transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; transposed->r2c1 = r1c2; transposed->r2c2 = matrix->r2c2; } // ================= Set Row 1 ================== // inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = c1; matrix->r1c2 = c2; } inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = c1; matrix->r1c2 = c2; } // ================= Set Row 2 ================== // inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix) { matrix->r2c1 = c1; matrix->r2c2 = c2; } inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix) { matrix->r2c1 = c1; matrix->r2c2 = c2; } // ================ Set Column 1 ================ // inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = r1; matrix->r2c1 = r2; } inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = r1; matrix->r2c1 = r2; } // ================ Set Column 2 ================ // inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix) { matrix->r1c2 = r1; matrix->r2c2 = r2; } inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix) { matrix->r1c2 = r1; matrix->r2c2 = r2; } // ==================== Add ===================== // inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r2c1 = matrix1->r2c1 + matrix2->r2c1; sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; } inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r2c1 = matrix1->r2c1 + matrix2->r2c1; sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; } // ================= Add scaled ================= // inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale; sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale; } inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* sum) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; sum->r2c1 = basic_matrix->r2c1 + scalable_matrix->r2c1 * scale; sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale; } // ================== Subtract ================== // inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const BgcMatrix2x2FP32* subtrahend, BgcMatrix2x2FP32* difference) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r2c1 = minuend->r2c1 - subtrahend->r2c1; difference->r2c2 = minuend->r2c2 - subtrahend->r2c2; } inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const BgcMatrix2x2FP64* subtrahend, BgcMatrix2x2FP64* difference) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r2c1 = minuend->r2c1 - subtrahend->r2c1; difference->r2c2 = minuend->r2c2 - subtrahend->r2c2; } // ============== Subtract scaled =============== // inline void bgc_matrix2x2_subtract_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* difference) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale; difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale; } inline void bgc_matrix2x2_subtract_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* difference) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale; difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale; } // ================== Multiply ================== // inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, const float multiplier, BgcMatrix2x2FP32* product) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; product->r2c1 = multiplicand->r2c1 * multiplier; product->r2c2 = multiplicand->r2c2 * multiplier; } inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, const double multiplier, BgcMatrix2x2FP64* product) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; product->r2c1 = multiplicand->r2c1 * multiplier; product->r2c2 = multiplicand->r2c2 * multiplier; } // =================== Divide =================== // inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient) { bgc_matrix2x2_multiply_fp32(dividend, 1.0f / divisor, quotient); } inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient) { bgc_matrix2x2_multiply_fp64(dividend, 1.0 / divisor, quotient); } // ============ Left Vector Product ============= // inline void bgc_matrix2x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product) { const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; product->x1 = x1; product->x2 = x2; } inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product) { const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; product->x1 = x1; product->x2 = x2; } // ============ Right Vector Product ============ // inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product) { const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; product->x1 = x1; product->x2 = x2; } inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product) { const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; product->x1 = x1; product->x2 = x2; } #endif