# Swapping of coordinate values [Русская версия / Russian version](swap-rus.md) The function for **BGC_FP32_Vector3**: ```c inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* const vector1, BGC_FP32_Vector3* const vector2); ``` The function for **BGC_FP64_Vector3**: ```c inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* const vector1, BGC_FP64_Vector3* const vector2); ``` These functions allow to swap the values of the coordinates of two vectors of the same type. ### Parameters | Parameter | Direction | Description | | --------- | --------- | ---------------------------------------------------------------------------------------- | | vector1 | in / out | A pointer to a 3D vector where the values of the coordinates of *vector2* will be copied | | vector2 | in / out | A pointer to a 3D vector where the values of the coordinates of *vector1* will be copied | The *vector1* and *vector2* parameters must be valid pointers. The NULL (0) value is considered invalid. The *vector1* vector will have the same values of the coordinates as *vector2* had before the calling of the function. And the *vector2* vector will have the same values of the coordinates as *vector1* had before the calling of the function. ### Example ```c #include #include int main() { BGC_FP32_Vector3 v1, v2; bgc_fp32_vector3_set_values(&v1, -2, 7, 5); bgc_fp32_vector3_set_values(&v2, 10, -1, -3); bgc_fp32_vector3_swap(&v1, &v2); printf("Vector #1: x = %f, y = %f, z = %f\n", v1.x, v1.y, v1.z); printf("Vector #2: x = %f, y = %f, z = %f\n", v2.x, v2.y, v2.z); return 0; } ``` Output: ``` Vector #1: x = 10.000000, y = -1.000000, z = -3.000000 Vector #2: x = -2.000000, y = 7.000000, z = 5.000000 ``` [Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)