#ifndef _BGC_RIGID_POSE3_H_INCLUDED_ #define _BGC_RIGID_POSE3_H_INCLUDED_ #include #include "types.h" #include "affine3.h" #include "quaternion.h" #include "dual-quaternion.h" // ==================== Reset =================== // inline void bgc_fp32_rigid_pose3_reset(BGC_FP32_RigidPose3* const pose) { pose->_versor.real_part.s = 1.0f; pose->_versor.real_part.x = 0.0f; pose->_versor.real_part.y = 0.0f; pose->_versor.real_part.z = 0.0f; pose->_versor.dual_part.s = 0.0f; pose->_versor.dual_part.x = 0.0f; pose->_versor.dual_part.y = 0.0f; pose->_versor.dual_part.z = 0.0f; } inline void bgc_fp64_rigid_pose3_reset(BGC_FP64_RigidPose3* const pose) { pose->_versor.real_part.s = 1.0; pose->_versor.real_part.x = 0.0; pose->_versor.real_part.y = 0.0; pose->_versor.real_part.z = 0.0; pose->_versor.dual_part.s = 0.0; pose->_versor.dual_part.x = 0.0; pose->_versor.dual_part.y = 0.0; pose->_versor.dual_part.z = 0.0; } // ================= Normalize ================== // inline void _bgc_fp32_rigid_pose3_normalize(BGC_FP32_RigidPose3* const pose) { const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&pose->_versor.real_part); if (square_magnitude <= BGC_FP32_SQUARE_EPSILON || isnan(square_magnitude)) { bgc_fp32_rigid_pose3_reset(pose); return; } if (!bgc_fp32_is_square_unit(square_magnitude)) { const float multiplier = sqrtf(1.0f / square_magnitude); bgc_fp32_dual_quaternion_multiply_by_real_number(&pose->_versor, &pose->_versor, multiplier); } const float dot_product = bgc_fp32_quaternion_get_dot_product(&pose->_versor.real_part, &pose->_versor.dual_part); bgc_fp32_quaternion_subtract_scaled(&pose->_versor.dual_part, &pose->_versor.dual_part, &pose->_versor.real_part, dot_product); } inline void _bgc_fp64_rigid_pose3_normalize(BGC_FP64_RigidPose3* const pose) { const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&pose->_versor.real_part); if (square_magnitude <= BGC_FP64_SQUARE_EPSILON || isnan(square_magnitude)) { bgc_fp64_rigid_pose3_reset(pose); return; } if (!bgc_fp64_is_square_unit(square_magnitude)) { const double multiplier = sqrt(1.0 / square_magnitude); bgc_fp64_dual_quaternion_multiply_by_real_number(&pose->_versor, &pose->_versor, multiplier); } const double dot_product = bgc_fp64_quaternion_get_dot_product(&pose->_versor.real_part, &pose->_versor.dual_part); bgc_fp64_quaternion_subtract_scaled(&pose->_versor.dual_part, &pose->_versor.dual_part, &pose->_versor.real_part, dot_product); } // ============ Get Dual Quaternion ============= // inline void bgc_fp32_rigid_pose3_get_dual_quaternion(BGC_FP32_DualQuaternion* const quaternion, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_dual_quaternion_copy(quaternion, &pose->_versor); } inline void bgc_fp64_rigid_pose3_get_dual_quaternion(BGC_FP64_DualQuaternion* const quaternion, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_dual_quaternion_copy(quaternion, &pose->_versor); } // ============ Get Dual Quaternion ============= // inline void bgc_fp32_rigid_pose3_set_dual_quaternion(BGC_FP32_RigidPose3* const pose, const BGC_FP32_DualQuaternion* const quaternion) { bgc_fp32_dual_quaternion_copy(&pose->_versor, quaternion); _bgc_fp32_rigid_pose3_normalize(pose); } inline void bgc_fp64_rigid_pose3_set_dual_quaternion(BGC_FP64_RigidPose3* const pose, const BGC_FP64_DualQuaternion* const quaternion) { bgc_fp64_dual_quaternion_copy(&pose->_versor, quaternion); _bgc_fp64_rigid_pose3_normalize(pose); } // =============== Get Real Part ================ // inline void bgc_fp32_rigid_pose3_get_real_part(BGC_FP32_Quaternion* const quaternion, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_copy(quaternion, &pose->_versor.real_part); } inline void bgc_fp64_rigid_pose3_get_real_part(BGC_FP64_Quaternion* const quaternion, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_copy(quaternion, &pose->_versor.real_part); } // =============== Get Dual Part ================ // inline void bgc_fp32_rigid_pose3_get_dual_part(BGC_FP32_Quaternion* const quaternion, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_copy(quaternion, &pose->_versor.dual_part); } inline void bgc_fp64_rigid_pose3_get_dual_part(BGC_FP64_Quaternion* const quaternion, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_copy(quaternion, &pose->_versor.dual_part); } // ==================== Copy ==================== // inline void bgc_fp32_rigid_pose3_copy(BGC_FP32_RigidPose3* const destination, const BGC_FP32_RigidPose3* const source) { bgc_fp32_dual_quaternion_copy(&destination->_versor, &source->_versor); } inline void bgc_fp64_rigid_pose3_copy(BGC_FP64_RigidPose3* const destination, const BGC_FP64_RigidPose3* const source) { bgc_fp64_dual_quaternion_copy(&destination->_versor, &source->_versor); } // ==================== Swap ==================== // inline void bgc_fp32_rigid_pose3_swap(BGC_FP32_RigidPose3* const pose1, BGC_FP32_RigidPose3* const pose2) { bgc_fp32_dual_quaternion_swap(&pose1->_versor, &pose2->_versor); } inline void bgc_fp64_rigid_pose3_swap(BGC_FP64_RigidPose3* const pose1, BGC_FP64_RigidPose3* const pose2) { bgc_fp64_dual_quaternion_swap(&pose1->_versor, &pose2->_versor); } // ================== Is Idle =================== // inline int bgc_fp32_rigid_pose3_is_idle(const BGC_FP32_RigidPose3* const pose) { return bgc_fp32_quaternion_is_real(&pose->_versor.real_part) && bgc_fp32_quaternion_is_zero(&pose->_versor.dual_part); } inline int bgc_fp64_rigid_pose3_is_idle(const BGC_FP64_RigidPose3* const pose) { return bgc_fp64_quaternion_is_real(&pose->_versor.real_part) && bgc_fp64_quaternion_is_zero(&pose->_versor.dual_part); } // ================== Convert =================== // inline void bgc_fp32_rigid_pose3_convert_to_fp64(BGC_FP64_RigidPose3* const destination, const BGC_FP32_RigidPose3* const source) { bgc_fp32_dual_quaternion_convert_to_fp64(&destination->_versor, &source->_versor); _bgc_fp64_rigid_pose3_normalize(destination); } inline void bgc_fp64_rigid_pose3_convert_to_fp32(BGC_FP32_RigidPose3* const destination, const BGC_FP64_RigidPose3* const source) { bgc_fp64_dual_quaternion_convert_to_fp32(&destination->_versor, &source->_versor); _bgc_fp32_rigid_pose3_normalize(destination); } // ================== Shorten =================== // inline void bgc_fp32_rigid_pose3_shorten(BGC_FP32_RigidPose3* const pose) { if (pose->_versor.real_part.s < 0.0f) { bgc_fp32_quaternion_revert(&pose->_versor.real_part); bgc_fp32_quaternion_revert(&pose->_versor.dual_part); } } inline void bgc_fp64_rigid_pose3_shorten(BGC_FP64_RigidPose3* const pose) { if (pose->_versor.real_part.s < 0.0) { bgc_fp64_quaternion_revert(&pose->_versor.real_part); bgc_fp64_quaternion_revert(&pose->_versor.dual_part); } } // =============== Get Shortened ================ // inline void bgc_fp32_rigid_pose3_get_shortened(BGC_FP32_RigidPose3* const shortened, const BGC_FP32_RigidPose3* const pose) { if (pose->_versor.real_part.s < 0.0f) { bgc_fp32_quaternion_get_reverse(&shortened->_versor.real_part, &pose->_versor.real_part); bgc_fp32_quaternion_get_reverse(&shortened->_versor.dual_part, &pose->_versor.dual_part); } else { bgc_fp32_quaternion_copy(&shortened->_versor.real_part, &pose->_versor.real_part); bgc_fp32_quaternion_copy(&shortened->_versor.dual_part, &pose->_versor.dual_part); } } inline void bgc_fp64_rigid_pose3_get_shortened(BGC_FP64_RigidPose3* const shortened, const BGC_FP64_RigidPose3* const pose) { if (pose->_versor.real_part.s < 0.0) { bgc_fp64_quaternion_get_reverse(&shortened->_versor.real_part, &pose->_versor.real_part); bgc_fp64_quaternion_get_reverse(&shortened->_versor.dual_part, &pose->_versor.dual_part); } else { bgc_fp64_quaternion_copy(&shortened->_versor.real_part, &pose->_versor.real_part); bgc_fp64_quaternion_copy(&shortened->_versor.dual_part, &pose->_versor.dual_part); } } // ================= Alternate ================== // inline void bgc_fp32_rigid_pose3_alternate(BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_revert(&pose->_versor.real_part); bgc_fp32_quaternion_revert(&pose->_versor.dual_part); } inline void bgc_fp64_rigid_pose3_alternate(BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_revert(&pose->_versor.real_part); bgc_fp64_quaternion_revert(&pose->_versor.dual_part); } // ============== Get Alternative =============== // inline void bgc_fp32_rigid_pose3_get_alternative(BGC_FP32_RigidPose3* const alternative, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_reverse(&alternative->_versor.real_part, &pose->_versor.real_part); bgc_fp32_quaternion_get_reverse(&alternative->_versor.dual_part, &pose->_versor.dual_part); } inline void bgc_fp64_rigid_pose3_get_alternative(BGC_FP64_RigidPose3* const alternative, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_reverse(&alternative->_versor.real_part, &pose->_versor.real_part); bgc_fp64_quaternion_get_reverse(&alternative->_versor.dual_part, &pose->_versor.dual_part); } // =================== Revert =================== // inline void bgc_fp32_rigid_pose3_revert(BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_conjugate(&pose->_versor.real_part); bgc_fp32_quaternion_conjugate(&pose->_versor.dual_part); } inline void bgc_fp64_rigid_pose3_revert(BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_conjugate(&pose->_versor.real_part); bgc_fp64_quaternion_conjugate(&pose->_versor.dual_part); } // ============== Get Reverse Pose ============== // inline void bgc_fp32_rigid_pose3_get_reverse_pose(BGC_FP32_RigidPose3* const reverse, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_conjugate(&reverse->_versor.real_part, &pose->_versor.real_part); bgc_fp32_quaternion_get_conjugate(&reverse->_versor.dual_part, &pose->_versor.dual_part); } inline void bgc_fp64_rigid_pose3_get_reverse_pose(BGC_FP64_RigidPose3* const reverse, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_conjugate(&reverse->_versor.real_part, &pose->_versor.real_part); bgc_fp64_quaternion_get_conjugate(&reverse->_versor.dual_part, &pose->_versor.dual_part); } // ================== Combine =================== // inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* const combination, const BGC_FP32_RigidPose3* const external_pose, const BGC_FP32_RigidPose3* const internal_pose) { bgc_fp32_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &external_pose->_versor, &internal_pose->_versor); _bgc_fp32_rigid_pose3_normalize(combination); } inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* const combination, const BGC_FP64_RigidPose3* const external_pose, const BGC_FP64_RigidPose3* const internal_pose) { bgc_fp64_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &external_pose->_versor, &internal_pose->_versor); _bgc_fp64_rigid_pose3_normalize(combination); } // ================== Exclude =================== // inline void bgc_fp32_rigid_pose3_exclude(BGC_FP32_RigidPose3* const difference, const BGC_FP32_RigidPose3* const pose, const BGC_FP32_RigidPose3* const excludant) { BGC_FP32_Quaternion dual_part1, dual_part2; bgc_fp32_quaternion_multiply_by_conjugate(&dual_part1, &pose->_versor.real_part, &excludant->_versor.dual_part); bgc_fp32_quaternion_multiply_by_conjugate(&dual_part2, &pose->_versor.dual_part, &excludant->_versor.real_part); bgc_fp32_quaternion_multiply_by_conjugate(&difference->_versor.real_part, &pose->_versor.real_part, &excludant->_versor.real_part); bgc_fp32_quaternion_add(&difference->_versor.dual_part, &dual_part1, &dual_part2); _bgc_fp32_rigid_pose3_normalize(difference); } inline void bgc_fp64_rigid_pose3_exclude(BGC_FP64_RigidPose3* const difference, const BGC_FP64_RigidPose3* const pose, const BGC_FP64_RigidPose3* const excludant) { BGC_FP64_Quaternion dual_part1, dual_part2; bgc_fp64_quaternion_multiply_by_conjugate(&dual_part1, &pose->_versor.real_part, &excludant->_versor.dual_part); bgc_fp64_quaternion_multiply_by_conjugate(&dual_part2, &pose->_versor.dual_part, &excludant->_versor.real_part); bgc_fp64_quaternion_multiply_by_conjugate(&difference->_versor.real_part, &pose->_versor.real_part, &excludant->_versor.real_part); bgc_fp64_quaternion_add(&difference->_versor.dual_part, &dual_part1, &dual_part2); _bgc_fp64_rigid_pose3_normalize(difference); } // ============ Get Rotation Matrix ============= // inline void bgc_fp32_rigid_pose3_get_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_rotation_matrix(matrix, &pose->_versor.real_part); } inline void bgc_fp64_rigid_pose3_get_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_rotation_matrix(matrix, &pose->_versor.real_part); } // ============= Get Reverse Matrix ============= // inline void bgc_fp32_rigid_pose3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_reverse_matrix(matrix, &pose->_versor.real_part); } inline void bgc_fp64_rigid_pose3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_reverse_matrix(matrix, &pose->_versor.real_part); } // ================= Get Shift ================== // inline void bgc_fp32_rigid_pose3_get_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose) { const BGC_FP32_Quaternion* const real = &pose->_versor.real_part; const BGC_FP32_Quaternion* const dual = &pose->_versor.dual_part; shift->x = 2.0f * ((dual->x * real->s + dual->z * real->y) - (dual->s * real->x + dual->y * real->z)); shift->y = 2.0f * ((dual->y * real->s + dual->x * real->z) - (dual->s * real->y + dual->z * real->x)); shift->z = 2.0f * ((dual->z * real->s + dual->y * real->x) - (dual->s * real->z + dual->x * real->y)); } inline void bgc_fp64_rigid_pose3_get_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose) { const BGC_FP64_Quaternion* const real = &pose->_versor.real_part; const BGC_FP64_Quaternion* const dual = &pose->_versor.dual_part; shift->x = 2.0 * ((dual->x * real->s + dual->z * real->y) - (dual->s * real->x + dual->y * real->z)); shift->y = 2.0 * ((dual->y * real->s + dual->x * real->z) - (dual->s * real->y + dual->z * real->x)); shift->z = 2.0 * ((dual->z * real->s + dual->y * real->x) - (dual->s * real->z + dual->x * real->y)); } // ============= Get Reverse Shift ============= // inline void bgc_fp32_rigid_pose3_get_reverse_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose) { const BGC_FP32_Quaternion* const real = &pose->_versor.real_part; const BGC_FP32_Quaternion* const dual = &pose->_versor.dual_part; shift->x = 2.0f * ((dual->s * real->x - dual->x * real->s) + (dual->z * real->y - dual->y * real->z)); shift->y = 2.0f * ((dual->s * real->y - dual->y * real->s) + (dual->x * real->z - dual->z * real->x)); shift->z = 2.0f * ((dual->s * real->z - dual->z * real->s) + (dual->y * real->x - dual->x * real->y)); } inline void bgc_fp64_rigid_pose3_get_reverse_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose) { const BGC_FP64_Quaternion* const real = &pose->_versor.real_part; const BGC_FP64_Quaternion* const dual = &pose->_versor.dual_part; shift->x = 2.0 * ((dual->s * real->x - dual->x * real->s) + (dual->z * real->y - dual->y * real->z)); shift->y = 2.0 * ((dual->s * real->y - dual->y * real->s) + (dual->x * real->z - dual->z * real->x)); shift->z = 2.0 * ((dual->s * real->z - dual->z * real->s) + (dual->y * real->x - dual->x * real->y)); } // ================ Get Affine3 ================= // inline void bgc_fp32_rigid_pose3_get_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part); bgc_fp32_rigid_pose3_get_shift(&affine_map->shift, pose); } inline void bgc_fp64_rigid_pose3_get_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part); bgc_fp64_rigid_pose3_get_shift(&affine_map->shift, pose); } // ============ Get Reverse Affine3 ============= // inline void bgc_fp32_rigid_pose3_get_reverse_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part); bgc_fp32_rigid_pose3_get_reverse_shift(&affine_map->shift, pose); } inline void bgc_fp64_rigid_pose3_get_reverse_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part); bgc_fp64_rigid_pose3_get_reverse_shift(&affine_map->shift, pose); } // =============== Get Position3 ================ // inline void bgc_fp32_rigid_pose3_get_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_copy(&position->turn._versor, &pose->_versor.real_part); bgc_fp32_rigid_pose3_get_shift(&position->shift, pose); } inline void bgc_fp64_rigid_pose3_get_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_copy(&position->turn._versor, &pose->_versor.real_part); bgc_fp64_rigid_pose3_get_shift(&position->shift, pose); } // =============== Set Position3 ================ // inline void bgc_fp32_rigid_pose3_set_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position) { const BGC_FP32_Quaternion* const versor = &position->turn._versor; const BGC_FP32_Vector3* const shift = &position->shift; bgc_fp32_quaternion_copy(&pose->_versor.real_part, versor); pose->_versor.dual_part.s = -0.5f * (shift->x * versor->x + shift->y * versor->y + shift->z * versor->z); pose->_versor.dual_part.x = -0.5f * (shift->z * versor->y - shift->y * versor->z - shift->x * versor->s); pose->_versor.dual_part.y = -0.5f * (shift->x * versor->z - shift->z * versor->x - shift->y * versor->s); pose->_versor.dual_part.z = -0.5f * (shift->y * versor->x - shift->x * versor->y - shift->z * versor->s); } inline void bgc_fp64_rigid_pose3_set_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position) { const BGC_FP64_Quaternion* const versor = &position->turn._versor; const BGC_FP64_Vector3* const shift = &position->shift; bgc_fp64_quaternion_copy(&pose->_versor.real_part, versor); pose->_versor.dual_part.s = -0.5 * (shift->x * versor->x + shift->y * versor->y + shift->z * versor->z); pose->_versor.dual_part.x = -0.5 * (shift->z * versor->y - shift->y * versor->z - shift->x * versor->s); pose->_versor.dual_part.y = -0.5 * (shift->x * versor->z - shift->z * versor->x - shift->y * versor->s); pose->_versor.dual_part.z = -0.5 * (shift->y * versor->x - shift->x * versor->y - shift->z * versor->s); } // =========== Get Reverse Position3 ============ // inline void bgc_fp32_rigid_pose3_get_reverse_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose) { bgc_fp32_quaternion_get_conjugate(&position->turn._versor, &pose->_versor.real_part); bgc_fp32_rigid_pose3_get_reverse_shift(&position->shift, pose); } inline void bgc_fp64_rigid_pose3_get_reverse_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose) { bgc_fp64_quaternion_get_conjugate(&position->turn._versor, &pose->_versor.real_part); bgc_fp64_rigid_pose3_get_reverse_shift(&position->shift, pose); } // =========== Set Reverse Position3 ============ // inline void bgc_fp32_rigid_pose3_set_reverse_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position) { const BGC_FP32_Quaternion* const versor = &position->turn._versor; const BGC_FP32_Vector3* const shift = &position->shift; bgc_fp32_quaternion_get_conjugate(&pose->_versor.real_part, versor); pose->_versor.dual_part.s = -0.5f * (versor->x * shift->x + versor->y * shift->y + versor->z * shift->z); pose->_versor.dual_part.x = -0.5f * (versor->s * shift->x + versor->z * shift->y - versor->y * shift->z); pose->_versor.dual_part.y = -0.5f * (versor->s * shift->y + versor->x * shift->z - versor->z * shift->x); pose->_versor.dual_part.z = -0.5f * (versor->s * shift->z + versor->y * shift->x - versor->x * shift->y); } inline void bgc_fp64_rigid_pose3_set_reverse_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position) { const BGC_FP64_Quaternion* const versor = &position->turn._versor; const BGC_FP64_Vector3* const shift = &position->shift; bgc_fp64_quaternion_get_conjugate(&pose->_versor.real_part, versor); pose->_versor.dual_part.s = -0.5f * (versor->x * shift->x + versor->y * shift->y + versor->z * shift->z); pose->_versor.dual_part.x = -0.5f * (versor->s * shift->x + versor->z * shift->y - versor->y * shift->z); pose->_versor.dual_part.y = -0.5f * (versor->s * shift->y + versor->x * shift->z - versor->z * shift->x); pose->_versor.dual_part.z = -0.5f * (versor->s * shift->z + versor->y * shift->x - versor->x * shift->y); } // ============== Transform Vector ============== // inline void bgc_fp32_rigid_pose3_transform_vector(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_RigidPose3* const pose, const BGC_FP32_Vector3* const original_vector) { _bgc_fp32_versor_turn_vector(turned_vector, &pose->_versor.real_part, original_vector); } inline void bgc_fp64_rigid_pose3_transform_vector(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_RigidPose3* const pose, const BGC_FP64_Vector3* const original_vector) { _bgc_fp64_versor_turn_vector(turned_vector, &pose->_versor.real_part, original_vector); } // =========== Transform Vector Back ============ // inline void bgc_fp32_rigid_pose3_transform_vector_back(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_RigidPose3* const pose, const BGC_FP32_Vector3* const original_vector) { _bgc_fp32_versor_turn_vector_back(turned_vector, &pose->_versor.real_part, original_vector); } inline void bgc_fp64_rigid_pose3_transform_vector_back(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_RigidPose3* const pose, const BGC_FP64_Vector3* const original_vector) { _bgc_fp64_versor_turn_vector_back(turned_vector, &pose->_versor.real_part, original_vector); } #endif