#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ #include "printing_utils.h" #include "turn3_combination.h" // =================== Types ==================== // typedef struct { BGC_FP32_Turn3 versor1, versor2, result; } Testing_FP32_Turn3Structure; typedef struct { BGC_FP64_Turn3 versor1, versor2, result; } Testing_FP64_Turn3Structure; // ================= Allocation ================= // static Testing_FP32_Turn3Structure* _fp32_allocate_structures(const unsigned int amount) { return malloc((size_t)amount * sizeof(Testing_FP32_Turn3Structure)); } static Testing_FP64_Turn3Structure* _fp64_allocate_structures(const unsigned int amount) { return malloc((size_t)amount * sizeof(Testing_FP64_Turn3Structure)); } // =============== Randomization ================ // static Testing_FP32_Turn3Structure* _fp32_make_structures(const unsigned int amount) { Testing_FP32_Turn3Structure* list = _fp32_allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_fp32_turn3_set_values( &list[i].versor1, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_turn3_set_values( &list[i].versor2, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_turn3_reset(&list[i].result); } return list; } static Testing_FP64_Turn3Structure* _fp64_make_structures(const unsigned int amount) { Testing_FP64_Turn3Structure* list = _fp64_allocate_structures(amount); if (list == 0) { return 0; } const double multiplier = 2.0 / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_fp64_turn3_set_values( &list[i].versor1, rand() * multiplier - 1.0, rand() * multiplier - 1.0, rand() * multiplier - 1.0, rand() * multiplier - 1.0 ); bgc_fp64_turn3_set_values( &list[i].versor2, rand() * multiplier - 1.0, rand() * multiplier - 1.0, rand() * multiplier - 1.0, rand() * multiplier - 1.0 ); bgc_fp64_turn3_reset(&list[i].result); } return list; } // ================ Circle Work ================= // static int_fast64_t _fp32_circle_work(const uint_fast32_t amount, Testing_FP32_Turn3Structure* list) { int_fast64_t total = 0; for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t i = 0; i < amount; i++) { bgc_fp32_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2); total++; } } return total; } static int_fast64_t _fp64_circle_work(const uint_fast32_t amount, Testing_FP64_Turn3Structure* list) { int_fast64_t total = 0; for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t i = 0; i < amount; i++) { bgc_fp64_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2); total++; } } return total; } // ==================== Test ==================== // void test_fp32_turn3_combination() { const unsigned int amount = 1000000; int_fast64_t total = 0; Testing_FP32_Turn3Structure* list = _fp32_make_structures(amount); #ifdef _WIN64 ULONGLONG start, end; start = GetTickCount64(); srand((unsigned int)(start & 0xfffffff)); start = GetTickCount64(); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 total = _fp32_circle_work(amount, list); #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld, Total iterations: %ld\n", end - start, total); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf, Total iterations: %ld\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001, total); #endif // _WIN64 print_fp32_quaternion(&list[10].versor1._versor); print_fp32_quaternion(&list[10].versor2._versor); print_fp32_quaternion(&list[10].result._versor); free(list); } void test_fp64_turn3_combination() { const unsigned int amount = 1000000; int_fast64_t total = 0; Testing_FP64_Turn3Structure* list = _fp64_make_structures(amount); #ifdef _WIN64 ULONGLONG start, end; start = GetTickCount64(); srand((unsigned int)(start & 0xfffffff)); start = GetTickCount64(); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 total = _fp64_circle_work(amount, list); #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld, Total iterations: %ld\n", end - start, total); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf, Total iterations: %ld\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001, total); #endif // _WIN64 print_fp64_quaternion(&list[10].versor1._versor); print_fp64_quaternion(&list[10].versor2._versor); print_fp64_quaternion(&list[10].result._versor); free(list); }