#ifndef _BGC_VERSOR_H_ #define _BGC_VERSOR_H_ #include #include "utilities.h" #include "angle.h" #include "vector3.h" #include "rotation3.h" #include "matrix3x3.h" #include "quaternion.h" #define BGC_SOME_TURN 1 #define BGC_ZERO_TURN 0 #define BGC_OPPOSITE -1 #define BGC_ERROR_PRIMARY_DIRECTION_UNKNOWN -3001 #define BGC_ERROR_PRIMARY_VECTOR_IS_ZERO -3002 #define BGC_ERROR_AUXILIARY_DIRECTION_UNKNOWN -3011 #define BGC_ERROR_AUXILIARY_VECTOR_IS_ZERO -3012 #define BGC_ERROR_DIRECTIONS_PARALLEL -3021 #define BGC_ERROR_VECTORS_PARALLEL -3022 // =================== Types ==================== // typedef struct { float _s0, _x1, _x2, _x3; } BgcVersorFP32; typedef struct { double _s0, _x1, _x2, _x3; } BgcVersorFP64; // ================= Constants ================== // extern const BgcVersorFP32 BGC_IDLE_VERSOR_FP32; extern const BgcVersorFP64 BGC_IDLE_VERSOR_FP64; // =================== Reset ==================== // inline void bgc_versor_reset_fp32(BgcVersorFP32* versor) { versor->_s0 = 1.0f; versor->_x1 = 0.0f; versor->_x2 = 0.0f; versor->_x3 = 0.0f; } inline void bgc_versor_reset_fp64(BgcVersorFP64* versor) { versor->_s0 = 1.0; versor->_x1 = 0.0; versor->_x2 = 0.0; versor->_x3 = 0.0; } // ==================== Set ===================== // void _bgc_versor_normalize_fp32(const float square_modulus, BgcVersorFP32* twin); void _bgc_versor_normalize_fp64(const double square_modulus, BgcVersorFP64* twin); inline void bgc_versor_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcVersorFP32* versor) { versor->_s0 = s0; versor->_x1 = x1; versor->_x2 = x2; versor->_x3 = x3; const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (!bgc_is_sqare_unit_fp32(square_modulus)) { _bgc_versor_normalize_fp32(square_modulus, versor); } } inline void bgc_versor_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcVersorFP64* versor) { versor->_s0 = s0; versor->_x1 = x1; versor->_x2 = x2; versor->_x3 = x3; const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3); if (!bgc_is_sqare_unit_fp64(square_modulus)) { _bgc_versor_normalize_fp64(square_modulus, versor); } } // ================== Set Turn ================== // void bgc_versor_set_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result); void bgc_versor_set_turn_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result); // ================ Set Rotation ================ // inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result) { bgc_versor_set_turn_fp32(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result); } inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result) { bgc_versor_set_turn_fp64(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result); } // ========= Make Direction Difference ========== // int bgc_versor_make_direction_difference_fp32(const BgcVector3FP32* start, const BgcVector3FP32* end, BgcVersorFP32* result); int bgc_versor_make_direction_difference_fp64(const BgcVector3FP64* start, const BgcVector3FP64* end, BgcVersorFP64* result); // =============== Set Directions =============== // int bgc_versor_make_basis_difference_fp32( const BgcVector3FP32* initial_primary_direction, const BgcVector3FP32* initial_auxiliary_direction, const BgcVector3FP32* final_primary_direction, const BgcVector3FP32* final_auxiliary_direction, BgcVersorFP32* result ); int bgc_versor_make_basis_difference_fp64( const BgcVector3FP64* initial_primary_direction, const BgcVector3FP64* initial_auxiliary_direction, const BgcVector3FP64* final_primary_direction, const BgcVector3FP64* final_auxiliary_direction, BgcVersorFP64* result ); // ==================== Copy ==================== // inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* destination) { destination->_s0 = source->_s0; destination->_x1 = source->_x1; destination->_x2 = source->_x2; destination->_x3 = source->_x3; } inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* destination) { destination->_s0 = source->_s0; destination->_x1 = source->_x1; destination->_x2 = source->_x2; destination->_x3 = source->_x3; } // ==================== Swap ==================== // inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2) { const float s0 = versor1->_s0; const float x1 = versor1->_x1; const float x2 = versor1->_x2; const float x3 = versor1->_x3; versor1->_s0 = versor2->_s0; versor1->_x1 = versor2->_x1; versor1->_x2 = versor2->_x2; versor1->_x3 = versor2->_x3; versor2->_s0 = s0; versor2->_x1 = x1; versor2->_x2 = x2; versor2->_x3 = x3; } inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2) { const double s0 = versor1->_s0; const double x1 = versor1->_x1; const double x2 = versor1->_x2; const double x3 = versor1->_x3; versor1->_s0 = versor2->_s0; versor1->_x1 = versor2->_x1; versor1->_x2 = versor2->_x2; versor1->_x3 = versor2->_x3; versor2->_s0 = s0; versor2->_x1 = x1; versor2->_x2 = x2; versor2->_x3 = x3; } // ================= Comparison ================= // inline int bgc_versor_is_identity_fp32(const BgcVersorFP32* versor) { return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_SQUARE_EPSYLON_FP32; } inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor) { return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_SQUARE_EPSYLON_FP64; } // ================== Convert =================== // inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVersorFP32* destination) { bgc_versor_set_values_fp32( (float)source->_s0, (float)source->_x1, (float)source->_x2, (float)source->_x3, destination ); } inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVersorFP64* destination) { bgc_versor_set_values_fp64( source->_s0, source->_x1, source->_x2, source->_x3, destination ); } // ================== Shorten =================== // inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor) { if (versor->_s0 < 0.0f) { versor->_s0 = -versor->_s0; versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } } inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor) { if (versor->_s0 < 0.0) { versor->_s0 = -versor->_s0; versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } } inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened) { if (versor->_s0 >= 0.0f) { shortened->_s0 = versor->_s0; shortened->_x1 = versor->_x1; shortened->_x2 = versor->_x2; shortened->_x3 = versor->_x3; return; } shortened->_s0 = -versor->_s0; shortened->_x1 = -versor->_x1; shortened->_x2 = -versor->_x2; shortened->_x3 = -versor->_x3; } inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened) { if (versor->_s0 >= 0.0) { shortened->_s0 = versor->_s0; shortened->_x1 = versor->_x1; shortened->_x2 = versor->_x2; shortened->_x3 = versor->_x3; return; } shortened->_s0 = -versor->_s0; shortened->_x1 = -versor->_x1; shortened->_x2 = -versor->_x2; shortened->_x3 = -versor->_x3; } // ================== Negative ================== // inline void bgc_versor_make_opposite_fp32(BgcVersorFP32* versor) { versor->_s0 = -versor->_s0; versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } inline void bgc_versor_make_opposite_fp64(BgcVersorFP64* versor) { versor->_s0 = -versor->_s0; versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } inline void bgc_versor_get_opposite_fp32(const BgcVersorFP32* versor, BgcVersorFP32* opposite) { opposite->_s0 = -versor->_s0; opposite->_x1 = -versor->_x1; opposite->_x2 = -versor->_x2; opposite->_x3 = -versor->_x3; } inline void bgc_versor_get_opposite_fp64(const BgcVersorFP64* versor, BgcVersorFP64* opposite) { opposite->_s0 = -versor->_s0; opposite->_x1 = -versor->_x1; opposite->_x2 = -versor->_x2; opposite->_x3 = -versor->_x3; } // =================== Invert =================== // inline void bgc_versor_invert_fp32(BgcVersorFP32* versor) { versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } inline void bgc_versor_invert_fp64(BgcVersorFP64* versor) { versor->_x1 = -versor->_x1; versor->_x2 = -versor->_x2; versor->_x3 = -versor->_x3; } inline void bgc_versor_get_inverse_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverse) { inverse->_s0 = versor->_s0; inverse->_x1 = -versor->_x1; inverse->_x2 = -versor->_x2; inverse->_x3 = -versor->_x3; } inline void bgc_versor_get_inverse_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverse) { inverse->_s0 = versor->_s0; inverse->_x1 = -versor->_x1; inverse->_x2 = -versor->_x2; inverse->_x3 = -versor->_x3; } // =============== Get Exponation =============== // void bgc_versor_get_exponation_fp32(const BgcVersorFP32* base, const float exponent, BgcVersorFP32* power); void bgc_versor_get_exponation_fp64(const BgcVersorFP64* base, const double exponent, BgcVersorFP64* power); // ================ Combination ================= // inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result) { bgc_versor_set_values_fp32( (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3), (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3), (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1), (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2), result ); } inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result) { bgc_versor_set_values_fp64( (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3), (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3), (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1), (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2), result ); } // ============ Combination of three ============ // inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result) { const float s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3); const float x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3); const float x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1); const float x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2); bgc_versor_set_values_fp32( (third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3), (third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3), (third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1), (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2), result ); } inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result) { const double s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3); const double x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3); const double x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1); const double x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2); bgc_versor_set_values_fp64( (third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3), (third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3), (third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1), (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2), result ); } // ================= Exclusion ================== // inline void bgc_versor_exclude_fp32(const BgcVersorFP32* base, const BgcVersorFP32* excludant, BgcVersorFP32* difference) { bgc_versor_set_values_fp32( (base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3), (base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3), (base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1), (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2), difference ); } inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP64* excludant, BgcVersorFP64* difference) { bgc_versor_set_values_fp64( (base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3), (base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3), (base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1), (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2), difference ); } // ============ Sphere Interpolation ============ // void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, const float phase, BgcVersorFP32* result); void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, const double phase, BgcVersorFP64* result); // ================ Get Rotation ================ // void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result); void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result); // ============ Get Rotation Matrix ============= // inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix) { const float s0s0 = versor->_s0 * versor->_s0; const float x1x1 = versor->_x1 * versor->_x1; const float x2x2 = versor->_x2 * versor->_x2; const float x3x3 = versor->_x3 * versor->_x3; const float s0x1 = versor->_s0 * versor->_x1; const float s0x2 = versor->_s0 * versor->_x2; const float s0x3 = versor->_s0 * versor->_x3; const float x1x2 = versor->_x1 * versor->_x2; const float x1x3 = versor->_x1 * versor->_x3; const float x2x3 = versor->_x2 * versor->_x3; matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix->r1c2 = 2.0f * (x1x2 - s0x3); matrix->r2c3 = 2.0f * (x2x3 - s0x1); matrix->r3c1 = 2.0f * (x1x3 - s0x2); matrix->r2c1 = 2.0f * (x1x2 + s0x3); matrix->r3c2 = 2.0f * (x2x3 + s0x1); matrix->r1c3 = 2.0f * (x1x3 + s0x2); } inline void bgc_versor_get_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix) { const double s0s0 = versor->_s0 * versor->_s0; const double x1x1 = versor->_x1 * versor->_x1; const double x2x2 = versor->_x2 * versor->_x2; const double x3x3 = versor->_x3 * versor->_x3; const double s0x1 = versor->_s0 * versor->_x1; const double s0x2 = versor->_s0 * versor->_x2; const double s0x3 = versor->_s0 * versor->_x3; const double x1x2 = versor->_x1 * versor->_x2; const double x1x3 = versor->_x1 * versor->_x3; const double x2x3 = versor->_x2 * versor->_x3; matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix->r1c2 = 2.0 * (x1x2 - s0x3); matrix->r2c3 = 2.0 * (x2x3 - s0x1); matrix->r3c1 = 2.0 * (x1x3 - s0x2); matrix->r2c1 = 2.0 * (x1x2 + s0x3); matrix->r3c2 = 2.0 * (x2x3 + s0x1); matrix->r1c3 = 2.0 * (x1x3 + s0x2); } // ============= Get Reverse Matrix ============= // inline void bgc_versor_get_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix) { const float s0s0 = versor->_s0 * versor->_s0; const float x1x1 = versor->_x1 * versor->_x1; const float x2x2 = versor->_x2 * versor->_x2; const float x3x3 = versor->_x3 * versor->_x3; const float s0x1 = versor->_s0 * versor->_x1; const float s0x2 = versor->_s0 * versor->_x2; const float s0x3 = versor->_s0 * versor->_x3; const float x1x2 = versor->_x1 * versor->_x2; const float x1x3 = versor->_x1 * versor->_x3; const float x2x3 = versor->_x2 * versor->_x3; matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix->r1c2 = 2.0f * (x1x2 + s0x3); matrix->r2c3 = 2.0f * (x2x3 + s0x1); matrix->r3c1 = 2.0f * (x1x3 + s0x2); matrix->r2c1 = 2.0f * (x1x2 - s0x3); matrix->r3c2 = 2.0f * (x2x3 - s0x1); matrix->r1c3 = 2.0f * (x1x3 - s0x2); } inline void bgc_versor_get_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix) { const double s0s0 = versor->_s0 * versor->_s0; const double x1x1 = versor->_x1 * versor->_x1; const double x2x2 = versor->_x2 * versor->_x2; const double x3x3 = versor->_x3 * versor->_x3; const double s0x1 = versor->_s0 * versor->_x1; const double s0x2 = versor->_s0 * versor->_x2; const double s0x3 = versor->_s0 * versor->_x3; const double x1x2 = versor->_x1 * versor->_x2; const double x1x3 = versor->_x1 * versor->_x3; const double x2x3 = versor->_x2 * versor->_x3; matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3); matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3); matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2); matrix->r1c2 = 2.0 * (x1x2 + s0x3); matrix->r2c3 = 2.0 * (x2x3 + s0x1); matrix->r3c1 = 2.0 * (x1x3 + s0x2); matrix->r2c1 = 2.0 * (x1x2 - s0x3); matrix->r3c2 = 2.0 * (x2x3 - s0x1); matrix->r1c3 = 2.0 * (x1x3 - s0x2); } // ============= Get Both Matrixes ============== // inline void bgc_versor_get_both_matrices_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse) { bgc_versor_get_reverse_matrix_fp32(versor, reverse); bgc_matrix3x3_transpose_fp32(reverse, rotation); } inline void bgc_versor_get_both_matrices_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse) { bgc_versor_get_reverse_matrix_fp64(versor, reverse); bgc_matrix3x3_transpose_fp64(reverse, rotation); } // ================ Turn Vector ================= // inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result) { const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); const float tx3 = 2.0f * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1); const float x1 = (vector->x1 + tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2); const float x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const float x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); result->x1 = x1; result->x2 = x2; result->x3 = x3; } inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result) { const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); const double tx3 = 2.0 * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1); const double x1 = (vector->x1 + tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2); const double x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const double x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); result->x1 = x1; result->x2 = x2; result->x3 = x3; } // ============== Turn Vector Back ============== // inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result) { const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); const float tx3 = 2.0f * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1); const float x1 = (vector->x1 - tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2); const float x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const float x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); result->x1 = x1; result->x2 = x2; result->x3 = x3; } inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result) { const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); const double tx3 = 2.0 * (versor->_x1 * vector->x2 - versor->_x2 * vector->x1); const double x1 = (vector->x1 - tx1 * versor->_s0) + (versor->_x2 * tx3 - versor->_x3 * tx2); const double x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const double x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); result->x1 = x1; result->x2 = x2; result->x3 = x3; } // ================== Are Close ================= // inline int bgc_versor_are_close_fp32(const BgcVersorFP32* versor1, const BgcVersorFP32* versor2) { const float ds0 = versor1->_s0 - versor2->_s0; const float dx1 = versor1->_x1 - versor2->_x1; const float dx2 = versor1->_x2 - versor2->_x2; const float dx3 = versor1->_x3 - versor2->_x3; return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_SQUARE_EPSYLON_FP32; } inline int bgc_versor_are_close_fp64(const BgcVersorFP64* versor1, const BgcVersorFP64* versor2) { const double ds0 = versor1->_s0 - versor2->_s0; const double dx1 = versor1->_x1 - versor2->_x1; const double dx2 = versor1->_x2 - versor2->_x2; const double dx3 = versor1->_x3 - versor2->_x3; return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_SQUARE_EPSYLON_FP64; } #endif