#ifndef _BGC_AFFINE3_H_INCLUDED_ #define _BGC_AFFINE3_H_INCLUDED_ #include "vector3.h" #include "matrixes.h" #include "matrix3x3.h" // ==================== Types ==================== // typedef struct { BgcMatrix3x3FP32 distortion; BgcVector3FP32 shift; } BgcAffine3FP32; typedef struct { BgcMatrix3x3FP64 distortion; BgcVector3FP64 shift; } BgcAffine3FP64; // ==================== Reset ==================== // inline void bgc_affine3_reset_fp32(BgcAffine3FP32 * affine) { bgc_matrix3x3_set_to_identity_fp32(&affine->distortion); bgc_vector3_reset_fp32(&affine->shift); } inline void bgc_affine3_reset_fp64(BgcAffine3FP64 * affine) { bgc_matrix3x3_set_to_identity_fp64(&affine->distortion); bgc_vector3_reset_fp64(&affine->shift); } // ==================== Make ===================== // inline void bgc_affine3_make_fp32(const BgcMatrix3x3FP32 * distortion, const BgcVector3FP32 * shift, BgcAffine3FP32 * affine) { bgc_matrix3x3_copy_fp32(distortion, &affine->distortion); bgc_vector3_copy_fp32(shift, &affine->shift); } inline void bgc_affine3_make_fp64(const BgcMatrix3x3FP64 * distortion, const BgcVector3FP64 * shift, BgcAffine3FP64 * affine) { bgc_matrix3x3_copy_fp64(distortion, &affine->distortion); bgc_vector3_copy_fp64(shift, &affine->shift); } // ==================== Copy ===================== // inline void bgc_affine3_copy_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination) { bgc_matrix3x3_copy_fp32(&source->distortion, &destination->distortion); bgc_vector3_copy_fp32(&source->shift, &destination->shift); } inline void bgc_affine3_copy_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination) { bgc_matrix3x3_copy_fp64(&source->distortion, &destination->distortion); bgc_vector3_copy_fp64(&source->shift, &destination->shift); } // =================== Convert =================== // inline void bgc_affine3_convert_fp64_to_fp32(const BgcAffine3FP64 * source, BgcAffine3FP32 * destination) { bgc_matrix3x3_convert_fp64_to_fp32(&source->distortion, &destination->distortion); bgc_vector3_convert_fp64_to_fp32(&source->shift, &destination->shift); } inline void bgc_affine3_convert_fp32_to_fp64(const BgcAffine3FP32 * source, BgcAffine3FP64 * destination) { bgc_matrix3x3_convert_fp32_to_fp64(&source->distortion, &destination->distortion); bgc_vector3_convert_fp32_to_fp64(&source->shift, &destination->shift); } // =================== Invert ==================== // inline int bgc_affine3_invert_fp32(BgcAffine3FP32 * affine) { if (!bgc_matrix3x3_invert_fp32(&affine->distortion, &affine->distortion)) { return 0; } bgc_matrix3x3_get_right_product_fp32(&affine->distortion, &affine->shift, &affine->shift); bgc_vector3_make_opposite_fp32(&affine->shift); return 1; } inline int bgc_affine3_invert_fp64(BgcAffine3FP64 * affine) { if (!bgc_matrix3x3_invert_fp64(&affine->distortion, &affine->distortion)) { return 0; } bgc_matrix3x3_get_right_product_fp64(&affine->distortion, &affine->shift, &affine->shift); bgc_vector3_make_opposite_fp64(&affine->shift); return 1; } // ================= Get Inverse ================= // inline int bgc_affine3_get_inverse_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination) { if (!bgc_matrix3x3_invert_fp32(&source->distortion, &destination->distortion)) { return 0; } bgc_matrix3x3_get_right_product_fp32(&destination->distortion, &source->shift, &destination->shift); bgc_vector3_make_opposite_fp32(&destination->shift); return 1; } inline int bgc_affine3_get_inverse_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination) { if (!bgc_matrix3x3_invert_fp64(&source->distortion, &destination->distortion)) { return 0; } bgc_matrix3x3_get_right_product_fp64(&destination->distortion, &source->shift, &destination->shift); bgc_vector3_make_opposite_fp64(&destination->shift); return 1; } // =================== Combine =================== // inline void bgc_affine3_combine_fp32(const BgcAffine3FP32 * parent, const BgcAffine3FP32 * child, BgcAffine3FP32 * combination) { BgcVector3FP32 child_shift; bgc_matrix3x3_get_right_product_fp32(&parent->distortion, &child->shift, &child_shift); bgc_matrix_product_3x3_at_3x3_fp32(&parent->distortion, &child->distortion, &combination->distortion); bgc_vector3_add_fp32(&parent->shift, &child_shift, &combination->shift); } inline void bgc_affine3_combine_fp64(const BgcAffine3FP64 * parent, const BgcAffine3FP64 * child, BgcAffine3FP64 * combination) { BgcVector3FP64 child_shift; bgc_matrix3x3_get_right_product_fp64(&parent->distortion, &child->shift, &child_shift); bgc_matrix_product_3x3_at_3x3_fp64(&parent->distortion, &child->distortion, &combination->distortion); bgc_vector3_add_fp64(&parent->shift, &child_shift, &combination->shift); } // =============== Transform Point =============== // inline void bgc_affine3_transform_point_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_point, BgcVector3FP32 * transformed_point) { BgcVector3FP32 distorted; bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_point, &distorted); bgc_vector3_add_fp32(&affine->shift, &distorted, transformed_point); } inline void bgc_affine3_transform_point_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_point, BgcVector3FP64 * transformed_point) { BgcVector3FP64 distorted; bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_point, &distorted); bgc_vector3_add_fp64(&affine->shift, &distorted, transformed_point); } // ============== Transform Vector =============== // inline void bgc_affine3_transform_vector_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_vector, BgcVector3FP32 * transformed_vector) { bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_vector, transformed_vector); } inline void bgc_affine3_transform_vector_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_vector, BgcVector3FP64 * transformed_vector) { bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_vector, transformed_vector); } #endif