#ifndef _BGC_COTES_NUMBER_H_ #define _BGC_COTES_NUMBER_H_ #include #include "utilities.h" #include "angle.h" #include "vector2.h" #include "matrix2x2.h" // =================== Types ==================== // typedef struct { const float cos, sin; } BgcCotesNumberFP32; typedef struct { const double cos, sin; } BgcCotesNumberFP64; // ================= Dark Twins ================= // typedef struct { float cos, sin; } _BgcTwinCotesNumberFP32; typedef struct { double cos, sin; } _BgcTwinCotesNumberFP64; // ================= Constants ================== // extern const BgcCotesNumberFP32 BGC_IDLE_COTES_NUMBER_FP32; extern const BgcCotesNumberFP64 BGC_IDLE_COTES_NUMBER_FP64; // =================== Reset ==================== // inline void bgc_cotes_number_reset_fp32(BgcCotesNumberFP32* number) { _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number; twin->cos = 1.0f; twin->sin = 0.0f; } inline void bgc_cotes_number_reset_fp64(BgcCotesNumberFP64* number) { _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number; twin->cos = 1.0; twin->sin = 0.0; } // ==================== Set ===================== // void _bgc_cotes_number_normalize_fp32(const float square_modulus, _BgcTwinCotesNumberFP32* twin); void _bgc_cotes_number_normalize_fp64(const double square_modulus, _BgcTwinCotesNumberFP64* twin); inline void bgc_cotes_number_set_values_fp32(const float x1, const float x2, BgcCotesNumberFP32* number) { const float square_modulus = x1 * x1 + x2 * x2; _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number; twin->cos = x1; twin->sin = x2; if (!bgc_is_sqare_unit_fp32(square_modulus)) { _bgc_cotes_number_normalize_fp32(square_modulus, twin); } } inline void bgc_cotes_number_set_values_fp64(const double x1, const double x2, BgcCotesNumberFP64* number) { const double square_modulus = x1 * x1 + x2 * x2; _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number; twin->cos = x1; twin->sin = x2; if (!bgc_is_sqare_unit_fp64(square_modulus)) { _bgc_cotes_number_normalize_fp64(square_modulus, twin); } } // ================== Set Turn ================== // inline void bgc_cotes_number_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP32* number) { const float radians = bgc_angle_to_radians_fp32(angle, unit); _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number; twin->cos = cosf(radians); twin->sin = sinf(radians); } inline void bgc_cotes_number_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP64* number) { const double radians = bgc_angle_to_radians_fp64(angle, unit); _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number; twin->cos = cos(radians); twin->sin = sin(radians); } // =================== Angle =================== // inline float bgc_cotes_number_get_angle_fp32(const BgcCotesNumberFP32* number, const BgcAngleUnitEnum unit) { if (number->cos >= 1.0f - BGC_EPSYLON_FP32) { return 0.0f; } if (number->cos <= -1.0f + BGC_EPSYLON_FP32) { return bgc_angle_get_half_circle_fp32(unit); } if (number->sin >= 1.0f - BGC_EPSYLON_FP32) { return bgc_angle_get_quater_circle_fp32(unit); } if (number->sin <= -1.0f + BGC_EPSYLON_FP32) { return 0.75f * bgc_angle_get_full_circle_fp32(unit); } return bgc_radians_to_units_fp32(atan2f(number->sin, number->cos), unit); } inline double bgc_cotes_number_get_angle_fp64(const BgcCotesNumberFP64* number, const BgcAngleUnitEnum unit) { if (number->cos >= 1.0 - BGC_EPSYLON_FP64) { return 0.0; } if (number->cos <= -1.0 + BGC_EPSYLON_FP64) { return bgc_angle_get_half_circle_fp64(unit); } if (number->sin >= 1.0 - BGC_EPSYLON_FP64) { return bgc_angle_get_quater_circle_fp64(unit); } if (number->sin <= -1.0 + BGC_EPSYLON_FP64) { return 0.75 * bgc_angle_get_full_circle_fp64(unit); } return bgc_radians_to_units_fp64(atan2(number->sin, number->cos), unit); } // ==================== Copy ==================== // inline void bgc_cotes_number_copy_fp32(const BgcCotesNumberFP32* source, BgcCotesNumberFP32* destination) { _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)destination; twin->cos = source->cos; twin->sin = source->sin; } inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCotesNumberFP64* destination) { _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)destination; twin->cos = source->cos; twin->sin = source->sin; } // ==================== Swap ==================== // inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumberFP32* number2) { const float cos = number1->cos; const float sin = number1->sin; _BgcTwinCotesNumberFP32* twin1 = (_BgcTwinCotesNumberFP32*)number1; twin1->cos = number2->cos; twin1->sin = number2->sin; _BgcTwinCotesNumberFP32* twin2 = (_BgcTwinCotesNumberFP32*)number2; twin2->cos = cos; twin2->sin = sin; } inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumberFP64* number2) { const double cos = number1->cos; const double sin = number1->sin; _BgcTwinCotesNumberFP64* twin1 = (_BgcTwinCotesNumberFP64*)number1; twin1->cos = number2->cos; twin1->sin = number2->sin; _BgcTwinCotesNumberFP64* twin2 = (_BgcTwinCotesNumberFP64*)number2; twin2->cos = cos; twin2->sin = sin; } // ================== Convert =================== // inline void bgc_cotes_number_convert_fp64_to_fp32(const BgcCotesNumberFP64* source, BgcCotesNumberFP32* destination) { bgc_cotes_number_set_values_fp32((float)source->cos, (float)source->sin, destination); } inline void bgc_cotes_number_convert_fp32_to_fp64(const BgcCotesNumberFP32* source, BgcCotesNumberFP64* destination) { bgc_cotes_number_set_values_fp64((double)source->cos, (double)source->sin, destination); } // =================== Invert =================== // inline void bgc_cotes_number_invert_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* inverted) { _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)inverted; twin->cos = number->cos; twin->sin = -number->sin; } inline void bgc_cotes_number_invert_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* inverted) { _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)inverted; twin->cos = number->cos; twin->sin = -number->sin; } // ================= Exponation ================= // inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base, const float exponent, BgcCotesNumberFP32* power) { const float power_angle = exponent * atan2f(base->sin, base->cos); _BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)power; twin->cos = cosf(power_angle); twin->sin = sinf(power_angle); } inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base, const double exponent, BgcCotesNumberFP64* power) { const double power_angle = exponent * atan2(base->sin, base->cos); _BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)power; twin->cos = cos(power_angle); twin->sin = sin(power_angle); } // ================ Combination ================= // inline void bgc_cotes_number_combine_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2, BgcCotesNumberFP32* result) { bgc_cotes_number_set_values_fp32( number1->cos * number2->cos - number1->sin * number2->sin, number1->cos * number2->sin + number1->sin * number2->cos, result ); } inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2, BgcCotesNumberFP64* result) { bgc_cotes_number_set_values_fp64( number1->cos * number2->cos - number1->sin * number2->sin, number1->cos * number2->sin + number1->sin * number2->cos, result ); } // ============== Rotation Matrix =============== // inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = number->cos; matrix->r1c2 = -number->sin; matrix->r2c1 = number->sin; matrix->r2c2 = number->cos; } inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = number->cos; matrix->r1c2 = -number->sin; matrix->r2c1 = number->sin; matrix->r2c2 = number->cos; } // ============== Reverse Matrix ================ // inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix) { matrix->r1c1 = number->cos; matrix->r1c2 = number->sin; matrix->r2c1 = -number->sin; matrix->r2c2 = number->cos; } inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix) { matrix->r1c1 = number->cos; matrix->r1c2 = number->sin; matrix->r2c1 = -number->sin; matrix->r2c2 = number->cos; } // ================ Turn Vector ================= // inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result) { const float x1 = number->cos * vector->x1 - number->sin * vector->x2; const float x2 = number->sin * vector->x1 + number->cos * vector->x2; result->x1 = x1; result->x2 = x2; } inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result) { const double x1 = number->cos * vector->x1 - number->sin * vector->x2; const double x2 = number->sin * vector->x1 + number->cos * vector->x2; result->x1 = x1; result->x2 = x2; } // ============ Turn Vector Backward ============ // inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result) { const float x1 = number->sin * vector->x2 + number->cos * vector->x1; const float x2 = number->cos * vector->x2 - number->sin * vector->x1; result->x1 = x1; result->x2 = x2; } inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result) { const double x1 = number->sin * vector->x2 + number->cos * vector->x1; const double x2 = number->cos * vector->x2 - number->sin * vector->x1; result->x1 = x1; result->x2 = x2; } // ================== Are Close ================= // inline int bgc_cotes_number_are_close_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2) { const float d_cos = number1->cos - number2->cos; const float d_sin = number1->sin - number2->sin; return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP32; } inline int bgc_cotes_number_are_close_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2) { const double d_cos = number1->cos - number2->cos; const double d_sin = number1->sin - number2->sin; return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP64; } #endif