#include "./vector3.h" extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* const vector); extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* const vector); extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x1, const float x2, const float x3); extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x1, const double x2, const double x3); extern inline float bgc_fp32_vector3_get_squared_length(const BGC_FP32_Vector3* const vector); extern inline double bgc_fp64_vector3_get_squared_length(const BGC_FP64_Vector3* const vector); extern inline float bgc_fp32_vector3_get_length(const BGC_FP32_Vector3* const vector); extern inline double bgc_fp64_vector3_get_length(const BGC_FP64_Vector3* const vector); extern inline int bgc_fp32_vector3_is_zero(const BGC_FP32_Vector3* const vector); extern inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* const vector); extern inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* const vector); extern inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* const vector); extern inline void bgc_fp32_vector3_copy(BGC_FP32_Vector3* const destination, const BGC_FP32_Vector3* const source); extern inline void bgc_fp64_vector3_copy(BGC_FP64_Vector3* const destination, const BGC_FP64_Vector3* const source); extern inline void bgc_fp32_vector3_convert_to_fp64(BGC_FP64_Vector3* const destination, const BGC_FP32_Vector3* const source); extern inline void bgc_fp64_vector3_convert_to_fp32(BGC_FP32_Vector3* const destination, const BGC_FP64_Vector3* const source); extern inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* const vector1, BGC_FP32_Vector3* const vector2); extern inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* const vector1, BGC_FP64_Vector3* const vector2); extern inline void bgc_fp32_vector3_add(BGC_FP32_Vector3* const sum, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline void bgc_fp64_vector3_add(BGC_FP64_Vector3* const sum, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline void bgc_fp32_vector3_add_scaled(BGC_FP32_Vector3* const sum, const BGC_FP32_Vector3* const basic_vector, const BGC_FP32_Vector3* const scalable_vector, const float scale); extern inline void bgc_fp64_vector3_add_scaled(BGC_FP64_Vector3* const sum, const BGC_FP64_Vector3* const basic_vector, const BGC_FP64_Vector3* const scalable_vector, const double scale); extern inline void bgc_fp32_vector3_subtract(BGC_FP32_Vector3* const difference, const BGC_FP32_Vector3* const minuend, const BGC_FP32_Vector3* const subtrahend); extern inline void bgc_fp64_vector3_subtract(BGC_FP64_Vector3* const difference, const BGC_FP64_Vector3* const minuend, const BGC_FP64_Vector3* const subtrahend); extern inline void bgc_fp32_vector3_subtract_scaled(BGC_FP32_Vector3* const difference, const BGC_FP32_Vector3* const basic_vector, const BGC_FP32_Vector3* const scalable_vector, const float scale); extern inline void bgc_fp64_vector3_subtract_scaled(BGC_FP64_Vector3* const difference, const BGC_FP64_Vector3* const basic_vector, const BGC_FP64_Vector3* const scalable_vector, const double scale); extern inline void bgc_fp32_vector3_multiply_by_real_number(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const multiplicand, const float multiplier); extern inline void bgc_fp64_vector3_multiply_by_real_number(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const multiplicand, const double multiplier); extern inline void bgc_fp32_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier); extern inline void bgc_fp64_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier); extern inline void _bgc_fp32_restrict_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier); extern inline void _bgc_fp64_restrict_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier); extern inline void bgc_fp32_vector3_multiply_by_matrix2x3(BGC_FP32_Vector2* const product, const BGC_FP32_Vector3* const vector, const BGC_FP32_Matrix2x3* const matrix); extern inline void bgc_fp64_vector3_multiply_by_matrix2x3(BGC_FP64_Vector2* const product, const BGC_FP64_Vector3* const vector, const BGC_FP64_Matrix2x3* const matrix); extern inline void bgc_fp32_vector3_multiply_by_matrix3x3(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector, const BGC_FP32_Matrix3x3* const matrix); extern inline void bgc_fp64_vector3_multiply_by_matrix3x3(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const vector, const BGC_FP64_Matrix3x3* const matrix); extern inline int bgc_fp32_vector3_divide_by_real(BGC_FP32_Vector3* const quotient, const BGC_FP32_Vector3* const dividend, const float divisor); extern inline int bgc_fp64_vector3_divide_by_real(BGC_FP64_Vector3* const quotient, const BGC_FP64_Vector3* const dividend, const double divisor); extern inline void bgc_fp32_vector3_get_mean2(BGC_FP32_Vector3* const mean, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline void bgc_fp64_vector3_get_mean2(BGC_FP64_Vector3* const mean, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline void bgc_fp32_vector3_get_mean3(BGC_FP32_Vector3* const mean, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const BGC_FP32_Vector3* const vector3); extern inline void bgc_fp64_vector3_get_mean3(BGC_FP64_Vector3* const mean, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const BGC_FP64_Vector3* const vector3); extern inline void bgc_fp32_vector3_interpolate(BGC_FP32_Vector3* const interpolation, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const float phase); extern inline void bgc_fp64_vector3_interpolate(BGC_FP64_Vector3* const interpolation, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const double phase); extern inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* const vector); extern inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* const vector); extern inline void bgc_fp32_vector3_get_reverse(BGC_FP32_Vector3* const reverse, const BGC_FP32_Vector3* const vector); extern inline void bgc_fp64_vector3_get_reverse(BGC_FP64_Vector3* const reverse, const BGC_FP64_Vector3* const vector); extern inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* const vector); extern inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* const vector); extern inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* const normalized, const BGC_FP32_Vector3* const vector); extern inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* const normalized, const BGC_FP64_Vector3* const vector); extern inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const BGC_FP32_Vector3* const vector3); extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const BGC_FP64_Vector3* const vector3); extern inline void _bgc_fp32_restrict_vector3_get_cross_product(BGC_FP32_Vector3* restrict const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline void _bgc_fp64_restrict_vector3_get_cross_product(BGC_FP64_Vector3* restrict const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline void bgc_fp32_vector3_get_double_cross(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const BGC_FP32_Vector3* const vector3); extern inline void bgc_fp64_vector3_get_double_cross(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const BGC_FP64_Vector3* const vector3); extern inline void bgc_fp32_vector3_get_alternative_double_cross(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const BGC_FP32_Vector3* const vector3); extern inline void bgc_fp64_vector3_get_alternative_double_cross(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const BGC_FP64_Vector3* const vector3); extern inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline float bgc_fp32_vector3_get_distance(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline double bgc_fp64_vector3_get_distance(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline int bgc_fp32_vector3_are_close_enough(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const float distance); extern inline int bgc_fp64_vector3_are_close_enough(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const double distance); extern inline int bgc_fp32_vector3_are_close(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline int bgc_fp32_vector3_are_orthogonal(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); extern inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2); extern inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2); // =================== Angle ==================== // float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const int angle_unit) { const float square_modulus1 = bgc_fp32_vector3_get_squared_length(vector1); const float square_modulus2 = bgc_fp32_vector3_get_squared_length(vector2); if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus1) || isnan(square_modulus2)) { return 0.0f; } BGC_FP32_Vector3 cross_product; bgc_fp32_vector3_get_cross_product(&cross_product, vector1, vector2); const float scalar = bgc_fp32_vector3_get_dot_product(vector1, vector2); const float cross = bgc_fp32_vector3_get_length(&cross_product); return bgc_fp32_radians_to_units(atan2f(cross, scalar), angle_unit); } double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const int angle_unit) { const double square_modulus1 = bgc_fp64_vector3_get_squared_length(vector1); const double square_modulus2 = bgc_fp64_vector3_get_squared_length(vector2); if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus1) || isnan(square_modulus2)) { return 0.0; } BGC_FP64_Vector3 cross_product; bgc_fp64_vector3_get_cross_product(&cross_product, vector1, vector2); const double scalar = bgc_fp64_vector3_get_dot_product(vector1, vector2); const double cross = bgc_fp64_vector3_get_length(&cross_product); return bgc_fp64_radians_to_units(atan2(cross, scalar), angle_unit); } // ================== Attitude ================== // int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2) { const float square_modulus1 = bgc_fp32_vector3_get_squared_length(vector1); const float square_modulus2 = bgc_fp32_vector3_get_squared_length(vector2); if (square_modulus1 <= BGC_FP32_SQUARE_EPSILON || square_modulus2 <= BGC_FP32_SQUARE_EPSILON) { return BGC_ATTITUDE_ZERO; } const float square_limit = BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2; const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2); if (scalar_product * scalar_product <= square_limit) { return BGC_ATTITUDE_ORTHOGONAL; } BGC_FP32_Vector3 product; _bgc_fp32_restrict_vector3_get_cross_product(&product, vector1, vector2); if (bgc_fp32_vector3_get_squared_length(&product) > square_limit) { return BGC_ATTITUDE_ANY; } return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL; } int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2) { const double square_modulus1 = bgc_fp64_vector3_get_squared_length(vector1); const double square_modulus2 = bgc_fp64_vector3_get_squared_length(vector2); if (square_modulus1 <= BGC_FP64_SQUARE_EPSILON || square_modulus2 <= BGC_FP64_SQUARE_EPSILON) { return BGC_ATTITUDE_ZERO; } const double square_limit = BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2; const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2); if (scalar_product * scalar_product <= square_limit) { return BGC_ATTITUDE_ORTHOGONAL; } BGC_FP64_Vector3 product; _bgc_fp64_restrict_vector3_get_cross_product(&product, vector1, vector2); if (bgc_fp64_vector3_get_squared_length(&product) > square_limit) { return BGC_ATTITUDE_ANY; } return scalar_product > 0.0 ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL; }