#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ typedef struct { BGC_FP32_Versor versor1, versor2, result; } structure_fp32_t; structure_fp32_t* allocate_structures(const unsigned int amount) { return calloc(amount, sizeof(structure_fp32_t)); } structure_fp32_t* make_structures(const unsigned int amount) { structure_fp32_t* list = allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_fp32_versor_make( &list[i].versor1, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_versor_make( &list[i].versor2, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f ); bgc_fp32_versor_reset(&list[i].result); } return list; } void print_versor_fp32(const BGC_FP32_Versor* versor) { printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3); } void print_versor_fp64(const BGC_FP64_Versor* versor) { printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3); } void print_vector_fp32(const BGC_FP32_Vector3* vector) { printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_modulus(vector)); } void print_vector_fp64(const BGC_FP64_Vector3* vector) { printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_modulus(vector)); } void list_work(const uint_fast32_t amount, structure_fp32_t* list) { for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t i = 0; i < amount; i++) { bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result); } } } /* int main() { const unsigned int amount = 1000000; structure_fp32_t* list = make_structures(amount); #ifdef _WIN64 ULONGLONG start, end; start = GetTickCount64(); srand((unsigned int)(start & 0xfffffff)); start = GetTickCount64(); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 list_work(amount, list); #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 print_versor_fp32(&list[10].versor1); print_versor_fp32(&list[10].versor2); print_versor_fp32(&list[10].result); free(list); return 0; } */ /* int main() { BGC_FP32_Complex complex, exponent, result; bgc_fp32_complex_make(0, 1, &complex); bgc_fp32_complex_make(4, 0, &exponent); bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result); printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary); return 0; } */ /* int main() { BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f }; BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f }; BGC_FP32_Versor result; bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result); printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3); return 0; } */ void test_basis_difference_fp32() { BGC_FP32_Vector3 initial_primary, initial_auxiliary; BGC_FP32_Vector3 final_primary, final_auxiliary; BGC_FP32_Versor turn; // No turn bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nNo turn:\n"); print_versor_fp32(&turn); // Turn around (1, 1, 0) axis on 180 degrees bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); print_versor_fp32(&turn); // 180 degree turn bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n180 degree turn around (0, 1, 0):\n"); print_versor_fp32(&turn); // 90 degree turn around x3 axis bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 3.1f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n90 degree turn around (0, 0, 1):\n"); print_versor_fp32(&turn); // Unorthogonal pairs turn at 90 degrees around x3 axis bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, -2.0f, 3.1f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); print_versor_fp32(&turn); // Zero vectors bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); int code; code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nZero vectors: this cannot be!\n"); print_versor_fp32(&turn); } else { printf("\nZero vector validation works fine\n"); } // Parallel vectors bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 2.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nParallel vectors: this cannot be!\n"); print_versor_fp32(&turn); } else { printf("\nParallelism validation works fine\n"); } // Small angle turn (about 1 degree): bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nSmall angle turn (about 1 degree):\n"); print_versor_fp32(&turn); // About 179 degrees turn bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, -0.999848f, -0.017452f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.017452f, -0.999848f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 179 degrees turn:\n"); print_versor_fp32(&turn); // 120 degrees around (-1, -1, 1) bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 0.0f, -1.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n120 degees turn:\n"); print_versor_fp32(&turn); // About 1 degree turn difference between initial_primary and initial_auxiliary directions bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 0.999848f, 0.017452f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 0.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp32(&turn); // About 0.01 degree turn difference between initial_primary and initial_auxiliary directions bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); bgc_fp32_vector3_make(&initial_auxiliary, 1.0f, 0.000001f, 0.0f); bgc_fp32_vector3_make(&final_primary, 0.0f, -1.0f, 0.0f); bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp32(&turn); } void test_basis_difference_fp64() { BGC_FP64_Vector3 initial_primary, initial_auxiliary; BGC_FP64_Vector3 final_primary, final_auxiliary; BGC_FP64_Versor turn; // No turn bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nNo turn:\n"); print_versor_fp64(&turn); // Turn around (1, 1, 0) axis on 180 degrees bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); print_versor_fp64(&turn); // 180 degree turn bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n180 degree turn around (0, 1, 0):\n"); print_versor_fp64(&turn); // 90 degree turn around x3 axis bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 3.1, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n90 degree turn around (0, 0, 1):\n"); print_versor_fp64(&turn); // Unorthogonal pairs turn at 90 degrees around x3 axis bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, -2.0, 3.1, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, -1.0, 5.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); print_versor_fp64(&turn); // Zero vectors bgc_fp64_vector3_make(&initial_primary, 0.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); int code; code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nZero vectors: this cannot be!\n"); print_versor_fp64(&turn); } else { printf("\nZero vector validation works fine\n"); } // Parallel vectors bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 2.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nParallel vectors: this cannot be!\n"); print_versor_fp64(&turn); } else { printf("\nParallelism validation works fine\n"); } // Small angle turn (about 1 degree): bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, 0.999848, 0.017452, 0.0); bgc_fp64_vector3_make(&final_auxiliary, -0.017452, 0.999848, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nSmall angle turn (about 1 degree):\n"); print_versor_fp64(&turn); // About 179 degrees turn bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, -0.999848, -0.017452, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.017452, -0.999848, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 179 degrees turn:\n"); print_versor_fp64(&turn); // 120 degrees around (-1, -1, 1) bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 0.0, 0.0, -1.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n120 degees turn:\n"); print_versor_fp64(&turn); // About 1 degree turn difference between initial_primary and initial_auxiliary directions bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 0.999848, 0.017452, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp64(&turn); // About 0.001 degree turn difference between initial_primary and initial_auxiliary directions bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); bgc_fp64_vector3_make(&initial_auxiliary, 1.0, 0.000001, 0.0); bgc_fp64_vector3_make(&final_primary, 0.0, -1.0, 0.0); bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp64(&turn); } #include "affine3.h" int main() { //BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f }; //BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f }; BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f }; BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f }; BGC_FP32_Slerp slerp; BGC_FP32_Versor result; bgc_fp32_slerp_make_full(&slerp, &start, &end); bgc_fp32_slerp_get_phase_versor(&result, &slerp, 0.5f); //print_versor_fp32(&result); test_basis_difference_fp64(); //printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10)); //printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3)); //printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift)); //printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3)); return 0; }