# Resetting the state of a 2D vector These functions set all coordinates of 2D vectors to 0. Function for **BgcVector3FP32**: ```c inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector); ``` Function for **BgcVector3FP64**: ```c inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector); ``` Each of these functions is equivalent to the following lines of code: ```c vector->x1 = 0; vector->x2 = 0; vector->x3 = 0; ``` You should not pass invalid pointers to these functions. The NULL (0) value is also considered invalid. Example of use: ```c #include #include int main() { BgcVector3FP32 my_vector; bgc_vector3_reset_fp32(&my_vector); printf("x1 = %f, x2 = %f, x3 = %f\n", my_vector.x1, my_vector.x2, my_vector.x3); return 0; } ``` [Documentation](../intro-eng.md) / [2D vectors](../vector3-eng.md)