#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_ #define _BGC_DUAL_VECTOR3_H_INCLUDED_ #include "./vector3.h" // =================== Types ==================== // typedef struct { BGC_FP32_Vector3 real, dual; } BGC_FP32_DualVector3; typedef struct { BGC_FP64_Vector3 real, dual; } BGC_FP64_DualVector3; // =================== Reset ==================== // inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_reset(&vector->real); bgc_fp32_vector3_reset(&vector->dual); } inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_reset(&vector->real); bgc_fp64_vector3_reset(&vector->dual); } // ==================== Make ==================== // inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real, const BGC_FP32_Vector3* dual) { bgc_fp32_vector3_copy(&vector->real, real); bgc_fp32_vector3_copy(&vector->dual, dual); } inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real, const BGC_FP64_Vector3* dual) { bgc_fp64_vector3_copy(&vector->real, real); bgc_fp64_vector3_copy(&vector->dual, dual); } // ==================== Copy ==================== // inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source) { bgc_fp32_vector3_copy(&destination->real, &source->real); bgc_fp32_vector3_copy(&destination->dual, &source->dual); } inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source) { bgc_fp64_vector3_copy(&destination->real, &source->real); bgc_fp64_vector3_copy(&destination->dual, &source->dual); } // ==================== Swap ==================== // inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second) { bgc_fp32_vector3_swap(&first->real, &second->real); bgc_fp32_vector3_swap(&first->dual, &second->dual); } inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second) { bgc_fp64_vector3_swap(&first->real, &second->real); bgc_fp64_vector3_swap(&first->dual, &second->dual); } // ================== Set Real ================== // inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3) { vector->real.x1 = x1; vector->real.x2 = x2; vector->real.x3 = x3; } inline void bgc_fp64_dual_vector3_set_real_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3) { vector->real.x1 = x1; vector->real.x2 = x2; vector->real.x3 = x3; } // ================== Set Dual ================== // inline void bgc_fp32_dual_vector3_set_dual_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3) { vector->dual.x1 = x1; vector->dual.x2 = x2; vector->dual.x3 = x3; } inline void bgc_fp64_dual_vector3_set_dual_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3) { vector->dual.x1 = x1; vector->dual.x2 = x2; vector->dual.x3 = x3; } // ==================== Add ===================== // inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) { bgc_fp32_vector3_add(&sum->real, &first->real, &second->real); bgc_fp32_vector3_add(&sum->dual, &first->dual, &second->dual); } inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) { bgc_fp64_vector3_add(&sum->real, &first->real, &second->real); bgc_fp64_vector3_add(&sum->dual, &first->dual, &second->dual); } // ================= Add Scaled ================= // inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) { bgc_fp32_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale); bgc_fp32_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale); } inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) { bgc_fp64_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale); bgc_fp64_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale); } // ================== Subtract ================== // inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend) { bgc_fp32_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real); bgc_fp32_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual); } inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend) { bgc_fp64_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real); bgc_fp64_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual); } // ================== Multiply ================== // inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier) { bgc_fp32_vector3_multiply(&product->real, &multiplicand->real, multiplier); bgc_fp32_vector3_multiply(&product->dual, &multiplicand->dual, multiplier); } inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier) { bgc_fp64_vector3_multiply(&product->real, &multiplicand->real, multiplier); bgc_fp64_vector3_multiply(&product->dual, &multiplicand->dual, multiplier); } // =================== Divide =================== // inline void bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor) { bgc_fp32_dual_vector3_multiply(quotient, dividend, 1.0f / divisor); } inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor) { bgc_fp64_dual_vector3_multiply(quotient, dividend, 1.0 / divisor); } // ================ Mean of Two ================= // inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2) { bgc_fp32_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real); bgc_fp32_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual); } inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2) { bgc_fp64_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real); bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual); } // =============== Mean of Three ================ // inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3) { bgc_fp32_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real); bgc_fp32_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual); } inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3) { bgc_fp64_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real); bgc_fp64_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual); } // ============ Linear Interpolation ============ // inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase) { bgc_fp32_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase); bgc_fp32_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase); } inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase) { bgc_fp64_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase); bgc_fp64_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase); } // =================== Revert =================== // inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_revert(&vector->real); bgc_fp32_vector3_revert(&vector->dual); } inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_revert(&vector->real); bgc_fp64_vector3_revert(&vector->dual); } // ================ Get Reverse ================= // inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector) { bgc_fp32_vector3_get_reverse(&reverse->real, &vector->real); bgc_fp32_vector3_get_reverse(&reverse->dual, &vector->dual); } inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector) { bgc_fp64_vector3_get_reverse(&reverse->real, &vector->real); bgc_fp64_vector3_get_reverse(&reverse->dual, &vector->dual); } #endif