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26 changed files with 142 additions and 334 deletions

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@ -1,5 +1,5 @@
#ifndef _BGC_ANGLE_H_INCLUDED_ #ifndef _BGC_ANGLE_H_
#define _BGC_ANGLE_H_INCLUDED_ #define _BGC_ANGLE_H_
#include <math.h> #include <math.h>
#include "utilities.h" #include "utilities.h"

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@ -1,5 +1,5 @@
#ifndef _BGC_H_INCLUDED_ #ifndef _BGC_H_
#define _BGC_H_INCLUDED_ #define _BGC_H_
#include "./utilities.h" #include "./utilities.h"

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@ -24,6 +24,7 @@
<ClInclude Include="angle.h" /> <ClInclude Include="angle.h" />
<ClInclude Include="basic-geometry.h" /> <ClInclude Include="basic-geometry.h" />
<ClInclude Include="complex.h" /> <ClInclude Include="complex.h" />
<ClInclude Include="cotes-number.h" />
<ClInclude Include="dual-number.h" /> <ClInclude Include="dual-number.h" />
<ClInclude Include="dual-quaternion.h" /> <ClInclude Include="dual-quaternion.h" />
<ClInclude Include="dual-vector3.h" /> <ClInclude Include="dual-vector3.h" />
@ -37,10 +38,11 @@
<ClInclude Include="position2.h" /> <ClInclude Include="position2.h" />
<ClInclude Include="position3.h" /> <ClInclude Include="position3.h" />
<ClInclude Include="quaternion.h" /> <ClInclude Include="quaternion.h" />
<ClInclude Include="turn2.h" /> <ClInclude Include="rotation3.h" />
<ClInclude Include="turn3.h" /> <ClInclude Include="types.h" />
<ClInclude Include="utilities.h" /> <ClInclude Include="utilities.h" />
<ClInclude Include="slerp.h" /> <ClInclude Include="slerp.h" />
<ClInclude Include="versor.h" />
<ClInclude Include="vector2.h" /> <ClInclude Include="vector2.h" />
<ClInclude Include="vector3.h" /> <ClInclude Include="vector3.h" />
</ItemGroup> </ItemGroup>
@ -49,6 +51,7 @@
<ClCompile Include="affine3.c" /> <ClCompile Include="affine3.c" />
<ClCompile Include="angle.c" /> <ClCompile Include="angle.c" />
<ClInclude Include="complex.c" /> <ClInclude Include="complex.c" />
<ClInclude Include="cotes-number.c" />
<ClCompile Include="dual-number.c" /> <ClCompile Include="dual-number.c" />
<ClCompile Include="dual-quaternion.c" /> <ClCompile Include="dual-quaternion.c" />
<ClCompile Include="dual-vector3.c" /> <ClCompile Include="dual-vector3.c" />
@ -56,8 +59,6 @@
<ClCompile Include="hg-vector3.c" /> <ClCompile Include="hg-vector3.c" />
<ClCompile Include="position2.c" /> <ClCompile Include="position2.c" />
<ClCompile Include="position3.c" /> <ClCompile Include="position3.c" />
<ClCompile Include="turn2.c" />
<ClCompile Include="turn3.c" />
<ClCompile Include="utilities.c" /> <ClCompile Include="utilities.c" />
<ClCompile Include="matrix2x2.c" /> <ClCompile Include="matrix2x2.c" />
<ClCompile Include="matrix2x3.c" /> <ClCompile Include="matrix2x3.c" />
@ -65,7 +66,9 @@
<ClCompile Include="matrix3x3.c" /> <ClCompile Include="matrix3x3.c" />
<ClCompile Include="matrices.c" /> <ClCompile Include="matrices.c" />
<ClCompile Include="quaternion.c" /> <ClCompile Include="quaternion.c" />
<ClCompile Include="rotation3.c" />
<ClCompile Include="slerp.c" /> <ClCompile Include="slerp.c" />
<ClCompile Include="versor.c" />
<ClCompile Include="vector2.c" /> <ClCompile Include="vector2.c" />
<ClCompile Include="vector3.c" /> <ClCompile Include="vector3.c" />
</ItemGroup> </ItemGroup>

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@ -21,6 +21,9 @@
<ClInclude Include="complex.h"> <ClInclude Include="complex.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="cotes-number.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="utilities.h"> <ClInclude Include="utilities.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
@ -33,6 +36,12 @@
<ClInclude Include="matrix3x3.h"> <ClInclude Include="matrix3x3.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="rotation3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="versor.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="vector2.h"> <ClInclude Include="vector2.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
@ -54,9 +63,15 @@
<ClInclude Include="complex.c"> <ClInclude Include="complex.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="cotes-number.c">
<Filter>Исходные файлы</Filter>
</ClInclude>
<ClInclude Include="slerp.h"> <ClInclude Include="slerp.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="types.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="affine3.h"> <ClInclude Include="affine3.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
@ -84,12 +99,6 @@
<ClInclude Include="hg-matrix3x3.h"> <ClInclude Include="hg-matrix3x3.h">
<Filter>Файлы заголовков</Filter> <Filter>Файлы заголовков</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="turn2.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="turn3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="angle.c"> <ClCompile Include="angle.c">
@ -104,12 +113,18 @@
<ClCompile Include="matrix3x3.c"> <ClCompile Include="matrix3x3.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="versor.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="vector2.c"> <ClCompile Include="vector2.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="vector3.c"> <ClCompile Include="vector3.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="rotation3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="quaternion.c"> <ClCompile Include="quaternion.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
@ -152,11 +167,5 @@
<ClCompile Include="hg-matrix3x3.c"> <ClCompile Include="hg-matrix3x3.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="turn2.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="turn3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,5 +1,5 @@
#ifndef _BGC_COMPLEX_H_INCLUDED_ #ifndef _BGC_COMPLEX_H_
#define _BGC_COMPLEX_H_INCLUDED_ #define _BGC_COMPLEX_H_
#include "utilities.h" #include "utilities.h"
#include "angle.h" #include "angle.h"

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Forgejo version: 11.0.1+gitea-1.22.0

@ -1,43 +1,34 @@
#include "dual-number.h" #include "dual-number.h"
extern inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number); inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number);
extern inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number); inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number);
extern inline void bgc_fp32_dual_number_make(BGC_FP32_DualNumber* number, const float real, const float dual); inline void bgc_fp32_dual_number_make(BGC_FP32_DualNumber* number, const float real, const float dual);
extern inline void bgc_fp64_dual_number_make(BGC_FP64_DualNumber* number, const double real, const double dual); inline void bgc_fp64_dual_number_make(BGC_FP64_DualNumber* number, const double real, const double dual);
extern inline void bgc_fp32_dual_number_copy(BGC_FP32_DualNumber* destination, const BGC_FP32_DualNumber* source); inline void bgc_fp32_dual_number_copy(BGC_FP32_DualNumber* destination, const BGC_FP32_DualNumber* source);
extern inline void bgc_fp64_dual_number_copy(BGC_FP64_DualNumber* destination, const BGC_FP64_DualNumber* source); inline void bgc_fp64_dual_number_copy(BGC_FP64_DualNumber* destination, const BGC_FP64_DualNumber* source);
extern inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second); inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second);
extern inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second); inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second);
extern inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second); inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second);
extern inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second); inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second);
extern inline void bgc_fp32_dual_number_add_scaled(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* base_number, const BGC_FP32_DualNumber* scalable_number, const float scale); inline void bgc_fp32_dual_number_add_scaled(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* base_number, const BGC_FP32_DualNumber* scalable_number, const float scale);
extern inline void bgc_fp64_dual_number_add_scaled(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* base_number, const BGC_FP64_DualNumber* scalable_number, const double scale); inline void bgc_fp64_dual_number_add_scaled(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* base_number, const BGC_FP64_DualNumber* scalable_number, const double scale);
extern inline void bgc_fp32_dual_number_subtract(BGC_FP32_DualNumber* difference, const BGC_FP32_DualNumber* minuend, const BGC_FP32_DualNumber* subtrahend); inline void bgc_fp32_dual_number_subtract(BGC_FP32_DualNumber* difference, const BGC_FP32_DualNumber* minuend, const BGC_FP32_DualNumber* subtrahend);
extern inline void bgc_fp64_dual_number_subtract(BGC_FP64_DualNumber* difference, const BGC_FP64_DualNumber* minuend, const BGC_FP64_DualNumber* subtrahend); inline void bgc_fp64_dual_number_subtract(BGC_FP64_DualNumber* difference, const BGC_FP64_DualNumber* minuend, const BGC_FP64_DualNumber* subtrahend);