Приаведение тангенса (tangent) к единому виду с другими сущностями, добавлено комплексное произведение двумерных векторов
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5 changed files with 182 additions and 114 deletions
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@ -74,6 +74,10 @@
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="rotation3.h" />
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<Unit filename="tangent.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="tangent.h" />
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<Unit filename="vector2.c">
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<Option compilerVar="CC" />
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</Unit>
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@ -8,16 +8,30 @@
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#include "vector2.h"
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#include "matrix2x2.h"
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// =================== Types ==================== //
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typedef struct
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{
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float _cos, _sin;
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const float cos, sin;
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} BgFP32Tangent;
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typedef struct
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{
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double _cos, _sin;
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const double cos, sin;
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} BgFP64Tangent;
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// ================= Dark Twins ================= //
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typedef struct {
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float cos, sin;
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} __BgFP32DarkTwinTangent;
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typedef struct {
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double cos, sin;
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} __BgFP64DarkTwinTangent;
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// ================= Constants ================== //
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extern const BgFP32Tangent BG_FP32_IDLE_TANGENT;
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extern const BgFP64Tangent BG_FP64_IDLE_TANGENT;
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@ -25,212 +39,266 @@ extern const BgFP64Tangent BG_FP64_IDLE_TANGENT;
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static inline void bg_fp32_tangent_reset(BgFP32Tangent* tangent)
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{
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tangent->_cos = 1.0f;
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tangent->_sin = 0.0f;
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__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)tangent;
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twin->cos = 1.0f;
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twin->sin = 0.0f;
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}
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static inline void bg_fp64_tangent_reset(BgFP64Tangent* tangent)
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{
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tangent->_cos = 1.0;
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tangent->_sin = 0.0;
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__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)tangent;
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twin->cos = 1.0;
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twin->sin = 0.0;
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}
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// ==================== Copy ==================== //
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static inline void bg_fp32_tangent_copy(const BgFP32Tangent* from, BgFP32Tangent* to)
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{
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to->_cos = from->_cos;
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to->_sin = from->_sin;
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}
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static inline void bg_fp64_tangent_copy(const BgFP64Tangent* from, BgFP64Tangent* to)
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{
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to->_cos = from->_cos;
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to->_sin = from->_sin;
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}
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// ==================== Make ==================== //
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// ==================== Set ===================== //
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static inline void bg_fp32_tangent_set_values(const float x1, const float x2, BgFP32Tangent* tangent)
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{
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const float square_module = x1 * x1 + x2 * x2;
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tangent->_cos = x1;
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tangent->_sin = x2;
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__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)tangent;
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twin->cos = x1;
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twin->sin = x2;
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if (1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON) {
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return;
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}
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if (square_module <= BG_FP32_SQUARE_EPSYLON) {
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tangent->_cos = 1.0f;
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tangent->_sin = 0.0f;
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twin->cos = 1.0f;
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twin->sin = 0.0f;
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return;
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}
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const float multiplier = sqrtf(1.0f / square_module);
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tangent->_cos = x1 * multiplier;
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tangent->_sin = x2 * multiplier;
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twin->cos = x1 * multiplier;
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twin->sin = x2 * multiplier;
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}
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static inline void bg_fp64_tangent_set_values(const double x1, const double x2, BgFP64Tangent* tangent)
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{
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const double square_module = x1 * x1 + x2 * x2;
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tangent->_cos = x1;
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tangent->_sin = x2;
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__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)tangent;
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twin->cos = x1;
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twin->sin = x2;
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if (1.0 - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0 + BG_FP64_TWO_EPSYLON) {
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return;
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}
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if (square_module <= BG_FP64_SQUARE_EPSYLON) {
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tangent->_cos = 1.0;
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tangent->_sin = 0.0;
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twin->cos = 1.0;
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twin->sin = 0.0;
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return;
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}
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const double multiplier = sqrt(1.0 / square_module);
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tangent->_cos = x1 * multiplier;
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tangent->_sin = x2 * multiplier;
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twin->cos = x1 * multiplier;
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twin->sin = x2 * multiplier;
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}
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// ================== Set Angle ================= //
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// ==================== Copy ==================== //
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static inline void bg_fp32_tangent_set_angle(const float angle, const angle_unit_t unit, BgFP32Tangent* tangent)
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static inline void bg_fp32_tangent_copy(const BgFP32Tangent* from, BgFP32Tangent* to)
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{
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__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)to;
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twin->cos = from->cos;
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twin->sin = from->sin;
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}
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static inline void bg_fp64_tangent_copy(const BgFP64Tangent* from, BgFP64Tangent* to)
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{
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__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)to;
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twin->cos = from->cos;
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twin->sin = from->sin;
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}
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// ==================== Swap ==================== //
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static inline void bg_fp32_tangent_swap(BgFP32Tangent* tangent1, BgFP32Tangent* tangent2)
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{
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const float cos = tangent1->cos;
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const float sin = tangent1->sin;
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__BgFP32DarkTwinTangent* twin1 = (__BgFP32DarkTwinTangent*)tangent1;
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twin1->cos = tangent2->cos;
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twin1->sin = tangent2->sin;
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__BgFP32DarkTwinTangent* twin2 = (__BgFP32DarkTwinTangent*)tangent2;
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twin2->cos = cos;
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twin2->sin = sin;
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}
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static inline void bg_fp64_tangent_swap(BgFP64Tangent* tangent1, BgFP64Tangent* tangent2)
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{
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const double cos = tangent1->cos;
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const double sin = tangent1->sin;
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__BgFP64DarkTwinTangent* twin1 = (__BgFP64DarkTwinTangent*)tangent1;
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twin1->cos = tangent2->cos;
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twin1->sin = tangent2->sin;
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__BgFP64DarkTwinTangent* twin2 = (__BgFP64DarkTwinTangent*)tangent2;
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twin2->cos = cos;
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twin2->sin = sin;
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}
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// ================== Set Turn ================== //
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static inline void bg_fp32_tangent_set_turn(const float angle, const angle_unit_t unit, BgFP32Tangent* tangent)
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{
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const float radians = bg_fp32_angle_to_radians(angle, unit);
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tangent->_cos = cosf(radians);
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tangent->_sin = sinf(radians);
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__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)tangent;
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twin->cos = cosf(radians);
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twin->sin = sinf(radians);
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}
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static inline void bg_fp64_tangent_set_angle(const double angle, const angle_unit_t unit, BgFP64Tangent* tangent)
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static inline void bg_fp64_tangent_set_turn(const double angle, const angle_unit_t unit, BgFP64Tangent* tangent)
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{
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const double radians = bg_fp64_angle_to_radians(angle, unit);
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tangent->_cos = cos(radians);
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tangent->_sin = sin(radians);
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__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)tangent;
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twin->cos = cos(radians);
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twin->sin = sin(radians);
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}
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// ============= Copy to twin type ============== //
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static inline void bg_fp32_tangent_copy_to_double(const BgFP32Tangent* from, BgFP64Tangent* to)
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static inline void bg_fp32_tangent_set_from_fp64(const BgFP64Tangent* from, BgFP32Tangent* to)
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{
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bg_fp64_tangent_set_values((double)from->_cos, (double)from->_sin, to);
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bg_fp32_tangent_set_values((float)from->cos, (float)from->sin, to);
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}
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static inline void bg_fp64_tangent_copy_to_single(const BgFP64Tangent* from, BgFP32Tangent* to)
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static inline void bg_fp64_tangent_set_from_fp32(const BgFP32Tangent* from, BgFP64Tangent* to)
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{
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bg_fp32_tangent_set_values((float)from->_cos, (float)from->_sin, to);
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bg_fp64_tangent_set_values((double)from->cos, (double)from->sin, to);
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}
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// ================= Inversion ================== //
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static inline void bg_fp32_tangent_invert(BgFP32Tangent* tangent)
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{
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tangent->_sin = -tangent->_sin;
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((__BgFP32DarkTwinTangent*)tangent)->sin = -tangent->sin;
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}
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static inline void bg_fp64_tangent_invert(BgFP64Tangent* tangent)
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{
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tangent->_sin = -tangent->_sin;
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((__BgFP64DarkTwinTangent*)tangent)->sin = -tangent->sin;
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}
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// ================ Set Inverted ================ //
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static inline void bg_fp32_tangent_set_inverted(const BgFP32Tangent* tangent, BgFP32Tangent* result)
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{
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result->_cos = tangent->_cos;
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result->_sin = -tangent->_sin;
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__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)result;
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twin->cos = tangent->cos;
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twin->sin = -tangent->sin;
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}
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static inline void bg_fp64_tangent_set_inverted(const BgFP64Tangent* tangent, BgFP64Tangent* result)
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{
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result->_cos = tangent->_cos;
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result->_sin = -tangent->_sin;
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__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)result;
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twin->cos = tangent->cos;
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twin->sin = -tangent->sin;
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}
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// ============== Rotation Matrix =============== //
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static inline void bg_fp32_tangent_make_rotation_matrix(const BgFP32Tangent* tangent, BgFP32Matrix2x2* matrix)
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{
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matrix->r1c1 = tangent->_cos;
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matrix->r1c2 = -tangent->_sin;
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matrix->r2c1 = tangent->_sin;
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matrix->r2c2 = tangent->_cos;
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matrix->r1c1 = tangent->cos;
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matrix->r1c2 = -tangent->sin;
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matrix->r2c1 = tangent->sin;
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matrix->r2c2 = tangent->cos;
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}
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static inline void bg_fp64_tangent_make_rotation_matrix(const BgFP64Tangent* tangent, BgFP64Matrix2x2* matrix)
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{
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matrix->r1c1 = tangent->_cos;
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matrix->r1c2 = -tangent->_sin;
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matrix->r2c1 = tangent->_sin;
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matrix->r2c2 = tangent->_cos;
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matrix->r1c1 = tangent->cos;
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matrix->r1c2 = -tangent->sin;
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matrix->r2c1 = tangent->sin;
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matrix->r2c2 = tangent->cos;
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}
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// ============== Reverse Matrix ================ //
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static inline void bg_fp32_tangent_make_reverse_matrix(const BgFP32Tangent* tangent, BgFP32Matrix2x2* matrix)
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{
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matrix->r1c1 = tangent->_cos;
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matrix->r1c2 = tangent->_sin;
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matrix->r2c1 = -tangent->_sin;
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matrix->r2c2 = tangent->_cos;
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matrix->r1c1 = tangent->cos;
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matrix->r1c2 = tangent->sin;
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matrix->r2c1 = -tangent->sin;
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matrix->r2c2 = tangent->cos;
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}
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static inline void bg_fp64_tangent_make_reverse_matrix(const BgFP64Tangent* tangent, BgFP64Matrix2x2* matrix)
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{
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matrix->r1c1 = tangent->_cos;
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matrix->r1c2 = tangent->_sin;
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matrix->r2c1 = -tangent->_sin;
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matrix->r2c2 = tangent->_cos;
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matrix->r1c1 = tangent->cos;
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matrix->r1c2 = tangent->sin;
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matrix->r2c1 = -tangent->sin;
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matrix->r2c2 = tangent->cos;
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}
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// =================== Angle =================== //
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static inline float bg_fp32_tangent_get_angle(const BgFP32Tangent* tangent, const angle_unit_t unit)
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{
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if (tangent->_cos >= 1.0f - BG_FP32_TWO_EPSYLON) {
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if (tangent->cos >= 1.0f - BG_FP32_TWO_EPSYLON) {
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return 0.0f;
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}
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if (tangent->_cos <= -1.0f + BG_FP32_TWO_EPSYLON) {
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if (tangent->cos <= -1.0f + BG_FP32_TWO_EPSYLON) {
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return bg_fp32_angle_get_half_circle(unit);
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}
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if (tangent->_sin >= 1.0f - BG_FP32_TWO_EPSYLON) {
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if (tangent->sin >= 1.0f - BG_FP32_TWO_EPSYLON) {
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return bg_fp32_angle_get_quater_circle(unit);
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}
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if (tangent->_sin <= -1.0f + BG_FP32_TWO_EPSYLON) {
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if (tangent->sin <= -1.0f + BG_FP32_TWO_EPSYLON) {
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return 0.75f * bg_fp32_angle_get_full_circle(unit);
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}
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return bg_fp32_radians_to_units(atan2f(tangent->_cos, tangent->_sin), unit);
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return bg_fp32_radians_to_units(atan2f(tangent->cos, tangent->sin), unit);
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}
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static inline double bg_fp64_tangent_get_angle(const BgFP64Tangent* tangent, const angle_unit_t unit)
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{
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if (tangent->_cos >= 1.0 - BG_FP64_TWO_EPSYLON) {
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if (tangent->cos >= 1.0 - BG_FP64_TWO_EPSYLON) {
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return 0.0;
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}
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if (tangent->_cos <= -1.0 + BG_FP64_TWO_EPSYLON) {
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if (tangent->cos <= -1.0 + BG_FP64_TWO_EPSYLON) {
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return bg_fp64_angle_get_half_circle(unit);
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}
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if (tangent->_sin >= 1.0 - BG_FP64_TWO_EPSYLON) {
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if (tangent->sin >= 1.0 - BG_FP64_TWO_EPSYLON) {
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return bg_fp64_angle_get_quater_circle(unit);
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}
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if (tangent->_sin <= -1.0 + BG_FP64_TWO_EPSYLON) {
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if (tangent->sin <= -1.0 + BG_FP64_TWO_EPSYLON) {
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return 0.75 * bg_fp64_angle_get_full_circle(unit);
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}
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return bg_fp64_radians_to_units(atan2(tangent->_cos, tangent->_sin), unit);
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return bg_fp64_radians_to_units(atan2(tangent->cos, tangent->sin), unit);
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}
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// ================ Combination ================= //
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static inline void bg_fp32_tangent_combine(const BgFP32Tangent* tangent1, const BgFP32Tangent* tangent2, BgFP32Tangent* result)
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{
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bg_fp32_tangent_set_values(
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tangent1->_cos * tangent2->_cos - tangent1->_sin * tangent2->_sin,
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tangent1->_cos * tangent2->_sin + tangent1->_sin * tangent2->_cos,
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tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
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tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
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result
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);
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}
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@ -247,8 +315,8 @@ static inline void bg_fp32_tangent_combine(const BgFP32Tangent* tangent1, const
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static inline void bg_fp64_tangent_combine(const BgFP64Tangent* tangent1, const BgFP64Tangent* tangent2, BgFP64Tangent* result)
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{
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bg_fp64_tangent_set_values(
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tangent1->_cos * tangent2->_cos - tangent1->_sin * tangent2->_sin,
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tangent1->_cos * tangent2->_sin + tangent1->_sin * tangent2->_cos,
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tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
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tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
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result
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);
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}
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@ -257,8 +325,8 @@ static inline void bg_fp64_tangent_combine(const BgFP64Tangent* tangent1, const
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static inline void bg_fp32_tangent_turn(const BgFP32Tangent* tangent, const BgFP32Vector2* vector, BgFP32Vector2* result)
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{
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const float x1 = tangent->_cos * vector->x1 - tangent->_sin * vector->x2;
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const float x2 = tangent->_sin * vector->x1 + tangent->_cos * vector->x2;
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const float x1 = tangent->cos * vector->x1 - tangent->sin * vector->x2;
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const float x2 = tangent->sin * vector->x1 + tangent->cos * vector->x2;
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||||
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||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
|
@ -266,8 +334,8 @@ static inline void bg_fp32_tangent_turn(const BgFP32Tangent* tangent, const BgFP
|
|||
|
||||
static inline void bg_fp64_tangent_turn(const BgFP64Tangent* tangent, const BgFP64Vector2* vector, BgFP64Vector2* result)
|
||||
{
|
||||
const double x1 = tangent->_cos * vector->x1 - tangent->_sin * vector->x2;
|
||||
const double x2 = tangent->_sin * vector->x1 + tangent->_cos * vector->x2;
|
||||
const double x1 = tangent->cos * vector->x1 - tangent->sin * vector->x2;
|
||||
const double x2 = tangent->sin * vector->x1 + tangent->cos * vector->x2;
|
||||
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
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||||
|
@ -277,8 +345,8 @@ static inline void bg_fp64_tangent_turn(const BgFP64Tangent* tangent, const BgFP
|
|||
|
||||
static inline void bg_fp32_tangent_turn_back(const BgFP32Tangent* tangent, const BgFP32Vector2* vector, BgFP32Vector2* result)
|
||||
{
|
||||
const float x1 = tangent->_sin * vector->x2 + tangent->_cos * vector->x1;
|
||||
const float x2 = tangent->_cos * vector->x2 - tangent->_sin * vector->x1;
|
||||
const float x1 = tangent->sin * vector->x2 + tangent->cos * vector->x1;
|
||||
const float x2 = tangent->cos * vector->x2 - tangent->sin * vector->x1;
|
||||
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
|
@ -286,8 +354,8 @@ static inline void bg_fp32_tangent_turn_back(const BgFP32Tangent* tangent, const
|
|||
|
||||
static inline void bg_fp64_tangent_turn_back(const BgFP64Tangent* tangent, const BgFP64Vector2* vector, BgFP64Vector2* result)
|
||||
{
|
||||
const double x1 = tangent->_sin * vector->x2 + tangent->_cos * vector->x1;
|
||||
const double x2 = tangent->_cos * vector->x2 - tangent->_sin * vector->x1;
|
||||
const double x1 = tangent->sin * vector->x2 + tangent->cos * vector->x1;
|
||||
const double x2 = tangent->cos * vector->x2 - tangent->sin * vector->x1;
|
||||
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
|
|
|
@ -289,11 +289,31 @@ static inline float bg_fp32_vector2_cross_product(const BgFP32Vector2* vector1,
|
|||
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_vector2_cross_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
|
||||
static inline double bg_fp64_vector2_cross_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
||||
}
|
||||
|
||||
// ============== Complex Product =============== //
|
||||
|
||||
static inline void bg_fp32_vector2_complex_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* result)
|
||||
{
|
||||
const float x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
|
||||
const float x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
|
||||
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
}
|
||||
|
||||
static inline void bg_fp64_vector2_complex_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
|
||||
{
|
||||
const double x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
|
||||
const double x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
|
||||
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
}
|
||||
|
||||
// =============== Normalization ================ //
|
||||
|
||||
static inline int bg_fp32_vector2_normalize(BgFP32Vector2* vector)
|
||||
|
|
|
@ -218,30 +218,6 @@ static inline void bg_fp64_versor_set_rotation(const BgFP64Rotation3* rotation,
|
|||
bg_fp64_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
|
||||
}
|
||||
|
||||
// =============== Square modulus =============== //
|
||||
|
||||
static inline float bg_fp32_versor_get_square_modulus(const BgFP32Versor* versor)
|
||||
{
|
||||
return (versor->s0 * versor->s0 + versor->x1 * versor->x1) + (versor->x2 * versor->x2 + versor->x3 * versor->x3);
|
||||
}
|
||||
|
||||
static inline double bg_fp64_versor_get_square_modulus(const BgFP64Versor* versor)
|
||||
{
|
||||
return (versor->s0 * versor->s0 + versor->x1 * versor->x1) + (versor->x2 * versor->x2 + versor->x3 * versor->x3);
|
||||
}
|
||||
|
||||
// =================== Modulus ================== //
|
||||
|
||||
static inline float bg_fp32_versor_get_modulus(const BgFP32Versor* versor)
|
||||
{
|
||||
return sqrtf(bg_fp32_versor_get_square_modulus(versor));
|
||||
}
|
||||
|
||||
static inline double bg_fp64_versor_get_modulus(const BgFP64Versor* versor)
|
||||
{
|
||||
return sqrt(bg_fp64_versor_get_square_modulus(versor));
|
||||
}
|
||||
|
||||
// ================= Comparison ================= //
|
||||
|
||||
static inline int bg_fp32_versor_is_idle(const BgFP32Versor* versor)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue