Улучшение читаемости примеров для векторов, добавление описания функций copy и swap для кватернионов
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22 changed files with 325 additions and 77 deletions
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@ -45,15 +45,15 @@ Example of use:
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int main()
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{
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BGC_FP32_Vector3 my_vector1, my_vector2;
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BGC_FP32_Vector3 v1, v2;
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my_vector1.x = -2.0f;
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my_vector1.y = 7.4f;
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my_vector1.z = 1.8f;
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v1.x = -2.0f;
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v1.y = 7.4f;
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v1.z = 1.8f;
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bgc_fp32_vector3_copy(&my_vector2, &my_vector1);
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bgc_fp32_vector3_copy(&v2, &v1);
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printf("x = %f, y = %f, z = %f\n", my_vector2.x, my_vector2.y, my_vector2.z);
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printf("x = %f, y = %f, z = %f\n", v2.x, v2.y, v2.z);
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return 0;
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}
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@ -44,15 +44,15 @@ destination->z = source->z;
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int main()
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{
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BGC_FP32_Vector3 my_vector1, my_vector2;
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BGC_FP32_Vector3 v1, v2;
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my_vector1.x = -2.0f;
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my_vector1.y = 7.4f;
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my_vector1.z = 1.8f;
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v1.x = -2.0f;
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v1.y = 7.4f;
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v1.z = 1.8f;
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bgc_fp32_vector3_copy(&my_vector2, &my_vector1);
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bgc_fp32_vector3_copy(&v2, &v1);
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printf("x = %f, y = %f, z = %f\n", my_vector2.x, my_vector2.y, my_vector2.z);
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printf("x = %f, y = %f, z = %f\n", v2.x, v2.y, v2.z);
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return 0;
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}
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@ -37,11 +37,11 @@ Example of use:
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int main()
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{
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BGC_FP32_Vector3 my_vector;
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BGC_FP32_Vector3 v;
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bgc_fp32_vector3_reset(&my_vector);
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bgc_fp32_vector3_reset(&v);
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printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z);
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printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
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return 0;
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}
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@ -37,11 +37,11 @@ vector->z = 0;
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int main()
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{
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BGC_FP32_Vector3 my_vector;
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BGC_FP32_Vector3 v;
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bgc_fp32_vector3_reset(&my_vector);
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bgc_fp32_vector3_reset(&v);
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printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z);
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printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
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return 0;
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}
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@ -40,11 +40,11 @@ Example of use:
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int main()
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{
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BGC_FP32_Vector3 my_vector;
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BGC_FP32_Vector3 v;
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bgc_fp32_vector3_set_values(&my_vector, -2.2f, 7.1f, 10.01f);
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bgc_fp32_vector3_set_values(&v, -2.2f, 7.1f, 10.01f);
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printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z);
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printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
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return 0;
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}
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@ -41,11 +41,11 @@ destination->z = z;
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int main()
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{
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BGC_FP32_Vector3 my_vector;
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BGC_FP32_Vector3 v;
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bgc_fp32_vector3_set_values(&my_vector, -2.2f, 7.1f, 10.01f);
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bgc_fp32_vector3_set_values(&v, -2.2f, 7.1f, 10.01f);
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printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z);
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printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
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return 0;
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}
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@ -34,15 +34,15 @@ Example of use:
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int main()
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{
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BGC_FP32_Vector3 my_vector1, my_vector2;
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BGC_FP32_Vector3 v1, v2;
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bgc_fp32_vector3_set_values(&my_vector1, -2, 7, 5);
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bgc_fp32_vector3_set_values(&my_vector2, 10, -1, -3);
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bgc_fp32_vector3_set_values(&v1, -2, 7, 5);
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bgc_fp32_vector3_set_values(&v2, 10, -1, -3);
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bgc_fp32_vector3_swap(&my_vector1, &my_vector2);
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bgc_fp32_vector3_swap(&v1, &v2);
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printf("Vector #1: x = %f, y = %f, z = %f\n", my_vector1.x, my_vector1.y, my_vector1.z);
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printf("Vector #2: x = %f, y = %f, z = %f\n", my_vector2.x, my_vector2.y, my_vector2.z);
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printf("Vector #1: x = %f, y = %f, z = %f\n", v1.x, v1.y, v1.z);
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printf("Vector #2: x = %f, y = %f, z = %f\n", v2.x, v2.y, v2.z);
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return 0;
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}
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@ -34,15 +34,15 @@ inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* const vector1, BGC_FP64_Vect
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int main()
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{
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BGC_FP32_Vector3 my_vector1, my_vector2;
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BGC_FP32_Vector3 v1, v2;
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bgc_fp32_vector3_set_values(&my_vector1, -2, 7, 5);
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bgc_fp32_vector3_set_values(&my_vector2, 10, -1, -3);
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bgc_fp32_vector3_set_values(&v1, -2, 7, 5);
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bgc_fp32_vector3_set_values(&v2, 10, -1, -3);
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bgc_fp32_vector3_swap(&my_vector1, &my_vector2);
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bgc_fp32_vector3_swap(&v1, &v2);
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printf("Vector #1: x = %f, y = %f, z = %f\n", my_vector1.x, my_vector1.y, my_vector1.z);
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printf("Vector #2: x = %f, y = %f, z = %f\n", my_vector2.x, my_vector2.y, my_vector2.z);
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printf("Vector #1: x = %f, y = %f, z = %f\n", v1.x, v1.y, v1.z);
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printf("Vector #2: x = %f, y = %f, z = %f\n", v2.x, v2.y, v2.z);
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return 0;
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}
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