Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции
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17 changed files with 48 additions and 257 deletions
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@ -267,30 +267,6 @@ inline void bgc_fp64_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* const
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product->dual_part.z = dual_z;
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}
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// ====== Restrict Multiply by Dual Number ====== //
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inline void _bgc_fp32_restrict_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier)
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{
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product->real_part.x = multiplicand->x * multiplier->real_part;
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product->real_part.y = multiplicand->y * multiplier->real_part;
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product->real_part.z = multiplicand->z * multiplier->real_part;
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product->dual_part.x = multiplicand->x * multiplier->dual_part;
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product->dual_part.y = multiplicand->y * multiplier->dual_part;
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product->dual_part.z = multiplicand->z * multiplier->dual_part;
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}
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inline void _bgc_fp64_restrict_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier)
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{
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product->real_part.x = multiplicand->x * multiplier->real_part;
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product->real_part.y = multiplicand->y * multiplier->real_part;
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product->real_part.z = multiplicand->z * multiplier->real_part;
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product->dual_part.x = multiplicand->x * multiplier->dual_part;
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product->dual_part.y = multiplicand->y * multiplier->dual_part;
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product->dual_part.z = multiplicand->z * multiplier->dual_part;
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}
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// ============ Left Vector Product ============= //
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inline void bgc_fp32_vector3_multiply_by_matrix2x3(BGC_FP32_Vector2* const product, const BGC_FP32_Vector3* const vector, const BGC_FP32_Matrix2x3* const matrix)
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@ -543,22 +519,6 @@ inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* const
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+ vector1->z * (vector2->x * vector3->y - vector2->y * vector3->x);
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}
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// =========== Restrict Cross Product =========== //
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inline void _bgc_fp32_restrict_vector3_get_cross_product(BGC_FP32_Vector3* restrict const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2)
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{
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product->x = vector1->y * vector2->z - vector1->z * vector2->y;
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product->y = vector1->z * vector2->x - vector1->x * vector2->z;
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product->z = vector1->x * vector2->y - vector1->y * vector2->x;
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}
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inline void _bgc_fp64_restrict_vector3_get_cross_product(BGC_FP64_Vector3* restrict const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2)
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{
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product->x = vector1->y * vector2->z - vector1->z * vector2->y;
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product->y = vector1->z * vector2->x - vector1->x * vector2->z;
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product->z = vector1->x * vector2->y - vector1->y * vector2->x;
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}
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// =============== Cross Product ================ //
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inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2)
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@ -722,7 +682,7 @@ inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* const vector1,
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BGC_FP32_Vector3 product;
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_bgc_fp32_restrict_vector3_get_cross_product(&product, vector1, vector2);
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bgc_fp32_vector3_get_cross_product(&product, vector1, vector2);
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return bgc_fp32_vector3_get_squared_length(&product) <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
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}
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@ -738,7 +698,7 @@ inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* const vector1,
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BGC_FP64_Vector3 product;
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_bgc_fp64_restrict_vector3_get_cross_product(&product, vector1, vector2);
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bgc_fp64_vector3_get_cross_product(&product, vector1, vector2);
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return bgc_fp64_vector3_get_squared_length(&product) <= BGC_FP64_SQUARE_EPSILON * square_modulus1 * square_modulus2;
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}
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