Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции

This commit is contained in:
Andrey Pokidov 2026-03-30 12:05:25 +07:00
parent f402f68516
commit ed404690ed
17 changed files with 48 additions and 257 deletions

View file

@ -45,9 +45,6 @@ extern inline void bgc_fp64_vector3_multiply_by_real_number(BGC_FP64_Vector3* co
extern inline void bgc_fp32_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier);
extern inline void bgc_fp64_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier);
extern inline void _bgc_fp32_restrict_vector3_multiply_by_dual_number(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Vector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier);
extern inline void _bgc_fp64_restrict_vector3_multiply_by_dual_number(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Vector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier);
extern inline void bgc_fp32_vector3_multiply_by_matrix2x3(BGC_FP32_Vector2* const product, const BGC_FP32_Vector3* const vector, const BGC_FP32_Matrix2x3* const matrix);
extern inline void bgc_fp64_vector3_multiply_by_matrix2x3(BGC_FP64_Vector2* const product, const BGC_FP64_Vector3* const vector, const BGC_FP64_Matrix2x3* const matrix);
@ -84,9 +81,6 @@ extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* co
extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2, const BGC_FP32_Vector3* const vector3);
extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2, const BGC_FP64_Vector3* const vector3);
extern inline void _bgc_fp32_restrict_vector3_get_cross_product(BGC_FP32_Vector3* restrict const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2);
extern inline void _bgc_fp64_restrict_vector3_get_cross_product(BGC_FP64_Vector3* restrict const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2);
extern inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* const product, const BGC_FP32_Vector3* const vector1, const BGC_FP32_Vector3* const vector2);
extern inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* const product, const BGC_FP64_Vector3* const vector1, const BGC_FP64_Vector3* const vector2);
@ -181,7 +175,7 @@ int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* const vector1, const B
BGC_FP32_Vector3 product;
_bgc_fp32_restrict_vector3_get_cross_product(&product, vector1, vector2);
bgc_fp32_vector3_get_cross_product(&product, vector1, vector2);
if (bgc_fp32_vector3_get_squared_length(&product) > square_limit) {
return BGC_ATTITUDE_ANY;
@ -209,7 +203,7 @@ int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* const vector1, const B
BGC_FP64_Vector3 product;
_bgc_fp64_restrict_vector3_get_cross_product(&product, vector1, vector2);
bgc_fp64_vector3_get_cross_product(&product, vector1, vector2);
if (bgc_fp64_vector3_get_squared_length(&product) > square_limit) {
return BGC_ATTITUDE_ANY;