Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции
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17 changed files with 48 additions and 257 deletions
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@ -192,7 +192,7 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* const turn, const B
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BGC_FP32_Vector3 axis;
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_bgc_fp32_restrict_vector3_get_cross_product(&axis, first, second);
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bgc_fp32_vector3_get_cross_product(&axis, first, second);
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const float square_product = first_square_modulus * second_square_modulus;
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const float dot_product = bgc_fp32_vector3_get_dot_product(first, second);
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@ -233,7 +233,7 @@ int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* const turn, const B
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BGC_FP64_Vector3 axis;
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_bgc_fp64_restrict_vector3_get_cross_product(&axis, first, second);
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bgc_fp64_vector3_get_cross_product(&axis, first, second);
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const double square_product = first_square_modulus * second_square_modulus;
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const double dot_product = bgc_fp64_vector3_get_dot_product(first, second);
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