Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции

This commit is contained in:
Andrey Pokidov 2026-03-30 12:05:25 +07:00
parent f402f68516
commit ed404690ed
17 changed files with 48 additions and 257 deletions

View file

@ -192,7 +192,7 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* const turn, const B
BGC_FP32_Vector3 axis;
_bgc_fp32_restrict_vector3_get_cross_product(&axis, first, second);
bgc_fp32_vector3_get_cross_product(&axis, first, second);
const float square_product = first_square_modulus * second_square_modulus;
const float dot_product = bgc_fp32_vector3_get_dot_product(first, second);
@ -233,7 +233,7 @@ int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* const turn, const B
BGC_FP64_Vector3 axis;
_bgc_fp64_restrict_vector3_get_cross_product(&axis, first, second);
bgc_fp64_vector3_get_cross_product(&axis, first, second);
const double square_product = first_square_modulus * second_square_modulus;
const double dot_product = bgc_fp64_vector3_get_dot_product(first, second);